Comments

Commented 19 years ago2005-05-30 08:27:56 UTC in vault item: Canyon Warehouse Comment #7502
Winace and winzip are telling me that the zip file is corrapted or invailed so I can't play this level...sigh!
Commented 19 years ago2005-05-30 08:22:51 UTC in vault item: Canyon Warehouse Comment #7501
I'll download this map for it looks nice!!!
This comment was made on an article that has been deleted.
Commented 19 years ago2005-05-28 15:42:17 UTC in vault item: aim_awp_acw Comment #7485
Another map thet the download doesn't work chack if your download works,by downloading yourself and then try to fix any problem with it!!!
Commented 19 years ago2005-05-28 10:35:34 UTC in vault item: zh_field_final Comment #7482
Change the sign into cs for people will think it's Hl1 for you have the Hl sign!!!
Commented 19 years ago2005-05-27 09:29:25 UTC in vault item: Canyon Warehouse Comment #7470
He can still add a screeni!
Commented 19 years ago2005-05-27 03:45:31 UTC in vault item: Canyon Warehouse Comment #7466
Add a screenshot!Is it a Half-Life1 map?
Commented 19 years ago2005-05-26 10:25:27 UTC in vault item: 3D skybox Comment #7453
Mmmm...you are a Hl2 mapper,I can tell that from your avetar, so it's Hl2!!!
Commented 19 years ago2005-05-26 07:23:47 UTC in vault item: 3D skybox Comment #7448
Hl1 or Hl2?
Commented 19 years ago2005-05-25 18:31:55 UTC in vault item: Power Switch Comment #7444
Here's your map!!! Couldn't "fix the Too many light on a face" problem but the light switch works!!!
Commented 19 years ago2005-05-25 11:15:54 UTC in vault item: Power Switch Comment #7438
Great new!!! I have done it in on room and it worked now for the other room!!! (sorry for the delay it will be ready today or even tomorrow sorry I was too much on the computer waiting for your answers).
Commented 19 years ago2005-05-25 10:59:57 UTC in vault item: zh_field_final Comment #7437
Yep, Almost No Body will download a screeniless map!!!
Commented 19 years ago2005-05-25 06:59:47 UTC in vault item: zh_field_final Comment #7431
No screenshot,Add one!!!
Commented 19 years ago2005-05-25 05:24:34 UTC in vault item: Power Switch Comment #7430
Managed to get that light back and it still reports the problem but I saw no effect on the map! You need to learn how to texture,you only fited them and nothing else!! If you will let me I'll improve the textures!

Now I can check the real problem,The power swicth!!!
Commented 19 years ago2005-05-25 05:04:17 UTC in vault item: Power Switch Comment #7429
Fixed the "too many light styles on a face" problem, just deleted the middle light, so the player will have to use a flashlight!!!
Commented 19 years ago2005-05-25 04:44:20 UTC in vault item: Power Switch Comment #7428
Forgot the shell!!!
Commented 19 years ago2005-05-25 03:55:07 UTC in vault item: Power Switch Comment #7427
I opaque the doors and if that dosen't work I'll change more staff!!!
Commented 19 years ago2005-05-25 03:05:53 UTC in vault item: Wildwest Shootout Comment #7426
This map looks like all the wastren movies mixed togther!!
Commented 19 years ago2005-05-24 13:47:36 UTC in vault item: l33t: Conclusive Analysis Comment #7421
You should have made the pipes with Vertex Monupilation then they will look better.
Commented 19 years ago2005-05-24 06:26:07 UTC in vault item: de_rock Comment #7417
On it's way!!!
Commented 19 years ago2005-05-23 14:58:29 UTC in vault item: Wildwest Shootout Comment #7413
About the ground's end I thought of making a fance with one of the wood textures or the wood texture called out and something.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-05-23 13:41:15 UTC in vault item: Wildwest Shootout Comment #7409
Wow it remainds me of all the westren movies like the good the bad and the ugly! Looks great!!!
Commented 19 years ago2005-05-23 13:01:18 UTC in vault item: 1cagematch Comment #7408
Wait, you can climb horizonaly and upsidedown?!?
Commented 19 years ago2005-05-23 05:49:24 UTC in vault item: Wildwest Shootout Comment #7396
The ground just ends there, it is best that the player can't touch the sky or the clip brushes.
Commented 19 years ago2005-05-22 15:51:36 UTC in vault item: Fake Lighting Half-Life Comment #7387
Nice, quite usefull!
Commented 19 years ago2005-05-22 13:26:06 UTC in vault item: de_rock Comment #7385
Do you want that I'll make an example map on how to so this?
Commented 19 years ago2005-05-22 10:34:15 UTC in vault item: Power Switch Comment #7383
Well, for me it never ends when it start reporting the problem with an unknown location(?,?,?). I wanted to know if this is the map you are going to post because if it isn't then I can change the map with out asking you,exapt for the power swicth and the lights. Only one more thing is that your outward walls are very thin(only 4 units). they should be about 16 for then you will make less mistakes.
Commented 19 years ago2005-05-21 13:35:51 UTC in vault item: de_rock Comment #7377
When you enter that rock(the big thingy on the island)you want to see clearly do you.
Commented 19 years ago2005-05-21 06:11:35 UTC in vault item: Power Switch Comment #7367
You can also try making these doors opaque this may fix the problem.
Commented 19 years ago2005-05-21 06:06:41 UTC in vault item: Power Switch Comment #7365
Wow, I can't compile the map becuase an error. I haven't changed a thing and it is reporting on an error, Too many light styles on a face and it keeps repeting that error like a milion times till it starts reporting that error only with an unknown location in the map so I couldn't check it. The troble is that you have to many swicthable lights, you need to make some always open or delete some.Can fix the problem by my self?
Commented 19 years ago2005-05-21 05:54:06 UTC in vault item: Power Switch Comment #7364
Is that the map you want to post?
Commented 19 years ago2005-05-21 05:35:58 UTC in vault item: de_rock Comment #7363
To make fog place many smoke sprits near the end of the level and create an Env_Fade. Now the biggest problem is to turn of the Env_fade when you enter this rock, to do so look at slayerA's example map, stay open door.
Commented 19 years ago2005-05-20 19:25:40 UTC in vault item: de_rock Comment #7359
Well, I don't have cs but from the scrinee I can see that the water are just ends there this is not good. You can create fog that will probibly fix the problem or make a realy big sea and that the sky texture will also have water on it, like the trainyard sky(it is a cs sky).
Commented 19 years ago2005-05-20 17:42:40 UTC in vault item: Power Switch Comment #7358
Good you have Hl1 I downloaded the map and I'll change it into Hl1 map, but first I shell sleep. I'll fix it in the morning.
Commented 19 years ago2005-05-20 09:03:15 UTC in vault item: Easy Breakable lamp Comment #7346
Ammm, well you can create your own texture or create a func_breakable that underneath it there is a texture of those broken TVs.
Commented 19 years ago2005-05-19 11:32:49 UTC in vault item: Power Switch Comment #7335
In the configurations chose the configuration and the build program of half-life1(and of course open the map with that configuration)if there are little purple entities delete them and save as the map with diffrent name.

