I just don't understand why HLFIX creates Outside World errors. Because when i compile the same map without changes and without HLFIX, there are no errors. So i stopped using it. Perhaps i need some parameters?
If UE is making your HL to go bonkers, your obviously doing something wrong, i think. On that screenshot, you have the valve folder open. You have nothing to do in there, and you must in no way put the dlls there!
The correct installation of HL:UE is as followed:
Open the zip. Copy the entire folder named uplink_ext to your Half-Life root directory (C:SierraHalf-Life by default). Don't copy each file into your valve folder!
Its out of the question that my singleplayer mod can screw up your entire HL installation, if installed correctly. So im pretty sure this is not caused by my mod.
Perhaps i should make somekind of autoinstaller or a selfextracting exe utility, to ensure my mod is installed correctly.
Also, there will be many fixes in the upcoming update. I found out why the houndeyes were getting stuck in the floor. Their boundarybox was the problem.
To call the elevator, you must use the lever in the security room (security override). After pulling the lever, the button that calles the elevator will be active. Try that part again.
I plan to do that... but im close to the maximum brush based entities allowed in a map. So in the upcoming update, ill cut the first map in half, so i can add some more stuff i originally planned to add.
What i really don't understand is that you say the grunts don't come around the corner as soon as you fire the mounted gun. Because they do for me! Same goes with the Houndeyes being frozen. Works fine for me too. I don't really know how to fix that.
Anywhoo, ill try to fix as many things i possibly can in an upcoming update.
No you don't, just copy the uplink_ext folder from the zip file into your half-life folder in Steam, restart Steam, and open the games list. From there you can play it. No need to alter or remove any files that belong to Steam HL.
Well, it should be working under steam, just extract everything in your Half-Life folder, pretty much like you do with won HL. The mod should appear in your games list after that. Try it. If it works, then yay.
"if you hurry to get to the gargantua scene there are 2 of them ^^"
Yeah, im aware of that... Ill fix that soon.
"- the messages say "DEMOTXT" all the time ^^ ?"
Hmmm, are you sure are using my titles.txt file and that is is placed in the uplink_ext folder? Im pretty sure you have, since its in the zip... It looks like it works for everyone else though...
I could have made the garg scene longer, but i came very close to the max entities a map can have...
Hunter said he had some problems with the houndeyes in the hallway to the destroyed lab... The houdneyes are supposed to follow their scripted sequences as soon as the houndeyes spots the player (trigger condition: see player, mad at player).
Commented 18 years ago2006-10-20 17:38:14 UTC
in vault item: Just another labComment #13223
Im i right when i say that HL:UE inspired you?
You got some nice scripted sequences there. But the walls, floors and ceillings are a bit bland. Add some trims, more grating, and some height differences. I like your airducts though.
What happends when you try to load the map again? Is it still bugged?
Masta Killa, you played the map too, did it work fine for you? If it did, you're doing something wrong i geuss, Kampy. Note that this maps has to be played in HL, not CS. Just to be sure.
Commented 18 years ago2006-08-08 17:55:30 UTC
in vault item: Scoutzknivez27Comment #12788
I don't have CS, but the first thing i've notived from the screenshot is bad texturing.
Also, you used a brick texture (the grey one) as a floor textures. Have you ever seen a wall texture used as a floor texture? My advice to you is: choose the correct textures for walls, floors, ceilings and what not.
I have even seen maps with the red firedoor texture used as a floor texture. Wrong wrong wrong.
Commented 18 years ago2006-07-01 08:59:19 UTC
in vault item: TrapshootingComment #12422
Indeed!
You might be able to use a trigger_teleport to teleport a pidgeon back onto the launchpad, so that when you miss a pidgeon, it automatically returns to the launchpad.
Ive just checked and the trigger_teleport has the ability to teleport func_pushables. Maybe you can do something cool with that?
Did you encounter any other little bugs like the elevator not coming up or houndeyes being stuck in the floor?
This crasht my HL.
Needs a lot of work to get it all working correctly...
