Commented 12 years ago2012-06-23 13:50:56 UTC
in journal: #7853Comment #43597
Thanks for the advice Pb, much appreciated.
I have already discussed things with my wife. I have considered knuckling down and learning some new programming languages now that I have the time. On the other hand, I'm thinking of plugging my way though the Adobe design suite and taking the graphic design route. While that's not where my experience lies at the moment, I do have a fair bit of knowledge regarding web design so applying that to a graphics application might be enough to build a portfolio and apply for junior design positions.
Commented 12 years ago2012-06-23 06:21:57 UTC
in journal: #7853Comment #43602
Stojke: Java was never appropriate for web programming and Flash is quickly becoming very undesirable for new websites. Lajron has already made the better suggestion, which is Javascript and jQuery.
Urby: Even though you hated your job, being without one is even worse. Sucks real bad I would suggest you apply for jobs in bigger corporations - enterprise environments have their own problems, but usually you don't have to deal with moron clients. Also, the bigger the company, the more job security you have, typically. If you want to expand your skills, Javascript is a MUST HAVE for every web designer. Go straight to jQuery, don't bother learning plain old Javascript, it's basically useless. After you're comfortable with that you might want to learn server-side programming with PHP (+ an MVC framework) or ASP.NET MVC. It's a big jump though, because you'd also need to learn about database development and SQL.
Commented 12 years ago2012-06-23 05:47:26 UTC
in journal: #7853Comment #43605
The reason why I've never had a real job is that I live too far from Public transport, so I don't really have the means to commute every day. It's not quite 20 miles though.
Commented 12 years ago2012-06-22 19:37:10 UTC
in journal: #7853Comment #43603
Chin up, you'll surely manage to get a similar - or better - job, after all, you have real work experience in your field, which is what really matters. I'm struggling to find a decent job as a fresh graduate :/
Commented 12 years ago2012-06-22 18:01:56 UTC
in journal: #7853Comment #43599
He lives in the absolute middle of nowhere, Stu. Public transport doesn't operate within about 20 miles of his "house". He needs the car to get anywhere.
Commented 12 years ago2012-06-22 17:55:09 UTC
in journal: #7853Comment #43607
I'd definitely recommend looking into PHP, I think there would be a decent market for database and session driven sites. Lots of people looking to start forums, open online stores, etc. Might as well get started now that you've got some time on your hands.
Commented 12 years ago2012-06-22 17:22:28 UTC
in journal: #7853Comment #43615
Jquery(javascript) is really popular you can create awesome effects with it and it's easy to learn and use anyway it sucks that the company is closing. http://jquery.com/
Commented 12 years ago2012-06-22 16:26:05 UTC
in journal: #7853Comment #43610
Lol Mac-Fags, anyways, sucks you lost your job just like that. Hope your interview went well. The only interview I went on went fantastically. To bad I didn't get the job. But hopefully you will!
Commented 12 years ago2012-06-22 14:56:11 UTC
in journal: #7853Comment #43598
He didn't get fired. The company is dead.
Also, Flash is redundant for web design now because there are so many mac gimps in web design that if you try to make a site in Flash they'll all converge on you zombie-style and eat your flesh.
Commented 12 years ago2012-06-22 14:39:40 UTC
in journal: #7853Comment #43614
I read once in a book, that a programmer must constantly learn and adopt to new languages. Rarely can one stick on only one thing and make money of it, as you saw your self, you got fired from the company where you worked at. If you now knew Java and/or Flash, you would probably have much more change of finding a job.
Commented 12 years ago2012-06-22 13:09:03 UTC
in journal: #7853Comment #43613
Actually, its more like Stoyke, the nick is written in Serbian, lol.
Well, CSS and HTML are more professional in terms of functionality and website speed. Maybe you should try new things such as Flash and Java? People pay a lot of cash for a fancy Flash web site, that, how i noticed, shouldn't be much hard work for a professional coder. Java on the other hand, i have no interest in nor experience with it. You should consider trying Flash.
Commented 12 years ago2012-06-22 12:50:19 UTC
in journal: #7853Comment #43595
@Stodgey-K: (How I read your name just by the way) I'm in web design, mainly integration. Simple sites with basic graphic work as well as creating sites based on professional graphic designs. Mostly HTML/CSS on my side of things which people don't seem to be impressed with anymore.
@Striker: I've considered freelance, as have a couple of friends. Who knows...
Commented 12 years ago2012-06-22 12:40:40 UTC
in journal: #7852Comment #58081
Haha, I did not expect you Archie not to like this kind of stuff. I assumed all northern people fall in love with these delicacies... Anyway, what's the problem with it that you hate t so much?
