Comments

Commented 11 years ago2012-12-18 14:23:28 UTC in vault item: de_dystopia_revisited Comment #17463
Damn, thought it's a fy_destopia redone to demolition kind of map... :P
BTW, interesting map and idea overall, a bit dark though :)
Commented 11 years ago2012-11-29 16:44:52 UTC in journal: #8042 Comment #59971
Please accept the greetings from Russian comrade!
Commented 12 years ago2012-09-20 05:18:31 UTC in vault item: DM_Cybrain & TDM_Cybrain Comment #20138
Quite interesting. Kind of reminds me Natural Selection maps.
Commented 12 years ago2012-05-26 18:33:48 UTC in vault item: Toughworks Comment #19472
Oh yeah, this was heavily inspired by Unreal. Good call! :)
Commented 12 years ago2012-02-04 05:29:15 UTC in news: MotM: November 2011 Comment #100103
2muchvideogames:

Umm... What exactly is that intranet/LAN thing? Kind of confused anyway. :)
Commented 12 years ago2012-02-03 17:07:29 UTC in news: MotM: November 2011 Comment #100101
Archie, Urby, Rimrook many thanks for your reviews and feedback, guys! You are doing fantastic thing: that's, no doubt, the dream come true for any mapper/designer to get the work reviewed and described in such detailed and excellent style. You are awesome. Cheers from frozen Russia! =)

P.S: I also appreciate all the support and feedback from TWHL members, you are the best.
Commented 12 years ago2011-12-05 17:29:03 UTC in vault item: de_abducted Comment #19631
Commented 12 years ago2011-11-26 09:06:22 UTC in vault item: c31_captainterror Comment #19586
That is an excellent example of how the imagination can do some magic out there. I really admired the outcome of your efforts on that one. It's just amazing... I should give you a credit for not using the models as well. I always liked maps with brush details only apart from ones where were models (it's a cheat). R_speeds? Who cares now about that? THIS has got to be single player mod, period. I will be really mean to you if you are not going on with the work. It definitely worth continuing. The only advice I can give you is to work more towards lightning. I don't really enjoyed the current one, it's too grey and boring. Sci-fi should be colorful and fuzzy as hell, trust me. Moreover, there plenty of new compile tools out there nowadays, which can bring the lightning to a completely new levels and standards.

Anyways, I wish you best of luck and wait for more good deeds from you!
Commented 12 years ago2011-11-23 17:40:39 UTC in vault item: de_abducted Comment #19553
Guys, thanks a lot for the comments!

Stojke, this skybox is awesome, this is why I used it. :) But why there are three space bodies on it? I mean there are, obviously, Earth and Moon. But what is the third one? I am just curious :)
Commented 13 years ago2011-11-06 17:48:01 UTC in vault item: Surfacerun Comment #19541
Daubster, thank you.

gameaddict117o7,
You should bring one of the scientists with you to the door (where you start at) He will unlock it for you and you'll make it to the surface by elevator. That is supposed to be the ending.
Commented 13 years ago2011-10-21 07:37:14 UTC in vault item: as_wonderfel Comment #19509
Nope. I am not Kasperg. You must have been confused something.
Commented 13 years ago2011-10-08 17:05:14 UTC in vault item: fy_dystopia Comment #19494
Hi, Dragos. Thanks a lot for your comment, I am really pleased to hear that. I haven't particularly used mentioned tools for this map. The compilation was made with ZHLT custom build. However, I have recently got the vluzacn's tools which are just great. VIS is notably faster and lightning itself can be done so much better!