Commented 1 year ago2023-06-17 14:46:46 UTC
in journal: Plans for the futureComment #105359
Again:
Release new Counter-Strike maps
Organize some unfinished works and projects on another hobbies, like vintage hi-fi and art, for example
Study a lot
Buy more old Sony and Aiwa audio equipments for my collection
Check some unfinished Half-Life mod projects
Move to another home
Take care of my mental and physical health and keeping them okay
Images are more worth than thousand words...
I took advantage of my vacation to look at my map projects for HL and CStrike.
For CStrike, I did release three maps so far. Preparing the fourth one.
For HL, preparing some stuff and ideas, and see what I do release yet.
I need to talk with you later... about something related to electronics. I even posted a journal about that.
Release new Counter-Strike maps
Organize some unfinished works and projects on another hobbies, like vintage hi-fi and art, for example
Study a lot
Buy more old Sony and Aiwa audio equipments for my collection
Check some unfinished Half-Life mod projects
Move to another home
Take care of my mental and physical health and keeping them okay
No. Most of us get a lot of wisdom when getting older.
By the way, sorry if I sounded rude on my old birthday journal. It wasn't my intention. It's because I'm getting ignored too.
But maybe I can buy another compatible control to serve as a test remote.
And no, I don't have a Philips CD 101. I modeled that CD Player based on internet photos.
I'll post my equipment pics soon. Most of them are WIP.
The transition from 1st map to 2nd map worked correctly.
But when I tried to return to 1st map, it didn't worked. Why?
This prefab I made (the four-wheeled cart) will be used to store ammunition boxes or toxic wastes on my future CStrike maps.
It finally works! I alread fixed it.
TJB, I'll try to put clip brushes on my glass doors, and I'll see if they work correctly.
By the way, what's the entity name I'll give to clip brushes?
I already fixed it, but the problem remains there
The problem is: what entity I'll give to the "clip" blocks (brushes)?
I've used trigger_multiple on my glass doors too and they worked correctly, as I said above.
The only thing I should fix is this annoying glass bug on the door. Apart from that, this map is working flawlessly.
It's because I'm developing my debut Counter-Strike maps. I'll just do 5 maps, for the time being, due to my personal life issues and lack of time.
By the way, I'm planning around 30 maps, for Half-Life, Counter-Strike, GoldSrc engine and the Source engine.
Anyway, thanks for commenting here