Commented 19 years ago2005-09-30 12:11:12 UTC
in vault item: Half-Life: DestinyComment #9269
You don't need cs to plant it. Just press use at the switch, which opens the cover, when you get the command. Theres an invisible func_button there which plants the bom. when the bomb is planted, the other security door should open and you should hear some beeps and a bomb plant sound.
You DO NOT need cs or any other mod for this map to work, I just made the paths in the .zip wrong!
Commented 19 years ago2005-09-12 09:18:00 UTC
in vault item: barrel_o_gruntsComment #8965
I won't review, just tell you, what you should keep in mind before going on.
1. Architecture. Try making the areas more realistic. Those corridors were very blocky and those soda machines were too big. Always imagine, how the areas would look in real life and try your best to make it that way. Have a look at the clipping tutorial, that shoulg get you started on the right foot.
2 Texturing. Good texturing is when random textures fit together. You must combine texturing with architecture to make a nice looking map. If you used the lab taxtures in one area, then you shouldn't use silo and babtech textures in another area, just behind a door. That doesn't look logical. Try combining textures that would look logically. Imagine yourself in the map and think, what you would want to see there.
3. Ambient sounds. Ambience is one of the most important things, for atmosphere. The player must feel like he's really in your map. Choose ambient sounds carefully, select their volume, use env_sounds to make the player "feel" the atmosphere of the map.
4. Lighting. Another important part of atmosphere. Lighting must fit the theme. Don't make it too dark in DM or CS maps, cause that makes it harder to play. Use different colours of lights, combine it with texturing and your map will look like you want it to look like..
5. Layout/Gameplay. Layout is most important in deathmatch maps, although it's also important in singleplayer. In deathmatch - you must make the map with multiple paths to the goal and other main areas. In singleplayer you must make the layout easy enough for the player to orientate in, but not too simple to become boring. As for gameplay - it's mostly in weapon placement in deathmatch maps and depends much on layout. In singleplayer - you must combine the weapon placement with monster placement. You don't want the player to be stuck with a few bullets fighting against an army.. (like in your map) ;P Gameplay must be challenging, but not too hard. It the gameplay is too hard, the player will usually turn some cheats on and that will ruin his impressions on your map.
8. Idea. Two words for this: Be original!! If we're talkin bout CS maps then not much ppl like de_dustathon992,3k or cs_italy26carnage. Don't remake maps. That's lame, imo. Always try thinking of something new, original and acceptable for the player.
Good luck with mapping. Oh and btw - i rated your map 3 stars, coz it's a 1st try after all..
This comment was made on an article that has been deleted.
Commented 19 years ago2005-09-08 12:01:42 UTC
in vault item: Fight Yard - 3 BuildingsComment #8932
My review: ************ + Texturing. It was ok, although the textures on the building near the T spawn were way too small... + Layout. Ok for a fy_ map. + Idea. If you would work more on this - you'd have a pretty cool map. *************** +/- Architecture. Nothin special, really. The trucks were ok. Just that I didn't like the streets... They're all surrounded by a brick wall, with no exit. That sucks. +/- Gameplay. It would be a lil boring. +/- Ambient sounds. Could use some atmosphere sounds (wind, etc.) ******************** - Lighting. Dull and boring. ************************ Well in total - I liked the map. The r_speeds weren't SO big. ~1100 wpoly was the biggest number I saw. I'd say - turn this map into something bigger! Work with the layout, use hint brushes and null textures if necessary to decrease r_speeds and you'll have yourself a great map!
Commented 19 years ago2005-09-06 09:36:01 UTC
in vault item: Mortar LabsComment #8899
My review: ************** + Texturing. Nice and simple. I liked it. + Ambient sounds! You added some! Nice!! + Architecture.. Simple, but not too blocky. + Gameplay. It should play nice. I also loved the air bombings on the tower.. ****************************** +/- Layout. It was ok, just a lil small. **************************** In total - this is quite an interesting map. The stairs in the labs are a lil unrealistic, and the windows of the truck could have been transparent.. Nice work tho!
Commented 19 years ago2005-09-06 09:17:49 UTC
in vault item: dm_creteComment #8898
And yet another feast for the eye by Rimrook.... Review: **************** + Architecture.. That's what made the map look good with only 1 texture everywhere. + Lighting. Gold. You actually managed to make a map with one texture look good with great lighting.. + Layout. It was ok. Lots of spots to jump on, hide in.. + Gameplay. Great. Great wpn placement. I really enjoyed jumping on those pillars, and other stuff... great. ******************** - Ambient sounds. Such a great map could have used some... : *********************** In total - this map really shows, how good you are at mapping. I mean c'mon! The damn map had one texture all over and looked great!!
