Commented 16 years ago2008-03-11 16:51:02 UTC
in journal: #4937Comment #54694
The trim aswell? Those ugly edges show up because of off-grid vertices. Try giving your pipes a more standard diameter (64, 128, etc.) and re-make them. That might fix those.
Commented 16 years ago2008-03-11 16:40:28 UTC
in journal: #4934Comment #54177
Well I dont actually have CS I have CS on Steam but for some reason games in steam don't have Pak files so there is no way of extracting the sky texture
Commented 16 years ago2008-03-11 14:04:06 UTC
in journal: #4937Comment #54693
Use arches.
As for rounding everything up, it may look somewhat more detailed, however, you'd never see that in real life. Brick walls always end up blocky; if you want to spice that area up - try concrete trims or something like that. Also, those pipes could use a more fitting texture (rustier, less colorful metal).
Commented 16 years ago2008-03-11 12:19:42 UTC
in journal: #4934Comment #54176
Well im not going to have the finished map that bright its just that bright for screenshot purposes and I think the main reason why the sky looks that bad is because it looks completely square. Also the CS sky is agood idea but what folder do you put it into in the half life folder to have it so that the new skybox can be implemented in Hammer
Commented 16 years ago2008-03-11 10:57:34 UTC
in journal: #4937Comment #54696
Kk... i fixed that and ill upload new screen in 5 mins. Btw muzz (or any body else that read this post) Do you know any web with tuts on how to make kl pipe connections? please... i knew one but i forgot what web it was in
Commented 16 years ago2008-03-11 10:46:54 UTC
in journal: #4937Comment #54691
Those pipes in the first screenshot look like crap. Their bases that is, where they meet the wall. I suggest you add a trim brush to make it look more realistic.
My only complaint is that its too short, and the way the damage is when you "fall" off of the cliff is insta-death. maybe some kind of jagged rocks would make more sense or a deep pit to fall into.
Very good, I won't rate it until you have more of it though.
Commented 16 years ago2008-03-10 12:15:11 UTC
in vault item: CombomanComment #16483
Most things have already been stated, so I don't feel like repeating them. I was glad to play a HLDM map that steps away from the usual concrete commonness of the most HLDM maps. The map has a odd feeling to it, but in a well-executed way. While I have my doubts about lightning and architecture at certain places, you still managed to create a lovely atmosphere where you simply 'awe' at while walking around. I dunno about gameplay, I agree with hotdog that there is little room for dodging, personally I think that's a bad thing.
This map requires the wad "update" which I cannot find anywhere. Giving this is more than 3 year old does anyone have that wad for download? Please info to nazereth44@comcast.net if you have a link of want to just send the file. This is all I need to get this up and running on our server. Thanks to all.
Commented 16 years ago2008-03-09 00:22:02 UTC
in vault item: CombomanComment #16493
Texturing 10/10 Fantastic work on the texturing side of it! You used original Half-Life textures and it looks great! Well done!
Entity Placement 8/10 Ammo and weapon placement was good although a bit too much maybe. The gravity triggers were good and I was pleased to see that they get turned off a some points.
Design 9/10 Overall, well planned out. I could wander around for hours and never really know where I was going. The thing I picked on was the very tight confines inside the facility. There is little room for dodging and when you stumble apon another player it is pretty much as simple as whoever has the bigger gun wins.
Ambience 7/10 Good ambience, some areas were quiet but that was good. Lighting was very effective and pleasant and the glows you used are a great idea. Well done!
Map Skill 10/10 The mapping side was flawless! I could not pick a single error. Only one doorway underground was a bit small but I accepted that as it was a sewer-like area and it wasn't really meant for people to kill each other in.
Total 9/10 (5 stars) This map is a classic! You are one of the first authors to recieve a 5 STAR rating (by me)! Well done! I strongly recommend this map to be added to a good server.
Commented 16 years ago2008-03-09 00:21:23 UTC
in vault item: de_forbiddenComment #16492
Texturing 10/10 Great texturing, very nice and suits perfectly. The only mistake I could find is in the corners the texture mirrors onto the next side which looks wrong but this was the only thing so I give you 10.
Team Balance 9/10 Very well balanced. Terrorists have a decent chance as there are different routes to take as well as two bomb sites.
Design 9/10 A good map. A little bit too repetitive but otherwise good layout and a few interesting features.
Ambience 6/10 There were no ambient sounds but the lighting was good, especially in the tunnels.
Map Skill 9/10 Very nice trims everywhere but again, a bit too repetitive. You have very good skills, nice work!
Total 9/10 (5 stars) Well done! A great map and that looks great, has a very good layout and will mean that players need to work together to win this one. I hope you next work is as good as this.
Those ugly edges show up because of off-grid vertices. Try giving your pipes a more standard diameter (64, 128, etc.) and re-make them. That might fix those.
As for rounding everything up, it may look somewhat more detailed, however, you'd never see that in real life. Brick walls always end up blocky; if you want to spice that area up - try concrete trims or something like that. Also, those pipes could use a more fitting texture (rustier, less colorful metal).
Please.
http://aycu17.webshots.com/image/47416/2001382941576483284_rs.jpg
look closely at the lines of evil.
Very good, I won't rate it until you have more of it though.
I was glad to play a HLDM map that steps away from the usual concrete commonness of the most HLDM maps. The map has a odd feeling to it, but in a well-executed way. While I have my doubts about lightning and architecture at certain places, you still managed to create a lovely atmosphere where you simply 'awe' at while walking around. I dunno about gameplay, I agree with hotdog that there is little room for dodging, personally I think that's a bad thing.
But all by all, a well deserved 5 stars.
And now, a shot in a film transfer:
Time flies.. ^^
SoulAsylum
Fantastic work on the texturing side of it! You used original Half-Life textures and it looks great! Well done!
Entity Placement 8/10
Ammo and weapon placement was good although a bit too much maybe. The gravity triggers were good and I was pleased to see that they get turned off a some points.
Design 9/10
Overall, well planned out. I could wander around for hours and never really know where I was going. The thing I picked on was the very tight confines inside the facility. There is little room for dodging and when you stumble apon another player it is pretty much as simple as whoever has the bigger gun wins.
Ambience 7/10
Good ambience, some areas were quiet but that was good. Lighting was very effective and pleasant and the glows you used are a great idea. Well done!
Map Skill 10/10
The mapping side was flawless! I could not pick a single error. Only one doorway underground was a bit small but I accepted that as it was a sewer-like area and it wasn't really meant for people to kill each other in.
Total 9/10 (5 stars)
This map is a classic! You are one of the first authors to recieve a 5 STAR rating (by me)! Well done! I strongly recommend this map to be added to a good server.
Great texturing, very nice and suits perfectly. The only mistake I could find is in the corners the texture mirrors onto the next side which looks wrong but this was the only thing so I give you 10.
Team Balance 9/10
Very well balanced. Terrorists have a decent chance as there are different routes to take as well as two bomb sites.
Design 9/10
A good map. A little bit too repetitive but otherwise good layout and a few interesting features.
Ambience 6/10
There were no ambient sounds but the lighting was good, especially in the tunnels.
Map Skill 9/10
Very nice trims everywhere but again, a bit too repetitive. You have very good skills, nice work!
Total 9/10 (5 stars)
Well done! A great map and that looks great, has a very good layout and will mean that players need to work together to win this one. I hope you next work is as good as this.
And why doesn't BBcode work in the comments?