Comments

Commented 4 years ago2020-08-18 03:47:45 UTC in vault item: cs_concert Comment #102867
?
Commented 4 years ago2020-08-14 21:01:47 UTC in vault item: yeahhh Comment #102866
A tasty junk sandwich! :lol:
Commented 4 years ago2020-08-13 20:04:35 UTC in vault item: yeahhh Comment #102865
A Nipper-inspired zeeba-G map with func_vehicles (and properly bugged ones at that!)? This is too good to be true
Commented 4 years ago2020-08-11 12:37:51 UTC in journal: Welcoming a New Friend Comment #102864
I am saddened by Scott's change of attitude toward me as a teenager. He used to look up to me and we did everything together. Now he doesn't even want to talk to me sometimes. Everything I do is annoying to him, and I don't know anything, according to him. It breaks my heart.

I know this is temporary, but it doesn't make it any easier now.

The COVID-19 situation remains pretty dire in Los Angeles, and we remain in pretty strict lockdown. Life during this summer hasn't been easy, and I am still working a lot because babies still need their shots and kids have not stopped injuring themselves from doing silly stunts.
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Commented 4 years ago2020-08-09 11:22:08 UTC in wiki page: Explanation: Why brushes can't be concave Comment #102862
Well then, I think Carmack was just acting smart as hell and thought "I'm only gonna store 3 vertices per face."
You know, for bragging rights. :D
Commented 4 years ago2020-08-08 23:28:07 UTC in wiki page: Explanation: Why brushes can't be concave Comment #102861
The 3-point format takes more space and requires more work to load (for the CSG tool) than the normal+offset format (which is what CSG uses internally), and it's a plain-text format, so I'm not convinced that saving space was much of a concern in this case (not for .map files anyway, .bsp is a different matter). Both of these are about equally bad for a map editor - I don't think there's a way to derive vertices that's better than O(n^2). Fortunately most brushes have a small number of faces so it's not as bad as it sounds, but still, there's a reason why editor-specific formats do store vertices.

Oh, I just found out why brushes are called brushes: Carmack felt that CSG was like painting with a geometry brush. I never thought about it like that.
Commented 4 years ago2020-08-08 18:23:47 UTC in vault item: yeahhh Comment #102860
I had finished it a while ago but couldn't remember my TWHL login lol. The Admer fox is on the prowl in CT spawn. :D
Commented 4 years ago2020-08-07 20:08:02 UTC in vault item: yeahhh Comment #102859
Omg it's finally here. :D
Commented 4 years ago2020-08-07 11:02:25 UTC in wiki page: Explanation: Why brushes can't be concave Comment #102858
I think it's a combination of both, Captain P. A combination of space saving and being easy to parse by the compilers. Also, normal + offset would increase loading times in a map editor while opening a .map file, I imagine. ^^
Commented 4 years ago2020-08-07 07:37:50 UTC in wiki page: Explanation: Why brushes can't be concave Comment #102857
I ran into this when I started working on MESS - .rmf files store a nice list of vertices for each face, but .map files only give you a bunch of planes to work with. Which is annoying, because you need to have vertices if you want to check whether a brush is inside another shape. But once you have those vertices, the convex nature of brushes makes things easy: anything that's on the 'outside' of even a single face plane is outside the brush. With concave shapes that is (a lot?) more complicated.

But did they really choose planes to save on storage space? If that's the case then why didn't they store them as a normal + offset? I think they used planes because it more naturally fits the CSG and BSP processes.
Commented 4 years ago2020-08-06 19:52:00 UTC in wiki page: Explanation: Why brushes can't be concave Comment #102856
Darn you John Carmack , you and your "i = 0x5f3759df - ( i >> 1 );" !
Commented 4 years ago2020-08-05 14:32:53 UTC in wiki page: Tutorial: Coding Fog Comment #102855
Following this though on a clean build of Solokiller's Half-Life Updated (on VS2019), it throws a single error on compile:

cdll_int.h(38,13): error C2040: 'HSPRITE': 'int' differs in levels of indirection from 'HSPRITE__ *'

Any ideas as to what is causing that?
Commented 4 years ago2020-08-05 03:58:56 UTC in journal: I lifted a cinder block today Comment #102854
Happy Birthday!
Commented 4 years ago2020-08-03 22:11:14 UTC in journal: I lifted a cinder block today Comment #102853
find the heaviest burden you can carry, and it carry it

happy birthday my friend
Commented 4 years ago2020-08-03 11:28:58 UTC in journal: I lifted a cinder block today Comment #102852
A true follower of Petersonian advice.
Commented 4 years ago2020-08-03 07:08:39 UTC in journal: I lifted a cinder block today Comment #102851
Ah yes, the lesser known Shakira single.
Yeah! That, and Jenny from the (cinder) block, those songs were solid.
Commented 4 years ago2020-08-03 06:53:15 UTC in journal: I lifted a cinder block today Comment #102850
He denies is a birthday journal, therefore its a birthday journal.

