Commented 19 years ago2005-05-25 11:15:54 UTC
in vault item: Power SwitchComment #7438
Great new!!! I have done it in on room and it worked now for the other room!!! (sorry for the delay it will be ready today or even tomorrow sorry I was too much on the computer waiting for your answers).
Commented 19 years ago2005-05-25 05:24:34 UTC
in vault item: Power SwitchComment #7430
Managed to get that light back and it still reports the problem but I saw no effect on the map! You need to learn how to texture,you only fited them and nothing else!! If you will let me I'll improve the textures!
Now I can check the real problem,The power swicth!!!
Commented 19 years ago2005-05-22 10:34:15 UTC
in vault item: Power SwitchComment #7383
Well, for me it never ends when it start reporting the problem with an unknown location(?,?,?). I wanted to know if this is the map you are going to post because if it isn't then I can change the map with out asking you,exapt for the power swicth and the lights. Only one more thing is that your outward walls are very thin(only 4 units). they should be about 16 for then you will make less mistakes.
Commented 19 years ago2005-05-21 06:06:41 UTC
in vault item: Power SwitchComment #7365
Wow, I can't compile the map becuase an error. I haven't changed a thing and it is reporting on an error, Too many light styles on a face and it keeps repeting that error like a milion times till it starts reporting that error only with an unknown location in the map so I couldn't check it. The troble is that you have to many swicthable lights, you need to make some always open or delete some.Can fix the problem by my self?
Commented 19 years ago2005-05-21 05:35:58 UTC
in vault item: de_rockComment #7363
To make fog place many smoke sprits near the end of the level and create an Env_Fade. Now the biggest problem is to turn of the Env_fade when you enter this rock, to do so look at slayerA's example map, stay open door.
Commented 19 years ago2005-05-20 19:25:40 UTC
in vault item: de_rockComment #7359
Well, I don't have cs but from the scrinee I can see that the water are just ends there this is not good. You can create fog that will probibly fix the problem or make a realy big sea and that the sky texture will also have water on it, like the trainyard sky(it is a cs sky).
Commented 19 years ago2005-05-19 11:32:49 UTC
in vault item: Power SwitchComment #7335
In the configurations chose the configuration and the build program of half-life1(and of course open the map with that configuration)if there are little purple entities delete them and save as the map with diffrent name.
Commented 19 years ago2005-05-17 12:14:51 UTC
in vault item: HL2 door for HL1Comment #7308
Hey wait a minute this last comment is directed to Rimrook to for I thought that the map Hl2 foggy lights for Hl1 is yours gordonfreeman, sorry. Anyway nice example map shows how to do doors with turning knobs.
Commented 19 years ago2005-05-12 05:33:49 UTC
in vault item: surf_vlrComment #7221
I'm haven't got conterstrike but through your screenshot I can say that you need to learn how to aglin textures for you didn't and it looks like it is full bright. Any can you check my forum post in the hl1 section your help will be appretated, it is called diffrent skys.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-05-06 09:36:04 UTC
in vault item: RotationComment #7157
I don't have counter strike but from the screenshot I can see that you used only one texture and you used it well for it is still very intresting and nice a little bit less but still.
Now I can check the real problem,The power swicth!!!
The compiling parameters for Hl1:
(For ones who want to help him but don't there is in the Hl1 forums under the thread Power Switch?? an explontion on how to do it)