Commented 15 years ago2009-01-11 15:46:49 UTC
in vault item: Map a room: SpaG's roomComment #17219
Yeah, security doors are for entrance and exit. Those are not my textures. I used submerged.wad and halflife2.wad (I think Rimrook was the one who made that). I can send you the wads if you want.
Commented 15 years ago2009-01-06 12:35:49 UTC
in vault item: RiverpoolComment #17198
Hey, because of you, i can't edit my post now. Anyways, why do all the models that have transparent textures look like they have no transparency but instead, a black background. Is it because of WON hl?
Commented 15 years ago2009-01-04 08:38:28 UTC
in journal: #5545Comment #51727
The thing i liked the most about that mouse of yours, is the cord. Looks awesome. Oh and i hate scroll wheels that can be pressed in a few different ways too. I feel very annoyed when i have to aim to press one.
Anyways, good job PB. It's about time someone fixed the search function.
No, they go on the left. Only silly people drive on the left side.
Misplaced brushes, bland lightning and ambience.
And on top of that, an awp map.
Those are not my textures. I used submerged.wad and halflife2.wad (I think Rimrook was the one who made that).
I can send you the wads if you want.
29% are more of a loser than you.
19?
I had so many problems with it, and I can't really say that I found solutions to any of them.
Oh and pretty much what everyone said.
Anyways, why do all the models that have transparent textures look like they have no transparency but instead, a black background. Is it because of WON hl?