HAPPY BIRTHDAY!
Commented 4 years ago2020-08-03 06:22:31 UTC in journal: I lifted a cinder block today Comment #102849
Happy birthday!
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Commented 4 years ago2020-08-02 23:32:48 UTC in journal: I lifted a cinder block today Comment #102847
Bricks don't lie!
Ah yes, the lesser known Shakira single.
Commented 4 years ago2020-08-02 20:14:10 UTC in journal: I lifted a cinder block today Comment #102846
Actually no, one small brick = 10. The holes in the big brick = 8.
I turned 18 in February. :P
Commented 4 years ago2020-08-02 19:20:11 UTC in journal: I lifted a cinder block today Comment #102845
The holes in those carefully arranged bricks... you must be... 38!

That means your biography is 20 years out of date, so you must've written it 16 years before joining. That... makes total sense. Yeah. Bricks don't lie! :P
Commented 4 years ago2020-08-02 17:28:37 UTC in journal: I lifted a cinder block today Comment #102844
Phenomenal! And not one, but one and two thirds! Happy birthday ol chap.
User posted image
Commented 4 years ago2020-08-02 17:20:08 UTC in journal: I lifted a cinder block today Comment #102843
Lmao, I love you people. That genuinely subtle sense of humour. I can't even tell if you're serious or joking.
Commented 4 years ago2020-08-02 17:16:27 UTC in journal: I lifted a cinder block today Comment #102842
Happy birthday, Admer!
Commented 4 years ago2020-08-02 17:11:34 UTC in journal: I lifted a cinder block today Comment #102841
Hmmm...

Happy Birthday.
Commented 4 years ago2020-08-01 14:19:58 UTC in journal: More of this... Comment #102840
Thanks again, y'alls.

And thanks Striker, yeah I'm doing good. Getting real tired of this gosh darn pandemic. Wish it was over.
Commented 4 years ago2020-08-01 12:33:35 UTC in journal: Macro Entity Scripting System Comment #102839
Thanks! Yeah, I definitely want to get this done.

I just finished integrating the scripting system and implementing transformation of template contents based on the scale and angles of a macro_insert entity. Here are 9 instances of a recursive template, each with a random direction and scaling factor:
Recursion & randomnessRecursion & randomness
The template only contains a single brush, a light entity and a macro_insert entity that's wrapped inside a macro_remove_if entity, to prevent the template from expanding indefinitely. I don't think the other compile tools will handle this sort of brushwork gracefully, but hey... it works! :)
The templateThe template
Commented 4 years ago2020-08-01 09:01:46 UTC in journal: More of this... Comment #102838
Went to the trouble of uncovering the mystery of this journal. At least this forced me to remember my minecraft credentials.
What does it all mean?What does it all mean?
Happy birthday man! How are you lately?
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This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 4 years ago2020-07-30 22:48:12 UTC in journal: More of this... Comment #102830
To stick with the Minecraft theme: happy dandelions day! :P
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Commented 4 years ago2020-07-30 21:38:14 UTC in vault item: Test Sample Prefab Comment #102828
Quite of an accurate recreation ngl
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 4 years ago2020-07-30 13:58:01 UTC in journal: More of this... Comment #102824
This is one hell of an effort to put into a TWHL journal. I legit thought of downloading the map but I didn't have Minecraft installed. My hat's off to you. Happy birthday!
Commented 4 years ago2020-07-30 12:31:48 UTC in journal: More of this... Comment #102823
Happy birthday lmao
Commented 4 years ago2020-07-30 10:53:35 UTC in journal: More of this... Comment #102822
Thanks, y'alls.
It was simply a QR code built in Minecraft. Guess I could to without the latter. xD
Commented 4 years ago2020-07-30 05:05:50 UTC in journal: Macro Entity Scripting System Comment #102821
Sounds interesting, please complete it.
Commented 4 years ago2020-07-30 01:47:31 UTC in journal: More of this... Comment #102820
nah this birthday journal was way too crypticBUTHAPPYBIRTHDAY!
Commented 4 years ago2020-07-29 22:22:56 UTC in journal: More of this... Comment #102819
spits cereal of course! - Happy birthday!
Commented 4 years ago2020-07-29 22:02:02 UTC in journal: More of this... Comment #102818
Happy birthday!
Commented 4 years ago2020-07-29 21:18:11 UTC in journal: More of this... Comment #102817
Happy birthday!
Commented 4 years ago2020-07-29 20:38:48 UTC in journal: More of this... Comment #102816
Sorry man, aint got no minecraft :D
Commented 4 years ago2020-07-29 19:00:01 UTC in journal: More of this... Comment #102815
Looks like nobody can be bothered to look. :nuts:
Commented 4 years ago2020-07-28 20:17:31 UTC in journal: More of this... Comment #102814
It's a Minecraft world in which a weird pattern on the ground has been found but doesn't seem to make any sense... unless you have a smartphone...