Commented 12 years ago2012-08-11 01:08:40 UTC
in journal: #7929Comment #67010
I like the idea, but the few times I tried it there were no active servers. Or I just had connection problems. Either way, I haven't ever really had a proper chance to play it.
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Commented 12 years ago2012-08-09 22:35:24 UTC
in journal: #7931Comment #43703
Yeah, the areas still made it into the game. A lot of the other ideas didn't.
I really don't know why they removed all the little destruction bits. It wouldn't have been hard to make a prefab vending machine/physics blind set/dumpster/whatever else that they could use around the game for continuity.
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Commented 12 years ago2012-08-09 14:09:39 UTC
in journal: #7931Comment #43705
Of course, you can still see a lot of these level designs in HL2:
The beginning of the Ravenholm demo is where you fight your first fast zombie.
The combine were cut completely from this area so the rooftop dumpster trap was scrapped and is now where you acquire the shotgun from Grigori, etc.
The highway chase / gunship battle hasn't really changed at all apart from the fact that you have to use a magnet to get your buggy off the beach now.
The Kliener's lab scene occured earlier (I get the impression that the demo version was set later on in the plot) and was generally a lot less interactive, which is a shame.
The thing that gets me is stuff like the vending machine which busts open when hit by the radiator and some of the other destructible/interactive elements you see in the video. Valve kinda just, removed all that stuff huh? I'm no expert in Source but I'm pretty certain the engine was capable of handling that sort of destruction back then.
Commented 12 years ago2012-08-09 11:59:34 UTC
in journal: #7931Comment #43702
The combat looked a bit more 'punchier' in general. He's taking pot shots with the SMG and killing metro cops in one or two hits. That gun feels much more useful than the hose we ended up with.
So many things promised in those videos that never made it into the game. I hope they use a lot of these ideas in whatever the hell the next Half-Life game ends up being.
AI that adapts to barricades. More clever, subtle physics traps like the rooftop bin. Characters that actually react to you staring at them, and screwing around with their stuff. The AI in general seemed much more reactive and interactive. Shame it was all a scripted ruse.
Commented 12 years ago2012-08-09 11:45:51 UTC
in journal: #7931Comment #43706
It still impresses me. Dunno why but the visuals almost look pre-rendered. Plus I prefer the sounds they used for the guns in that build, I'm pretty sure they used the machine gun firing sound in CSGO :S
Commented 12 years ago2012-08-08 20:33:36 UTC
in journal: #7931Comment #43704
I just love the bullshit that the presenter is feeding the audience. If you've ever played the E3 Demo leak you can see that it is scripted to fuck, and that still goes on at E3 these days too.
Commented 12 years ago2012-08-08 17:23:52 UTC
in journal: #7926Comment #49369
They landed in the gale crater. FAR away from the giant crevice we all know about. MSL is exploring an 'alluvial fan' ,which scientists think was formed by water, to search for carbon deposits in clay formed from water. The it's heading up a mountain known as Mt. Sharp. Apparently there's a lot of sedimentary layers visible, so we can get a good gloss at Mars' past in that area. Also. The rover shoots lasers at rocks. Basass
Commented 12 years ago2012-08-08 15:28:25 UTC
in journal: #7928Comment #55346
In my computer, everything has changed besides the case and the motherboard. The motherboard is a Gigabyte GA-965P-S3, bought in 2007. It was around 120$ at the time I think. I had to upgrade the BIOS in 2010 when I bought a newer CPU( my old CPU was a Intel Pentium D 3.2 ghz, and the new one is an Intel Pentium Dual-Core E6500 2.9 ghz). It worked flawlessly. The conclusion is that more expensive motherboards are more future proof.
Is this i7 you bought an Ivy Core?
[EDIT] Btw, my mobo has no "solid-capacitors", and I've yet to see any bloated one. Marketing...
Commented 12 years ago2012-08-08 13:15:15 UTC
in journal: #7928Comment #55349
To put it simply: want reliability go with Intel, they will never break though not much fancy features. Want something with features and somewhat reliable - ASUS, MSI. Everything else is crap.
Commented 12 years ago2012-08-08 13:04:24 UTC
in journal: #7928Comment #55344
Don't listen to these guys, cheap or expensive, all motherboards serve the exact same purpose. Obviously you don't want a cheap piece of crap, but after a certain price point it's just marketing buzzwords and people get suckered into that stuff. No need to spend more than $150 on a motherboard. A quick Google shows that it's around that range anyway, so good choice
Of course if you had 10 hard drives or wanted to do SLI or something unusual, that would be a completely different story.
It is fae Blue.
Also, Scots are the only people I've seen who acknowledge their accent on a regular basis.
im with archie
I really don't know why they removed all the little destruction bits. It wouldn't have been hard to make a prefab vending machine/physics blind set/dumpster/whatever else that they could use around the game for continuity.
- The beginning of the Ravenholm demo is where you fight your first fast zombie.
- The combine were cut completely from this area so the rooftop dumpster trap was scrapped and is now where you acquire the shotgun from Grigori, etc.
- The highway chase / gunship battle hasn't really changed at all apart from the fact that you have to use a magnet to get your buggy off the beach now.
- The Kliener's lab scene occured earlier (I get the impression that the demo version was set later on in the plot) and was generally a lot less interactive, which is a shame.
The thing that gets me is stuff like the vending machine which busts open when hit by the radiator and some of the other destructible/interactive elements you see in the video. Valve kinda just, removed all that stuff huh? I'm no expert in Source but I'm pretty certain the engine was capable of handling that sort of destruction back then.So many things promised in those videos that never made it into the game. I hope they use a lot of these ideas in whatever the hell the next Half-Life game ends up being.
AI that adapts to barricades. More clever, subtle physics traps like the rooftop bin. Characters that actually react to you staring at them, and screwing around with their stuff. The AI in general seemed much more reactive and interactive. Shame it was all a scripted ruse.
Trouble is, it's natural environment would be somewhere up north, covered in snow. Overheats like a motherfucker.
Disclaimer: Don't actually do this.
Works like a charm
Well, for not-too-new software.
Works like a charm
Also.
The rover shoots lasers at rocks.
Basass
http://www.cpubenchmark.net/high_end_cpus.html
The conclusion is that more expensive motherboards are more future proof.
Is this i7 you bought an Ivy Core?
[EDIT] Btw, my mobo has no "solid-capacitors", and I've yet to see any bloated one. Marketing...
And Penguinboy it all has to do with features and durability.
Of course if you had 10 hard drives or wanted to do SLI or something unusual, that would be a completely different story.
Have fun