Commented 19 years ago2005-09-02 09:02:18 UTC
in vault item: TowersMK2Comment #8819
My review: ******** + Architecture. Very good. That tower looked great. I also liked the bunkers. Could have used more detail tho. + Layout. It was ok. 2 bunkers, a tower which is great to snipe on. ****************** +/- Gameplay. It would be ok, but the wpn placement was a lil wrong. There was ammo everywhere, but not enough wpns. +/- Lighting. A lil boring.. : ************************** - Texturing. The textures were either too repeating or too small in some places. I suggest re-texturing the bunker and the tower with different textures. - Ambience. No ambient sounds.. The map could have used some... *************************** In total - not bad. I assume this is unfinished if you put it in the unfinished vault. I'd say this is a good DM map - just needs a lil more work...
Commented 19 years ago2005-09-02 05:55:34 UTC
in vault item: kat_shottyComment #8816
My review: *********** + Gameplay. I think that this would play great. + Layout. It's a lil big for a shotty map, but since there are no big openings, it's great. ************* +/- Texturing. The textures are a bit repeating... I gave +/- just because there was some graffiti on the walls. +/- Architecture. No detail, except those error signs (?). Although detail isn't very needed for such maps. **************** - Lighting. It's just plain BORING. The same lights all over the map. Needs work here. ************************ In total - the gameplay would be great. And because this is a shotty map, detail, or some special architecture isn't needed too much. (this doesn't mean that you shouldn't add some tho.). Good work!
Commented 19 years ago2005-09-01 10:12:33 UTC
in vault item: TrainComment #8811
Well if this is 30% done then it's quite ok. You should work on the texturing al lil more. Stretch the textures in large areas, try making your textures fit together. The architecture wasnt bad, you could try adding some ambience too..
Commented 19 years ago2005-08-31 03:16:44 UTC
in vault item: cs_destructionComment #8793
My review: ************** + Lighting. I liked the greenish theme. *************************** +/- Architecture. some objects were good, but the map was a lil blocky. +/- Texturing. It was alright, but the outside of the houses looked terrible. ******************************* - Layout. The hostages are too far from each other, that makes the map T friendly. I didn't like those streets, blocked by wooden fences. VERY unrealistic.. - Gameplay. It's bad because of the layout. - Ambient sounds. Add some. ******************************** Well in total - this map isn't a masterpiece, but it's ok. You should work more on gameplay and realism, and you'll have a great map.
My review: ************** + Architecture. Nice cliffs, pretty good. + Weapon placement. It was good, enough ammo for the wpns. + Very simple, I liked it. + Gameplay. Because of the layout - it would be cool. You could puch players off the cliff wit the gauss gun. ****************************** +/- Lighting. Bright enough but retty boring. ******************************** - Ambient sounds. Add some. - The map is too open in some areas and empty too.. ********************************* In total - I liked it! It would play ok - i liked it. Oh and one more thing: The name is too long. I retried 3 times until I got it right..
Commented 19 years ago2005-08-27 05:32:59 UTC
in vault item: TensionComment #8712
My review: ************* + Architecture. That was awesome! Great work on that! + Texturing. everything looks clean, the textures fit together. + Layout. Good wpn placement, lots of approaches to the main targets. + Gameplay. Great. Tons of different monsters, puzzles. + Lighting. Looks clear, not too dull. ************************ - Ambience. Could have used more ambient sounds outside... ************************** In total - this is a superb map! 5 stars.
Commented 19 years ago2005-08-27 03:16:42 UTC
in vault item: cs_tube_assaultComment #8709
Link finally fixed, thanks to Jaardsi! Kasperg: I like creating realistic scenarios... Vassy: No people killed in this map.. Read the full story in the .zip...
Commented 19 years ago2005-08-24 12:31:40 UTC
in vault item: Lab17: SlimeLabComment #8690
My review: ********* + Architecture. Looks great. + Texturing. Looks great too. + Gameplay. Good wpn placement and a couple a' secret places. + Layout. Looks alot like labs17_storage.. *************************** +/- Ambience. Some sounds, but you could have added more.. ****************************** It's a nice map - looks alot like labs17_storage, but still it's ok.
Commented 19 years ago2005-08-24 12:20:41 UTC
in vault item: Lab17: StorageComment #8687
Review: ************** + Architecture. It looks great. Even those stacks of crates didn't look too boring. + Texturing. The textures don't repeat too much and make the map look even better. + Ambience. Sirens, alarms, falling noises... Great job with that. + Layout. (no comment) ********************** +/- Gameplay. That central crate-stack area looks like fun, but the other areas just dont't look too good for deathmatch. ****************************** In total - this is a great map. The glass is still too damn strong, butthe whole map itself looks truly great.