The compiling parameters for Hl1:
   Half Life 1


 Commands:          Parameters:                      Check Box:

Change Directory  $exedir                            (checked)

$csg_exe          $path\$file                        (checked)

$bsp_exe          $path\$file                        (checked)

$vis_exe          $path\$file                        (checked)

$light_exe        $path\$file                        (checked)

Copy File         $path\$file.bsp $bspdir\$file.bsp  (checked)

Copy File         $path\$file.pts $bspdir\$file.pts  (checked)

$game_exe         +map $file -dev -console           (checked)
Commented 19 years ago2005-05-18 09:04:42 UTC in vault item: Power Switch Comment #7314
Please change this map into a Hl1/Blue shift map so I can check what is wrong with it for I don't have Counter-Strike.

(For ones who want to help him but don't there is in the Hl1 forums under the thread Power Switch?? an explontion on how to do it)
Commented 19 years ago2005-05-17 12:14:51 UTC in vault item: HL2 door for HL1 Comment #7308
Hey wait a minute this last comment is directed to Rimrook to for I thought that the map Hl2 foggy lights for Hl1 is yours gordonfreeman, sorry. Anyway nice example map shows how to do doors with turning knobs.
Commented 19 years ago2005-05-16 15:10:10 UTC in vault item: HL2 door for HL1 Comment #7304
Please stop calling your maps like that it is confusing. Your last example map was better!!!
This comment was made on an article that has been deleted.
Commented 19 years ago2005-05-14 07:31:29 UTC in vault item: l33t: Conclusive Analysis Comment #7249
Nice.
Commented 19 years ago2005-05-12 05:33:49 UTC in vault item: surf_vlr Comment #7221
I'm haven't got conterstrike but through your screenshot I can say that you need to learn how to aglin textures for you didn't and it looks like it is full bright. Any can you check my forum post in the hl1 section your help will be appretated, it is called diffrent skys.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-05-06 15:03:29 UTC in vault item: Burrowing Headcrabs Comment #7167
Thanks again, rowleybob!!!
Commented 19 years ago2005-05-06 09:36:04 UTC in vault item: Rotation Comment #7157
I don't have counter strike but from the screenshot I can see that you used only one texture and you used it well for it is still very intresting and nice a little bit less but still.
Commented 19 years ago2005-05-05 13:27:08 UTC in vault item: Destroyable Mines Comment #7143
Thanks, rowleybob!!! But I'm not sure it's that good.
Commented 19 years ago2005-05-05 04:05:37 UTC in vault item: Burrowing Headcrabs Comment #7141
Comment about the map not my spelling!!! Is the idea good or not?
Commented 19 years ago2005-05-04 14:14:48 UTC in vault item: HL Dance Comment #7134
Are those falling arrows original for all I know they are strange