Commented 16 years ago2008-06-09 00:14:53 UTC
in vault item: Edge of Death - Series 1Comment #16699
Absolutely amazing. I was struck speechless by the combination of action and brainwork that you cannot find in a typical run-and-gun game. Here are a few specifics:
+The puzzles where you have to sneak past the sentryguns are the best puzzle I've ever seen for the HL engine. Doesn't quite beat Portal, but it's still impressive. I'm glad you used your own textures on the boxes instead of the annoying wooden crates that came with Half-Life.
+The action is great. I especially like the last map where you get to fight all the grunts. I like the fact that you decided to put in a lot of cover instead of making it a Deathmatch-like bloodbath.
+Good thing you made some of your own textures. Halflife.wad gets boring very quickly.
+The horror theme in the second map is amazing. You only meet about five zombies and two headcrabs, but it still has an amazing feel to it.
+I like the placement of items and medkits in the map. You get just enough ammo to fight through everything, which adds to the challenge. Also, the health chargers were always in just the right places.
-I'm not quite sure what the story is. However, it doesn't really need one. You put action, horror, and brainwork in a game and it's a great game.
-The skybox seems to change between the three maps in an unusual way. It's broad daylight in the first map, dusk in the second, and broad daylight in the third! Why?
Overall, an amazing game. It's challenging enough even on the Easy skill level. I will probably find myself playing through it a few times in the next few weeks. You should expand this into a full mod. It looks like it's going to be amazing. If you ever feel a bit busy, I would be quite willing to come along and help you out if you would like. The world of Half-Life needs more mods like this.
Commented 16 years ago2008-06-08 21:10:27 UTC
in news: Compo Results DelayComment #98536
Luckily there's a new competition system in the works, we should be able to nominate trusted (and willing) members to judge future compo's. It's just going to take a while for everything to wind down.
This comment was made on an article that has been deleted.
Commented 16 years ago2008-06-08 11:03:14 UTC
in news: Compo Results DelayComment #98533
Anyone who complains about the delay is essentially volunteering to do our work for us. And that includes a bunch of design projects, programming projects, exams and a major 3D project.
Commented 16 years ago2008-06-08 06:33:58 UTC
in news: Compo Results DelayComment #98528
The delay is fine with me..
...Well.. your personal matters should come first in my opinion. I didn't submit any entry that's why it doesn't affect me. But the members are too much excited for the results. Maybe they are too excited that they are not even concerned about your personal "buisness"
Commented 16 years ago2008-06-07 07:20:04 UTC
in vault item: fy_varadoComment #16700
I like the map even thought is a bit small . Good detail , lack of audio ambience . The idea sounds really fun , but the interval between the openings of the door is too long .
Spike, i bet you have alot of those.
+The puzzles where you have to sneak past the sentryguns are the best puzzle I've ever seen for the HL engine. Doesn't quite beat Portal, but it's still impressive. I'm glad you used your own textures on the boxes instead of the annoying wooden crates that came with Half-Life.
+The action is great. I especially like the last map where you get to fight all the grunts. I like the fact that you decided to put in a lot of cover instead of making it a Deathmatch-like bloodbath.
+Good thing you made some of your own textures. Halflife.wad gets boring very quickly.
+The horror theme in the second map is amazing. You only meet about five zombies and two headcrabs, but it still has an amazing feel to it.
+I like the placement of items and medkits in the map. You get just enough ammo to fight through everything, which adds to the challenge. Also, the health chargers were always in just the right places.
-I'm not quite sure what the story is. However, it doesn't really need one. You put action, horror, and brainwork in a game and it's a great game.
-The skybox seems to change between the three maps in an unusual way. It's broad daylight in the first map, dusk in the second, and broad daylight in the third! Why?
Overall, an amazing game. It's challenging enough even on the Easy skill level. I will probably find myself playing through it a few times in the next few weeks. You should expand this into a full mod. It looks like it's going to be amazing. If you ever feel a bit busy, I would be quite willing to come along and help you out if you would like. The world of Half-Life needs more mods like this.
Day = Slightly better. Slightly.
Although you can always ask the public to do the job for you if you're 'this' busy.
Hunter does a good job of reviewing MotM so you know...
That means I can see you in person and beat you up ^_^
I want to see the results on my desk by tomorrow morning.
It's 08th June.
...Well.. your personal matters should come first in my opinion.
I didn't submit any entry that's why it doesn't affect me. But the members are too much excited for the results. Maybe they are too excited that they are not even concerned about your personal "buisness"
Good Luck with everything your doing!
Good map .