Nonetheless, /me rates 4 stars for originality, even though you have rating disabled.
If you're ever gonna make a final version of this, you'll gain a 5 star rating from me.
The upcoming version 1.0.1. will contain many little bug fixes and tweaks.
The correct installation of HL:UE is as followed:
Open the zip. Copy the entire folder named uplink_ext to your Half-Life root directory (C:SierraHalf-Life by default). Don't copy each file into your valve folder!
Its out of the question that my singleplayer mod can screw up your entire HL installation, if installed correctly. So im pretty sure this is not caused by my mod.
Perhaps i should make somekind of autoinstaller or a selfextracting exe utility, to ensure my mod is installed correctly.
Also, there will be many fixes in the upcoming update. I found out why the houndeyes were getting stuck in the floor. Their boundarybox was the problem.
To call the elevator, you must use the lever in the security room (security override). After pulling the lever, the button that calles the elevator will be active. Try that part again.
Check out my maps for an example map.
Thanks Exos.
The upcoming update will fix a lot of known bugs. Its gonna take a while.
How did you get over that wall in the screenshot?
What i really don't understand is that you say the grunts don't come around the corner as soon as you fire the mounted gun. Because they do for me! Same goes with the Houndeyes being frozen. Works fine for me too. I don't really know how to fix that.
Anywhoo, ill try to fix as many things i possibly can in an upcoming update.
Its surprises me that more people seem to have problems with the Houndeyes... Maybe the trigger condition and trigger target are buggy or something.
Be sure to replay this mod when the update is released!
Ill try to fix them in the upcoming update.
- Run this mod under vanilla Half-Life, not Steam
- Be sure to have vanilla Half-Life 1.1.1.0 running.
Ill place the houndeyes higher above the ground in the next update. Maybe that fixes it.http://www.themightyatom.nl/projects/uplink_ext/houndeyes.wmv
Yeah, im aware of that... Ill fix that soon.
"- the messages say "DEMOTXT" all the time ^^ ?"
Hmmm, are you sure are using my titles.txt file and that is is placed in the uplink_ext folder? Im pretty sure you have, since its in the zip... It looks like it works for everyone else though...
I could have made the garg scene longer, but i came very close to the max entities a map can have...
Hunter said he had some problems with the houndeyes in the hallway to the destroyed lab... The houdneyes are supposed to follow their scripted sequences as soon as the houndeyes spots the player (trigger condition: see player, mad at player).
Did that work well for you?
Never had problems with the houndnyes though. Must be temporary... Don't know.
I know about the shovel, but you know that the HL engine always screwes up brushes that are placed like that.
Ill place some more weapons to kill the garg with in an upcoming update.
You got some nice scripted sequences there. But the walls, floors and ceillings are a bit bland. Add some trims, more grating, and some height differences. I like your airducts though.
You have:
1. A leak.
or:
2. No light source (point/texture)
Get rid of the brightness please. It makes your map so much better.
I don't really like the building though, add some trims, or support stuts.
Thanks anyway, Exos.
Maybe ill expand this map...
Mmmaaaybe...
What happends when you try to load the map again? Is it still bugged?
Masta Killa, you played the map too, did it work fine for you? If it did, you're doing something wrong i geuss, Kampy. Note that this maps has to be played in HL, not CS. Just to be sure.
Edit: Holy Sh... 33 downloads allready. Nice.
We'll test this... later this week.
Needs testing...
Also, you used a brick texture (the grey one) as a floor textures. Have you ever seen a wall texture used as a floor texture? My advice to you is: choose the correct textures for walls, floors, ceilings and what not.
I have even seen maps with the red firedoor texture used as a floor texture. Wrong wrong wrong.
The couch however was bit... boring. But the bridge was awesome!
You might be able to use a trigger_teleport to teleport a pidgeon back onto the launchpad, so that when you miss a pidgeon, it automatically returns to the launchpad.
Ive just checked and the trigger_teleport has the ability to teleport func_pushables. Maybe you can do something cool with that?
Other than that: PWN!