Comments

Commented 16 years ago2008-08-09 04:43:00 UTC in journal: #5244 Comment #59326
Looks like 2D Gmod to me. Neat.
Commented 16 years ago2008-08-09 03:27:46 UTC in journal: #5243 Comment #50571
A little pinesol will clean up that up in a jiffy...

looks good though :]
Commented 16 years ago2008-08-09 01:13:48 UTC in vault item: ctf_outset Comment #12306
Fixed those areas by adding clip, also fixed a door error and a few minor things, up for re-dl.
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Commented 16 years ago2008-08-08 23:52:25 UTC in journal: #5244 Comment #59329
Is that an insult or a complement? :)
Commented 16 years ago2008-08-08 21:50:22 UTC in journal: #5244 Comment #59327
That program is crazy.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 16 years ago2008-08-08 17:58:03 UTC in vault item: ctf_outset Comment #12311
Very nice.

Architecture, texturing and lighting I have no complaints about. Clean, cartoony, yet distinct from other TF2 maps - this really blooms amongst the default stuff.
Gameplay I can't really comment on properly, though the layout somewhat resembles de_mon to me. There's almost no strict paths to the objectives, plus pretty much every corner of the map is accessible making way for some nice and original gameplay. This does, however, look like a sniper-dominant map, unless your playtests show otherwise.

There were some problems, though, mostly because of the ability to access every corner of the map. You could mostly get to places you shouldn't be getting to, exposing some rendering issues, etc. You probably know of those spots, though just in case, here's some screenies:

Clicky
Clicky 2

Making those places inaccessible or adding some scenery would fix that.
Ambience was completely left out, too. Some soft wind, birds/animal, or wave sounds wouldn't hurt at all. :<

Overall - very nice, but still begging for improvements. 4* for now.
Commented 16 years ago2008-08-08 17:34:37 UTC in vault item: 1214 (for Flat-Life) Comment #16786
Wow, I loved it. The detail, architecture, texturing and overall visuals were absolutely jaw-dropping.

I loved the huge variety of scenery, even for a mappack this short. All those mobile parts, plus ambience really made everything feel 'alive', not to mention real.
My fav. part was that X-Ray chamber. Absolutely beautiful and creative - I loved it.

This, with all the careful work and attention, really felt like taken from some of the old platformers.

My only complaint would be that the gameplay was really way too hard in some places. Take that underwater section with those fans & explosive barrels. Took me a good 15 tries to pass it, due to the fact that the barrels explode/fans suck you in if you come like 2 meters near em'. :<
Also, the last level had far too many enemies/obstacles, imo. Dealing with that many barnies and barrels at once without enough healthkits was too hard for this pansy.
I've run into a bug, too, where if you save after having left the X-Ray tube and quickload afterwards, you still see your skeleton, not yourself.

Overall - a charming little experience. I wanted to give it 4* for difficulty issues, but what the hell - it's just way too polished/beautiful to deserve anything lower than 5*. ;>
This comment was made on an article that has been deleted.
Commented 16 years ago2008-08-08 17:01:23 UTC in vault item: ctf_outset Comment #16785
Smooth Trapt, smooth... :D

And yes it is a great game Doodle! I love the lighting because it matches the skybox well.
Commented 16 years ago2008-08-08 15:52:44 UTC in vault item: Half-Life: Uplink Extended 1.1 Comment #16784
Yeah, it'll run in Steam. Note that there's no custom Steam background. Ill add full Steam support in the long awaited update (that includes a custom menu).
This comment was made on an article that has been deleted.
Commented 16 years ago2008-08-08 15:32:47 UTC in vault item: Half-Life: Uplink Extended 1.1 Comment #16788
Will it work in the Steam version? Because if not can it be fixed to work in it?
Commented 16 years ago2008-08-08 15:27:38 UTC in journal: #5241 Comment #59834
Barcelonaaaaaaaaaaaaa - It was the first time that we met
Barcelonaaaaaaaaaaaaa - How can I forget
The moment that you stepped into the room you took my breath away
Barcelonaaaaaaaaaaaaa - La m?sica vibr?
Barcelonaaaaaaaaaaaaa - Y ella nos uni?
And if God willing we will meet again someday

http://www.youtube.com/watch?v=jnurq_hGQ5s
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 16 years ago2008-08-08 10:28:35 UTC in journal: #5241 Comment #59833
Word 'round the campfire (#twhl3 @ irc.gamesurge.com) is that it sux0red maj0r gay 4nus L0L.

Missed it myself.
Commented 16 years ago2008-08-08 09:43:56 UTC in vault item: ctf_outset Comment #5360
fun map, have my babies, etc.
Commented 16 years ago2008-08-08 09:21:02 UTC in wiki page: Tutorial: Modelling for Goldsource with Gmax Comment #100876
Excellent tutorial, although your a bit late, should have made this 5 years ago :P.
Commented 16 years ago2008-08-07 23:47:34 UTC in journal: #5239 Comment #38216
Fail
Commented 16 years ago2008-08-07 20:55:32 UTC in journal: #5237 Comment #51643
Damn you and your perceived above-average intelligence!

