Comments

Commented 10 years ago2014-01-23 19:08:46 UTC in vault item: Pipe Prefabs HL Comment #20445
Yup! VHLT v31 adds a lot of cool features like a better smoothing of brushes and light entities, and even a great support for surf maps like info_hullshape and such. That entity let you make people to not stand on the surfing brush, they slide off of it. :D No camping on surf maps. :P

Oh, also, func_detail has "opaque" set to default. Every func_detail solid entity will cast shadows by default. ;)
Commented 10 years ago2014-01-23 07:57:57 UTC in vault item: Sk8park Prefabs Set Comment #20444
Hehe, thanks Bert. ;)

Yup, I hate the way GoldSource blurs the textures, so I said fuck: 512x512 textures. Problem solved.

Didn't want to use TGAs detailed textures, though. And the light patches didn't affected too much WPolys on such small surfaces, so I decided to leave the textures size as is. :3

Thanks for the comment and for rating (once again)! :D
Commented 10 years ago2014-01-18 14:20:52 UTC in vault item: Pipe Prefabs HL Comment #20441
Nice one Bert!

You should use VHLT v31 instead of v30. ;)
Commented 10 years ago2013-11-13 19:05:06 UTC in journal: #8280 Comment #45840
Holy shit!

I wish I have this graphic card too. :(

Btw, the 3DMark score is unbelievable. Are you getting problems with GoldSource games or VHE 3.X with this card? I hope not. :o
Commented 10 years ago2013-11-12 05:37:10 UTC in journal: #8279 Comment #43954
I'm quoting :D "How much money do MS need?" I'm quoting :D

Isn't "How much money do MS need?", but "How much money do MS want?"
  • You've found a way to get money.
  • You saw that your way to get money is making you getting A LOT of money.
  • You want more money.
Microsoft, and every other rich organization, explained in 3 sentences. :D

Btw, I worked as a computer technician 3-4 years ago, but (for obvious reasons) the only OSs I worked with was XP, Vista and a bit of 7. And because of that I couldn't help you more than Stojke.

I've never tried Win 8. I'll probably follow StojkenZ's advices. :o

Oh, glad you've solved the problem, Urbanebula! :3
Commented 10 years ago2013-10-26 18:01:54 UTC in news: Competition results have gone live! Comment #100229
Congrats to all the winners! And, of course, to all the participants. :)

Good job everyone! :D
Commented 10 years ago2013-10-20 19:33:58 UTC in vault item: Spencer Comment #20342
Nice one!

If you need further help on improoving your map, you could head to THIS link. It's the first RE1 mansion remake in Half-Life.
Take a look at it with BSPViewer, or decompile it with WinBSPc for learning purposes. ;)
Commented 10 years ago2013-10-18 11:11:12 UTC in vault item: Lost in Transmission Comment #19798
I actually have every Source game on my Steam profile (plus more than one in different accounts, 3 to be honest :P). The problem is: my shitty pc my dear Tet. :P If I could barely support UT2k4 at minimum graphic settings at 640x480, trying to test or review your map with this hardware should be really bad! xD But I really want to test it out. As soon as I have a new pc I'll give you some opinions! :)
Commented 10 years ago2013-10-17 19:45:48 UTC in vault item: Lost in Transmission Comment #19827
Nice one, Tet!

Too bad I can't play it. :(
So rating this it will be unfair.
Commented 10 years ago2013-09-25 14:09:17 UTC in vault item: Bored Comment #19888
Mr.Terror, I think he's talking about those maps with DEV textures, also known as "ORANGE" maps on DoD and DoD:S. :)

Btw, I'm gonna dLoad this pretty sample map. :3 Just because has been made by you, Rimrook. <3

:P
Commented 10 years ago2013-08-18 13:12:31 UTC in vault item: Texas Rangers (Compo 22) Comment #20333
Broken link! Q_Q Fixxxx
Commented 10 years ago2013-08-13 04:56:07 UTC in vault item: Riverpool Comment #20328
The link is dead, mate. Can you provide another one or fix it? I really want to take a look at this map. It's incredible! :o