Commented 16 years ago2008-03-11 10:46:54 UTC
in journal: #4937Comment #54691
Those pipes in the first screenshot look like crap. Their bases that is, where they meet the wall. I suggest you add a trim brush to make it look more realistic.
Commented 17 years ago2008-02-09 10:28:40 UTC
in vault item: Stolen GaussComment #16359
Good.
Just played your map. And i don't get it. Did you actually playtested this? As soon as the map starts, im in a glass chamber or something and im getting zapped by some invisible laser and then i die. I can't even move, only look around.
Commented 17 years ago2008-02-08 13:11:07 UTC
in vault item: Stolen GaussComment #16354
Yup, missing wad.
Wadinclude any custom wad(s) and reupload your map, halflife_genius. Until then, this map goes into the unfinished map vault. Feel free to move it to finished when you've fixed the missing wad.
- Intro is too long. And when you die in the first room, you have to watch the entire intro all over again. Adding an autosave after the intro would help.
- Second map has very bad performance, it lags and the entire map is rendered. Did you compile with fast vis or something?
- Third map also has bad performance. Then HL crashed and i started all over again. Then HL crashed again on the third map, and i stopped playing.
Fix these issues and you'll get a higher rating.
+ Models, skins, weapons and sounds +++!
+ Mapping. It was decent, but overall very nice. I like the "giant toy soldiers" in the first room. Nicely mapped!
Commented 17 years ago2007-06-20 04:59:24 UTC
in vault item: de_aztecruinsComment #15157
Probably...
"...this is about my map not a tutorial..."
Que? You make no sence, kid. ITS A TUTORIAL, TUTORIALS ARE MEANT TO TEACH YOU THINGS, BETTER LIGHTING, FOR EXAMPLE! Did you actually bother to take a look at those tutorials, or are you just ignoring everything we say?
Commented 17 years ago2007-06-20 04:50:00 UTC
in vault item: fy_klobbmap_endComment #15155
Espen and Playbus: everybody started out like that: blocky, bland maps with guns all over the place. Give the boy a break and help him to make his map fun to be played.
klobb, im moving this to the unfinishd vault. Some tips:
add light fixture with texture lights (textures that emit light)
add some detail in the walls, like stuts, pillars, stuff like that.
I don't have CSCZ installed, in fact, 90% of TWHL's visitors never play CSCZ, they play CS instead, you may want to convert your map for CS instead...
Oh well, ill install CS.
Makes no sense at all, dude.
Just played your map. And i don't get it. Did you actually playtested this?
As soon as the map starts, im in a glass chamber or something and im getting zapped by some invisible laser and then i die. I can't even move, only look around.
Doesn't sound right to me.
Wadinclude that.
Wadinclude any custom wad(s) and reupload your map, halflife_genius. Until then, this map goes into the unfinished map vault.
Feel free to move it to finished when you've fixed the missing wad.
- Intro is too long. And when you die in the first room, you have to watch the entire intro all over again. Adding an autosave after the intro would help.
- Second map has very bad performance, it lags and the entire map is rendered. Did you compile with fast vis or something?
- Third map also has bad performance. Then HL crashed and i started all over again. Then HL crashed again on the third map, and i stopped playing.
Fix these issues and you'll get a higher rating.
+ Models, skins, weapons and sounds +++!
+ Mapping. It was decent, but overall very nice. I like the "giant toy soldiers" in the first room. Nicely mapped!
3 of 5 stars for now.
http://www.themightyatom.nl/screenshots/portal_ren_maps.jpg
God...
When you open the zip, you see a folder called uplink_ext.
Copy that folder to your Half-Life folder.
MAKE SURE YOU HAVE ENOUGH DISKSPACE.
It doesn't matter where Half-Life itself is installed.
Great ambience.
Great theme.
No lag on my machine.
If i still had my HL1 server, i would definitely put it on!
Good job.
You should have this in the end:
C:\Program Files\Sierra\Half-Life\uplink_ext
Edit: HL failed to install on this laptop (dvd drive is dying). But there's always Steam.
Well, what can i say? I hope you're ready for some negative comments, but since this mod is kinda old, i don't think you really care.
- Bland mapping. Every single wall was flat.
- Bad texturing.
- Incorrect use of texture themes
Perhaps more. Oh well. Might as well stop writing this review.
Open up valve.rad in notepad or something like that, and you'll see stuff this:
TEXTURENAME 255 128 128 8000
Where TEXTURENAME is the name of the texture.
255 128 128 is the color, in RGB (Red Green Blue) format.
The fifth part, 8000, is the brightness.
So you if your map is too dark, find the texturenames in the valve.rad file and enter a higher brightness value.
Some points of improvement:
- Use texture lights
- Turn detail geometry into func_walls, this will decrease compile time and fix ugly shadows.
- Never have dead ends in your map, always make sure there are two or more exits from a room or hallway.
- Don't stretch texture to much, this will look ugly. If you're gonna stretch, then stretch both the X and Y axis.
Think thats all.Uh, i have too many projects going on.
http://www.themightyatom.nl/screenshots/sts_121_1.jpg
http://www.themightyatom.nl/screenshots/sts_121_2.jpg
http://www.themightyatom.nl/screenshots/sts_121_3.jpg
http://www.themightyatom.nl/screenshots/sts_121_4.jpg
http://www.themightyatom.nl/screenshots/sts_121_5.jpg
Maybe we can sort things out. Email me, and show me some of your mapping capabilities.
:/
Just kidding. Looks neat, but the walls may need some detailing work. They just look flat.
"...this is about my map not a tutorial..."
Que? You make no sence, kid. ITS A TUTORIAL, TUTORIALS ARE MEANT TO TEACH YOU THINGS, BETTER LIGHTING, FOR EXAMPLE!
Did you actually bother to take a look at those tutorials, or are you just ignoring everything we say?
So here they are again:
Tutorial: Texture Lighting
Tutorial: Environment
Tutorial: Light
Read!
Learn!
Adjust!
Update!
klobb, im moving this to the unfinishd vault. Some tips:
- add light fixture with texture lights (textures that emit light)
- add some detail in the walls, like stuts, pillars, stuff like that.
I don't have CSCZ installed, in fact, 90% of TWHL's visitors never play CSCZ, they play CS instead, you may want to convert your map for CS instead...Tutorial: Environment
Tutorial: Light
Should be enough to shed some light on your maps.
God...
Removed your (Skals) comment.
Don't do it again!
Do something about that.
And Software mode ftl.
You fixed the sky.
But there are tons of other things you could improve.
Also, i've been working on my mod Uplink Extended for roughly 6-8 months, and it only has 5 maps. Thats what i call effort.
Read Kaspergs post, all are true, there's a whole lot more you can do to make this map better. Use your imagination.
- Still the same badly alligned brush and texture work
- FIRE DOOR textures mirrorred.
- Light texture applied to all sides of the light fixtures
- You brushboxed your map. Bad.
Work on these.
Fullbright = Leak/noHLRAD/else = unfinished = moved to Unfinished.