Comments

Commented 18 years ago2006-03-28 09:32:41 UTC in vault item: HL2 Supply Crate for HL1 Comment #11379
if i tried it in spirit i could make it really good. like you said, with latches and stuff.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 18 years ago2006-03-19 20:16:28 UTC in vault item: HL2 Supply Crate for HL1 Comment #11308
yea i noticed that, I couldnt find a way to fix it either
unless theres a way to limit how much ammo u can take from it, maybe a "trigger change target" and multiple "game player equip"s and have one of the equips removed after its use. then it would limit the number of clips/rockets/grenades
Commented 18 years ago2006-03-19 15:48:05 UTC in vault item: HL2 Supply Crate for HL1 Comment #11301
not sure if I included that smg model in any of my last maps on here. But if anyone wants it ill re-upload the zip with the model.
Commented 18 years ago2006-03-18 14:23:04 UTC in vault item: Halo 2 Elongation Comment #11290
dont got photoshop :(
Commented 18 years ago2006-03-17 12:35:46 UTC in vault item: Halo 2 Elongation Comment #11284
i had some trouble finding a texture for some walls, i didnt want to use blue or red cus that area is neutral
Commented 18 years ago2006-03-16 23:00:50 UTC in vault item: Halo 2 Elongation Comment #11279
alrite i think iv fixed the probelm with the lighting and weapons. The updated map should be uploaded sometime by tomorrow morning.
Commented 18 years ago2006-03-16 20:45:07 UTC in vault item: Halo 2 Elongation Comment #11278
i was waitin for some1 to say somthin about the ammo, i tried to make it invisible so u could only see the weapon but got extra ammo.

it is small but then again i ment for this to have 4 people playing (thought there are 6 start points)
Commented 18 years ago2006-03-16 14:53:23 UTC in vault item: Halo 2 Elongation Comment #11272
well, if anyone could make that red texture i used into a blue shaded one then it would look better, as for the boxes...being black thats y i put all thoes light entities in there, trying to fix it, if anyone knows what the problem could be let me know.

as for thet columbs, thats what they look like in halo
Commented 18 years ago2006-03-16 12:06:45 UTC in vault item: Halo 2 Elongation Comment #11268
fixed it
Commented 18 years ago2006-03-16 00:38:28 UTC in vault item: Halo 2 Elongation Comment #11249
and the gravity is lowered to give a more halo like feel, i added the assult rifle model to the zip file too
Commented 18 years ago2006-03-05 12:30:08 UTC in vault item: dm_biodome Comment #11113
any ideas of how to make the hallways a bit more useful?...i couldnt think of anything
Commented 18 years ago2006-03-04 19:03:02 UTC in vault item: dm_biodome Comment #11104
i thought about putting alien_wind.wav in there but i then realized....its an indoor map, i put some in that seam fitting.
Commented 18 years ago2006-01-29 19:26:48 UTC in vault item: Explosive-Only breakable Comment #10738
its not source!
Commented 18 years ago2006-01-29 00:18:51 UTC in vault item: Explosive-Only breakable Comment #10724
just toss an explosive close to the target.

and dont let the SMG confuse you this is for HL1.....i did include the model in the zip file
Commented 18 years ago2005-12-21 14:42:38 UTC in vault item: Covanant Shade turret Comment #10198
i need to figure out how to make the laser fire in large spherical bursts instead of a single constant beam.
Commented 18 years ago2005-09-10 21:58:43 UTC in vault item: Halo UNSC Scorpion Tank Comment #8949
func_hover???? is that for spirit?
Commented 18 years ago2005-08-09 10:21:17 UTC in vault item: Covanant Shade turret Comment #8526
probably a melformed face cus that map is totally sealed up no leaks in there
Commented 18 years ago2005-08-08 00:05:59 UTC in vault item: Covanant Shade turret Comment #8504
yes fullbringt, i compiled with hlrad but the map still ends up like that
Commented 18 years ago2005-08-06 12:54:53 UTC in vault item: Alternate HEV suit Comment #8472
too bad he couldnt bring a covanant energy sword with him, now hes stuck with a crowbar
Commented 18 years ago2005-08-05 16:50:20 UTC in vault item: Alternate HEV suit Comment #8460
yea thats HL1 and that is actually a HLDM player model.
Commented 18 years ago2005-06-07 22:44:08 UTC in vault item: Running water Comment #7641
sorry about the fullbright, I ran "rad" but it didnt work for some reason
Commented 18 years ago2005-05-21 20:00:22 UTC in vault item: Key Card and Dead Bolt Doors Comment #7379
im am trying to use this same method to make a laser that only works when you "pick up" a crystl from another place, but im having a few problems making it work correctly, however i know it works because i have seen it done in a mod.