Comments

Commented 15 years ago2008-05-29 14:25:19 UTC in vault item: cs_mountainhome Comment #16687
Do you really think it's big? My impression is that the CT's spawn is much too close to the Ts and rescuing hostages is far too easy. I do agree that I don't need to add any more large open areas, but I certainly will find a way to move the CT spawn farther out.

As for the tunnels, I meant the hallways in the side of the mountain. I think you are talking about the ventilation shafts in the house. I do not plan to add to that.

I'm glad you commented, maybe I'll finally pick this back up and finish it. Then I can start playing around with CSS and PVKII maps!
Commented 20 years ago2004-03-22 01:45:33 UTC in vault item: jax_aim Comment #1373
cute
Commented 20 years ago2004-03-22 00:30:56 UTC in vault item: The Lobby v2 Comment #1372
got stuck in teh cameras repeatedly...

i tried it in software mode as well as opengl and it lagged up repeatedly in software..

not enough weapons man!!!

nice detail i guess, but i don't see what the big fuss is abotu this map, its not near as involving as even the standard HL deathmatch maps
Commented 20 years ago2004-03-22 00:15:48 UTC in vault item: cs_boxtown Comment #1371
6 votes and 1 download (my download in fact)

hmmmm
Commented 20 years ago2004-03-22 00:11:03 UTC in vault item: cs_boxtown Comment #1370
take out like fifty boxes and add a sky texture

do you realize how annoying all those boxed are just with 8 players??????? lol

but what do i know, according to thje critics of my map i dont' know anything about map making
Commented 20 years ago2004-03-22 00:06:16 UTC in vault item: cs_boxtown Comment #1368
no
Commented 20 years ago2004-03-21 23:57:55 UTC in vault item: cs_boxtown Comment #1364
did YOU vote for your own map???