Commented 19 years ago2005-08-24 12:10:30 UTC
in vault item: LavaLab: EruptComment #8684
It's the same lavalab without the outoor area... I don't have anything new to say... Just read the lavalab review. And one more thing for both lavalab and lavalab_erupt. MAKE THE DARN GLASS WEAKER!! I shot like 3 crossbow mags into the dam thing until it broke!! >:|
Commented 19 years ago2005-08-24 12:03:07 UTC
in vault item: LavaLabComment #8683
W00t! Mapvault spam!! Review: ********* + Layout. Lots of interesting places to go, those glass catwalks - all cool. + Gameplay. Good wpn placement, some secret areas with wpns. + Ambient sounds. + Texturing. Nothing special here, just that it looked ok. ********************** +/- Architecture. Looked good in some areas, but you used too much repeating prefabs and the cliffs were rather blocky. ************************* It's a good HLDM map, all it needs is a lil more work with architecture...
Commented 19 years ago2005-08-22 05:02:33 UTC
in vault item: PalaceComment #8640
That's a spicy meatball you have here... My review: ************************************** + Architecture. Looks great. + Texturing. Custom textures. They look very cool. + Ambience. Gives you the right feeling while playing it. + Layout. Interesting, with some secret places. + Gameplay. I really see this as a good DM map. *************************************** - No HEV suit when you start - Could use more weapons ************************************** In total - this is an awesome map! 5 thumbs up!
Commented 19 years ago2005-08-11 12:53:44 UTC
in vault item: xdm_destroyComment #8563
Well It worked on hl, and MuzzleFlash - I now understand that HLDM is a fnacy name for half-life multiplayer My review: *************************** + Architecture. Some places looked very nice. + Layout.. Pretty interesting... -/+ Gameplay. Not the prefect setup, but it can be playable - Ambient sound. Apart from the teleporter sound - no ambience in the map! - Texturing. I didn't understand, where this map is. Textures differ with every room and just don't add up to me... ************************* Well in total - I'ts a good map, needs some work, but it's ok. Good work
You DO NOT need cs or any other mod for this map to work, I just made the paths in the .zip wrong!
1. Architecture. Try making the areas more realistic. Those corridors were very blocky and those soda machines were too big. Always imagine, how the areas would look in real life and try your best to make it that way. Have a look at the clipping tutorial, that shoulg get you started on the right foot.
2 Texturing. Good texturing is when random textures fit together. You must combine texturing with architecture to make a nice looking map. If you used the lab taxtures in one area, then you shouldn't use silo and babtech textures in another area, just behind a door. That doesn't look logical. Try combining textures that would look logically. Imagine yourself in the map and think, what you would want to see there.
3. Ambient sounds. Ambience is one of the most important things, for atmosphere. The player must feel like he's really in your map. Choose ambient sounds carefully, select their volume, use env_sounds to make the player "feel" the atmosphere of the map.
4. Lighting. Another important part of atmosphere. Lighting must fit the theme. Don't make it too dark in DM or CS maps, cause that makes it harder to play. Use different colours of lights, combine it with texturing and your map will look like you want it to look like..
5. Layout/Gameplay. Layout is most important in deathmatch maps, although it's also important in singleplayer. In deathmatch - you must make the map with multiple paths to the goal and other main areas. In singleplayer you must make the layout easy enough for the player to orientate in, but not too simple to become boring.
As for gameplay - it's mostly in weapon placement in deathmatch maps and depends much on layout. In singleplayer - you must combine the weapon placement with monster placement. You don't want the player to be stuck with a few bullets fighting against an army.. (like in your map) ;P Gameplay must be challenging, but not too hard. It the gameplay is too hard, the player will usually turn some cheats on and that will ruin his impressions on your map.
8. Idea. Two words for this: Be original!!
If we're talkin bout CS maps then not much ppl like de_dustathon992,3k or cs_italy26carnage. Don't remake maps. That's lame, imo. Always try thinking of something new, original and acceptable for the player.
Good luck with mapping.
Oh and btw - i rated your map 3 stars, coz it's a 1st try after all..
************
+ Texturing. It was ok, although the textures on the building near the T spawn were way too small...
+ Layout. Ok for a fy_ map.
+ Idea. If you would work more on this - you'd have a pretty cool map.
***************
+/- Architecture. Nothin special, really. The trucks were ok. Just that I didn't like the streets... They're all surrounded by a brick wall, with no exit. That sucks.
+/- Gameplay. It would be a lil boring.
+/- Ambient sounds. Could use some atmosphere sounds (wind, etc.)
********************
- Lighting. Dull and boring.
************************
Well in total - I liked the map. The r_speeds weren't SO big. ~1100 wpoly was the biggest number I saw. I'd say - turn this map into something bigger! Work with the layout, use hint brushes and null textures if necessary to decrease r_speeds and you'll have yourself a great map!
