Comments

Commented 15 years ago2008-10-30 13:01:30 UTC in vault item: cs_awesome Comment #17099
:o cool
4*
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Commented 15 years ago2008-10-30 05:13:01 UTC in vault item: cs_awesome Comment #17096
i tried going up it, theres nothing there :P
potatis, nice little sprite thats dripping from the rain pipe there
Commented 15 years ago2008-10-29 16:56:27 UTC in vault item: tablenchair Comment #17092
you can do that? cool. still if you want a model then id say make something atleast a little bit better looking :|
Commented 15 years ago2008-10-29 14:25:00 UTC in vault item: tablenchair Comment #17089
... you cant turn prefabs into models...
Commented 15 years ago2008-10-29 14:23:38 UTC in vault item: cs_awesome Comment #17068
"Oh god, use different textures for that red-yellow building, it doesn't fit in the map at all, compared to the other building, plus, its a reactor style texture. "
muzz, its suposed to be a shop of some sort... potatis, add a quick fit sign to it :P
Commented 15 years ago2008-10-29 05:11:14 UTC in journal: #5434 Comment #44317
dam it. while everyone already has their fallout3, i still havent got my farcry2
Commented 15 years ago2008-10-29 05:04:43 UTC in vault item: cs_awesome Comment #17088
lookin much better now. Plus one star. (3 stars)

however what i did not like is the chateau textured place. i meen, your inside some modern city block with something like a super market, and then theres this old castle right next to it. wtf?

also, you know where you rescue the hostages, well maybe make an alleyn there wich you cannot go to, but you can see it, so that it adds some realism to it, as if the hostages excaped trough this alley instead of just vanishing in the middle of the road with no where to get to.

other than this, it rocks. if you want 4 stars tho, fix these. i meen you dont have to but that would get you more stars from me

Edit: oh yeah, also why arent all the hostages in one spot? just a question.
Also, you did add alot of buildings to one side of the map yes, but you didnt to all the others, how come? :)
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Commented 15 years ago2008-10-29 04:46:03 UTC in journal: #5432 Comment #54996
ok! :>
Commented 15 years ago2008-10-28 17:07:03 UTC in journal: #5433 Comment #39869
luke really needs that medicine
Commented 15 years ago2008-10-27 17:03:31 UTC in vault item: fy_bigblocks Comment #17082
post this on the gldsource forums.
Commented 15 years ago2008-10-27 16:40:51 UTC in vault item: fy_bigblocks Comment #17080
maybe make a non official compo that makes the people modify this and the best one wins? lol
Commented 15 years ago2008-10-27 14:21:27 UTC in vault item: See where you are like in CZ but for HL Comment #17078
lets ban potatis for rating his own map :P
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Commented 15 years ago2008-10-27 06:52:01 UTC in journal: #1672 Comment #50213
spike, die
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Commented 15 years ago2008-10-26 04:09:34 UTC in vault item: See where you are like in CZ but for HL Comment #17067
can you not make a tutorial instead? :P
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Commented 15 years ago2008-10-26 04:02:50 UTC in journal: #5430 Comment #59353
spammers! muzz grab yer ban stick! :o
Commented 15 years ago2008-10-24 13:51:40 UTC in journal: #5430 Comment #59352
gz! logs in, logs off, logs in, logs off, logs in, logs off...
Commented 15 years ago2008-10-24 13:50:56 UTC in journal: #5427 Comment #54991
uh im confused.
Commented 15 years ago2008-10-24 10:45:11 UTC in journal: #5427 Comment #54990
whats texture lock :o
Commented 15 years ago2008-10-24 03:20:00 UTC in journal: #5427 Comment #54989
lol i only used the xen textures at the end to give the map some atmosphere. it has plenty of normal textures in the bsps befoer this one :P
Commented 15 years ago2008-10-23 14:23:36 UTC in journal: #5428 Comment #47086
(O:>
Commented 15 years ago2008-10-22 11:44:27 UTC in vault item: pl-bugscanyon_final2 Comment #17033
looks much better with the tf2 textures :)
Commented 15 years ago2008-10-22 06:13:25 UTC in journal: #5426 Comment #45026
right. i didnt read that bit then
Commented 15 years ago2008-10-22 05:39:31 UTC in journal: #5426 Comment #45025
what about monday wednesday friday and saturday? :P
Commented 15 years ago2008-10-20 07:30:11 UTC in vault item: Dm_Combo Comment #17054
go on hl genius, fix jer map!
Commented 15 years ago2008-10-20 07:05:23 UTC in vault item: Orb (Compo 20) Comment #17053
pure win
Commented 15 years ago2008-10-20 03:17:18 UTC in vault item: tp_xeria (for Flat-Life) Comment #17049
:o does it give you an error
Commented 15 years ago2008-10-19 07:03:09 UTC in vault item: Dm_Combo Comment #17040
im an expierienced guy, and what i said is right.
Commented 15 years ago2008-10-19 04:42:04 UTC in vault item: Dm_Combo Comment #17035
whats with the huge planet that looks like an eye?
well anyways short review:
Architecture 9/10
Texturing 4/10
Ambience 4/10
EntitySetup 8/10
Alot of copy+paste -5 points
In other words, you could of done better.
20/40 (2.5 stars)