Commented 12 years ago2012-06-22 12:37:10 UTC
in journal: #7853Comment #43606
Well it seems it's not going too well for you in this period, but since you have the skills, in a really desperate situation you could try one of those freelance job sites...
Commented 12 years ago2012-06-22 12:03:32 UTC
in journal: #7853Comment #43612
I see, well i wish you luck with that, it sucks that they fire people just like that. Hopefully they will accept you based on your interview. I dont really know what is your filed of work, so cant say much.
Commented 12 years ago2012-06-22 11:59:38 UTC
in journal: #7853Comment #43594
I had an interview yesterday morning and I'm waiting to hear back from them. If I don't get it then judging from my recent job search results it could be a couple of rough weeks or even months.
Commented 12 years ago2012-06-22 05:11:57 UTC
in journal: #7852Comment #58085
Hi blue, how you do? ~(O-O)~ Just ate some sardines for breakfast! They were totally done up (improved) and tasted really good, btw haven't tried surstromming, cant be bothered to google it at all :P. Ghost129er
Commented 12 years ago2012-06-21 19:50:00 UTC
in vault item: de_soupComment #20032
Yeah agrees archie. I always rate with context in mind, even if that is probably not the best way, i.e., considering Dim is a new source mapper, and for a first map, this is just really good work.
Plus i feel a 5-star rating system is a bit lacking since 1-3 stars is horrible to rank average, so i personally feel rating a map I like < 4 stars an insult, and 5 stars to some people is the unattainable "perfect" map, which doesn't even exist.
But ya, maybe 3 stars is more like it for this map then.
Commented 12 years ago2012-06-21 19:08:04 UTC
in vault item: de_soupComment #20030
Rating for balance. If 5 star maps are flawless, 4 star maps are still very good and sorry, but this could have been made in an hour. It doesn't deserve 4.
Commented 12 years ago2012-06-21 18:34:29 UTC
in vault item: de_soupComment #20029
Great work mate!
I love the detailing inside and out, and the 3dsky is bitchin. the only distractons for me was the lighting is a bit bright on the interiors, and the map is a bit smallish, other than that i like it!
Commented 12 years ago2012-06-21 18:20:57 UTC
in journal: #7851Comment #52126
Steam is a bitch sometimes, this happened to me in the past when I bought Gmod for a friend for 10 euros, and next week it was 75% off or something like that...
Commented 12 years ago2012-06-21 18:17:59 UTC
in vault item: de_soupComment #20028
Archie ninja'd me!
I was going to say the same thing: not a bad start! I will add that I didn't like the lighting, it seemed a bit too bland. The pathways feel a bit too tight, and the bomb location will never be, in practice, reached by the terrorists. A truck of that size being parked in that place looks odd, don't you think?
You're doing well. I encourage you to step further with a bigger map.
Commented 12 years ago2012-06-21 18:07:27 UTC
in vault item: de_soupComment #20027
Not a bad start to CSS mapping!
I'll just run off some mistakes I noticed. Nothing too major.
1. Prop choice - Always try to create a consistent visual theme and ensure that props aren't just random. Think about the purpose they serve. For example, why on earth is there a metal shelf with paper towels and cardboard on it in what looks like a parking bay outside? Screenshot
2. Test thoroughly - Within about 20 secs of loading up the map I noticed that this fence wasn't solid. Easily fixable. Lazy! Screenshot
3. Unbreakable props - One of the best elements of cs_office are the awesome breakable computers. Why you chose the LOD static version for this, I have no idea. You can shoot it and it won't break. Screenshot
4. Prop Collision - If you're determined to have physics props in your map, make absolutely sure they won't obstruct the player! It's infuriating to get stuck on something daft in the middle of a firefight. Small props like these MUST be flagged "debris" so that they can still be shot, but won't interfere with player movement. Screenshot
5. Invisible Walls - My worst enemy. There is never, ever, ever a good excuse for these existing. Screenshot
6. No/Fast VIS - While in a map this small it's not too important, your release version should have always undergone a full compile. Why? Because the entire map is rendered from everywhere in the map. All the models, all the brushwork - it's all being rendered even when players are looking out to the skybox. On a larger map, this would absolutely kill performance. Screenshot
Overall it's a good start. Plenty of mistakes, but you learn from those and make better maps in the future. It's too small to be able to play a proper game on, and it's annoying that a nav mesh wasn't included to play with bots. A radar image'd be nice, too.
I have already discussed things with my wife. I have considered knuckling down and learning some new programming languages now that I have the time. On the other hand, I'm thinking of plugging my way though the Adobe design suite and taking the graphic design route. While that's not where my experience lies at the moment, I do have a fair bit of knowledge regarding web design so applying that to a graphics application might be enough to build a portfolio and apply for junior design positions.