/mind explodes
Commented 16 years ago2008-08-07 20:49:42 UTC in journal: #5237 Comment #51638
"Time to go back to your Dark Knights now."

could also be written as

"Time to go back to your dark nights now."

Dark nights symbolizing our ignorance towards independent films or the refusal to recognize good films. You could say not knowing independent films is the dark night, when knowing is day.

My mind is too complex for you to understand, I'm sorry. :D
Commented 16 years ago2008-08-07 20:46:58 UTC in journal: #5237 Comment #51642
wait wat
Commented 16 years ago2008-08-07 20:45:06 UTC in journal: #5237 Comment #51637
No pun intended?
Commented 16 years ago2008-08-07 20:41:47 UTC in journal: #5237 Comment #51641
Apparently nobody on TWHL enjoys unheard of independent movies with pathetic budgets. Time to go back to your Dark Knights now.
Commented 16 years ago2008-08-07 20:39:18 UTC in journal: #5237 Comment #51636
Congrats on having a small time actor (by the name of Thomas Hendrix) as your avatar.

Time to get off his tip and back to internet land. D:
Commented 16 years ago2008-08-07 20:38:00 UTC in journal: #5239 Comment #38215
Enjoy missing the best movie of the year that everyone will forget about in a few months.
Commented 16 years ago2008-08-07 20:34:52 UTC in journal: #5237 Comment #51640
It's Chance from Kill the Moonlight. The actor's name is unimportant. Even after I tell you that, I still bet nobody will recognize the name or the movie.
Commented 16 years ago2008-08-07 17:33:01 UTC in journal: #5239 Comment #38218
;D
Commented 16 years ago2008-08-07 16:44:19 UTC in journal: #5239 Comment #38210
:D
Commented 16 years ago2008-08-07 16:30:13 UTC in journal: #5239 Comment #38219
Enjoy missing the best movie ever made
Commented 16 years ago2008-08-07 16:21:42 UTC in journal: #5239 Comment #38213
Enjoy missing the best movie ever made
Commented 16 years ago2008-08-07 16:00:52 UTC in journal: #5237 Comment #51635
Sean Penn
Commented 16 years ago2008-08-07 15:34:37 UTC in vault item: dm_rockfallprison Comment #10810
Nice idea, but there are lots of places, where this map needs some polish.

I'm not an experienced source mapper, but I can tell, that you need to use much more cubemaps. There are some corridors, where the reflection on the floor seems awkward, probably because there aren't any cubemaps in that area, and the engine uses one, which is close to that room - but probably has different lighting, so the reflection doesn't work for that particular room.

The textures on the outside of the prison work, but inside it needs moar variation. The rooms and corridors are rather bland, you should use some decoration, not only for it to look better, but that would also make the rooms more distinguishable, easier to navigate.

Gameplay-wise I would say, that there are far too many tight spaces stuffed with objects - that doesn't really help in a fast-paced game, like hl2dm - and the doors are absolutely unnecessary, they only block your way while shooting / dodging. So, merge some rooms together, make them easier to run through, don't use too much objects, only one or two in tighter areas and more in bigger, open areas, such as the yard outside.

Overall, it needs some more work, in its current state, I give it 2,5 stars.
Commented 16 years ago2008-08-07 14:54:43 UTC in journal: #5237 Comment #51632
Taylor Hanson!
Commented 16 years ago2008-08-07 14:49:28 UTC in journal: #5237 Comment #51646
Your mother?
Commented 16 years ago2008-08-07 14:17:08 UTC in journal: #5237 Comment #51644
My brother?
Commented 16 years ago2008-08-07 14:12:47 UTC in journal: #5239 Comment #38214
.. okay. Your choice, of course. A weird one, but nonetheless.
Commented 16 years ago2008-08-07 12:53:41 UTC in journal: #5239 Comment #38212
Good for you.
Commented 16 years ago2008-08-07 12:53:24 UTC in journal: #5237 Comment #51634
Heath Ledger?
Commented 16 years ago2008-08-07 11:43:53 UTC in journal: #5239 Comment #38217
Commented 16 years ago2008-08-07 11:40:35 UTC in journal: #5239 Comment #38220
hey this is getting a bit old now sorry come back later
edit edit edit

actually

you can do what you want

you have a NOD avatar

those other GDI scum can fuck off though
Commented 16 years ago2008-08-07 11:14:09 UTC in journal: #5239 Comment #38211
k.
Commented 16 years ago2008-08-07 11:09:05 UTC in journal: #5238 Comment #59831
Hey Game Masta..nice Avatar
Commented 16 years ago2008-08-07 10:11:39 UTC in vault item: dm_rockfallprison Comment #12393
damn that looks good
Commented 16 years ago2008-08-07 09:56:15 UTC in journal: #5237 Comment #51633
srry 10 years into the future.
Commented 16 years ago2008-08-07 09:45:02 UTC in journal: #5237 Comment #51645
Rick Astley