You could add some different texturing to each one of the flying platforms to make it look a little better and not so much copy+pasty... maybe even add different prefabs to some of the platforms? :)

also lowering the floor by another 512 units would hurt, i was on the lowest of the platforms and when i fell i died within the first 128 units and it didnt look right.

What you could also add is a little fade that is triggered right before the trigger_hurt and applys only to the triggerer player to give it more realism.

...Also, the thing you said about most probably platforms being
-Green (the most probable)
-Yellow
-Blue
-Red ( the least )
is wrong. this is what i got (i spawned and teleported around 100 times total)

-Blue
-Green
-Yellow
-Red... in otherwords i got the gauss alot... and with the gauss i can gauss jump anywhere in the map giving me an rpg :)

**EDIT: this doesnt mean the map is bad, your progressing looking at the fact that your last one was 2 stars. tell you what, if you fix most of these isues i listed, ill give you 4 stars!
Commented 15 years ago2008-10-18 11:16:05 UTC in vault item: pl-bugscanyon_final2 Comment #17020
your map is nice. just retexture it and upload it again to make it look nicer!
Commented 15 years ago2008-10-17 16:03:50 UTC in journal: #5418 Comment #50535
omg skinny pants!
Commented 15 years ago2008-10-17 10:44:33 UTC in journal: #5415 Comment #53817
nice. on pc?
Commented 15 years ago2008-10-17 02:59:26 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #17012
we wouldnt be having this conversation right now if he would of just checked out the immage.
Commented 15 years ago2008-10-16 13:01:20 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #16837
just fucking look at the screenshot i posted.
Commented 15 years ago2008-10-16 02:54:43 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #16860
ffs fix the model and look at the screenshot.
Commented 15 years ago2008-10-15 13:55:15 UTC in vault item: TipOver Comment #16876
dude. stop commenting on my first example map ever. god this is embarrasing
Commented 15 years ago2008-10-15 12:08:23 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #16882
dude... use a different model for the player. please...

http://img147.imageshack.us/my.php?image=lazerqv8.jpg
Commented 15 years ago2008-10-15 10:49:54 UTC in vault item: tp_xeria (for Flat-Life) Comment #16886
i specially included it so that people can use it :)
...
same for the models!
Commented 15 years ago2008-10-15 10:49:04 UTC in journal: #5413 Comment #54972
i called potatis a tart for a reason. hes a potato tart.... mmmm tart
Commented 15 years ago2008-10-14 11:59:45 UTC in journal: #5413 Comment #54971
potatis your a tart. i linked a preview so only when clicking on it you can see it, but ofcourse you didnt have the brain to click on it
Commented 15 years ago2008-10-14 11:04:23 UTC in journal: #5413 Comment #54970
so like i can just put a trigger_changelevel anywhere in the map, give it a name and then make a multimanager trigger it and it might work?
Commented 15 years ago2008-10-14 10:39:11 UTC in journal: #5413 Comment #54969
Nope i didnt.
Commented 15 years ago2008-10-14 05:30:55 UTC in vault item: tp_xeria (for Flat-Life) Comment #17006
yay! <3
Commented 15 years ago2008-10-14 03:59:51 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #17003
nice to see some one mapping for flat-life... ill try it out now

Edit: missing zombie_barney model
Edit2: fatal error: slicksci.mdl not prechased bla bla...

i say you fix this up.
Commented 15 years ago2008-10-13 11:08:44 UTC in vault item: The Dark Tower (Flat-Life) Comment #16995
lols i would of done some more if flat-life wouldnt have died, and right now its sill a bit mashed up so i dont want to continue, and if i did id probably make something else because my mapping skills have severely improved since this map.
Commented 15 years ago2008-10-13 02:28:50 UTC in journal: #5411 Comment #39433
@ penguinboy: samething in england