I guess we'll see.
Urby: Even though you hated your job, being without one is even worse. Sucks real bad
I would suggest you apply for jobs in bigger corporations - enterprise environments have their own problems, but usually you don't have to deal with moron clients. Also, the bigger the company, the more job security you have, typically.
If you want to expand your skills, Javascript is a MUST HAVE for every web designer. Go straight to jQuery, don't bother learning plain old Javascript, it's basically useless. After you're comfortable with that you might want to learn server-side programming with PHP (+ an MVC framework) or ASP.NET MVC. It's a big jump though, because you'd also need to learn about database development and SQL.
...except in the States. But Urby is not in the States!
Now, joke aside, don't worry. Seriously, don't stress yourself. You will find a way out soon enough.
...and if you don't, you can still sell the car
http://jquery.com/
Thanks!
Also, Flash is redundant for web design now because there are so many mac gimps in web design that if you try to make a site in Flash they'll all converge on you zombie-style and eat your flesh.
Mac jam-faggotry.
It doesn't hurt to try.
Sadly, learning things tends not to put food on the table.
Well, CSS and HTML are more professional in terms of functionality and website speed. Maybe you should try new things such as Flash and Java?
People pay a lot of cash for a fancy Flash web site, that, how i noticed, shouldn't be much hard work for a professional coder. Java on the other hand, i have no interest in nor experience with it.
You should consider trying Flash.
@Striker: I've considered freelance, as have a couple of friends. Who knows...
Anyway, what's the problem with it that you hate t so much?
Pickled herrings are the worst. You are now my greatest enemy, Striker. I will be your undoing.
I dont really know what is your filed of work, so cant say much.
Stay optimistic!
default:
CBaseMonster::HandleAnimEvent( pEvent );
break;
}
} "
Right after what exactly??
Just ate some sardines for breakfast! They were totally done up (improved) and tasted really good, btw haven't tried surstromming, cant be bothered to google it at all :P.
Ghost129er
Valve is cool like that.
Plus i feel a 5-star rating system is a bit lacking since 1-3 stars is horrible to rank average, so i personally feel rating a map I like < 4 stars an insult, and 5 stars to some people is the unattainable "perfect" map, which doesn't even exist.
But ya, maybe 3 stars is more like it for this map then.
They said other people had good luck with doing so, though.
I love the detailing inside and out, and the 3dsky is bitchin. the only distractons for me was the lighting is a bit bright on the interiors, and the map is a bit smallish, other than that i like it!
good work sir, keep it up!
10 dollars doesn't bother me. 15 dollars wouldn't even bother me. But losing 22.51 because I couldn't wait a few days... feelsbadman.
I was going to say the same thing: not a bad start!
I will add that I didn't like the lighting, it seemed a bit too bland.
The pathways feel a bit too tight, and the bomb location will never be, in practice, reached by the terrorists. A truck of that size being parked in that place looks odd, don't you think?
You're doing well. I encourage you to step further with a bigger map.
I'll just run off some mistakes I noticed. Nothing too major.
1. Prop choice - Always try to create a consistent visual theme and ensure that props aren't just random. Think about the purpose they serve. For example, why on earth is there a metal shelf with paper towels and cardboard on it in what looks like a parking bay outside? Screenshot
2. Test thoroughly - Within about 20 secs of loading up the map I noticed that this fence wasn't solid. Easily fixable. Lazy! Screenshot
3. Unbreakable props - One of the best elements of cs_office are the awesome breakable computers. Why you chose the LOD static version for this, I have no idea. You can shoot it and it won't break. Screenshot
4. Prop Collision - If you're determined to have physics props in your map, make absolutely sure they won't obstruct the player! It's infuriating to get stuck on something daft in the middle of a firefight. Small props like these MUST be flagged "debris" so that they can still be shot, but won't interfere with player movement. Screenshot
5. Invisible Walls - My worst enemy. There is never, ever, ever a good excuse for these existing. Screenshot
6. No/Fast VIS - While in a map this small it's not too important, your release version should have always undergone a full compile. Why? Because the entire map is rendered from everywhere in the map. All the models, all the brushwork - it's all being rendered even when players are looking out to the skybox. On a larger map, this would absolutely kill performance. Screenshot
Overall it's a good start. Plenty of mistakes, but you learn from those and make better maps in the future. It's too small to be able to play a proper game on, and it's annoying that a nav mesh wasn't included to play with bots. A radar image'd be nice, too.
Keep at it.
um