**************
+ Texturing. Nice and simple. I liked it.
+ Ambient sounds! You added some! Nice!!
+ Architecture.. Simple, but not too blocky.
+ Gameplay. It should play nice. I also loved the air bombings on the tower..
******************************
+/- Layout. It was ok, just a lil small.
****************************
In total - this is quite an interesting map. The stairs in the labs are a lil unrealistic, and the windows of the truck could have been transparent..
Nice work tho!
Review:
****************
+ Architecture.. That's what made the map look good with only 1 texture everywhere.
+ Lighting. Gold. You actually managed to make a map with one texture look good with great lighting..
+ Layout. It was ok. Lots of spots to jump on, hide in..
+ Gameplay. Great. Great wpn placement. I really enjoyed jumping on those pillars, and other stuff... great.
********************
- Ambient sounds. Such a great map could have used some... :
***********************
In total - this map really shows, how good you are at mapping. I mean c'mon! The damn map had one texture all over and looked great!!
********
+ Architecture. Very good. That tower looked great. I also liked the bunkers. Could have used more detail tho.
+ Layout. It was ok. 2 bunkers, a tower which is great to snipe on.
******************
+/- Gameplay. It would be ok, but the wpn placement was a lil wrong. There was ammo everywhere, but not enough wpns.
+/- Lighting. A lil boring.. :
**************************
- Texturing. The textures were either too repeating or too small in some places. I suggest re-texturing the bunker and the tower with different textures.
- Ambience. No ambient sounds.. The map could have used some...
***************************
In total - not bad. I assume this is unfinished if you put it in the unfinished vault. I'd say this is a good DM map - just needs a lil more work...
***********
+ Gameplay. I think that this would play great.
+ Layout. It's a lil big for a shotty map, but since there are no big openings, it's great.
*************
+/- Texturing. The textures are a bit repeating... I gave +/- just because there was some graffiti on the walls.
+/- Architecture. No detail, except those error signs (?). Although detail isn't very needed for such maps.
****************
- Lighting. It's just plain BORING. The same lights all over the map. Needs work here.
************************
In total - the gameplay would be great. And because this is a shotty map, detail, or some special architecture isn't needed too much. (this doesn't mean that you shouldn't add some tho.). Good work!
**************
+ Lighting. I liked the greenish theme.
***************************
+/- Architecture. some objects were good, but the map was a lil blocky.
+/- Texturing. It was alright, but the outside of the houses looked terrible.
*******************************
- Layout. The hostages are too far from each other, that makes the map T friendly. I didn't like those streets, blocked by wooden fences. VERY unrealistic..
- Gameplay. It's bad because of the layout.
- Ambient sounds. Add some.
********************************
Well in total - this map isn't a masterpiece, but it's ok. You should work more on gameplay and realism, and you'll have a great map.
**************
+ Architecture. Nice cliffs, pretty good.
+ Weapon placement. It was good, enough ammo for the wpns.
+ Very simple, I liked it.
+ Gameplay. Because of the layout - it would be cool. You could puch players off the cliff wit the gauss gun.
******************************
+/- Lighting. Bright enough but retty boring.
********************************
- Ambient sounds. Add some.
- The map is too open in some areas and empty too..
*********************************
In total - I liked it! It would play ok - i liked it. Oh and one more thing: The name is too long. I retried 3 times until I got it right..
*************
+ Architecture. That was awesome! Great work on that!
+ Texturing. everything looks clean, the textures fit together.
+ Layout. Good wpn placement, lots of approaches to the main targets.
+ Gameplay. Great. Tons of different monsters, puzzles.
+ Lighting. Looks clear, not too dull.
************************
- Ambience. Could have used more ambient sounds outside...
**************************
In total - this is a superb map! 5 stars.
Kasperg: I like creating realistic scenarios...
Vassy: No people killed in this map.. Read the full story in the .zip...
*********
+ Architecture. Looks great.
+ Texturing. Looks great too.
+ Gameplay. Good wpn placement and a couple a' secret places.
+ Layout. Looks alot like labs17_storage..
***************************
+/- Ambience. Some sounds, but you could have added more..
******************************
It's a nice map - looks alot like labs17_storage, but still it's ok.
**************
+ Architecture. It looks great. Even those stacks of crates didn't look too boring.
+ Texturing. The textures don't repeat too much and make the map look even better.
+ Ambience. Sirens, alarms, falling noises... Great job with that.
+ Layout. (no comment)
**********************
+/- Gameplay. That central crate-stack area looks like fun, but the other areas just dont't look too good for deathmatch.
******************************
In total - this is a great map. The glass is still too damn strong, butthe whole map itself looks truly great.
Review:
*********
+ Layout. Lots of interesting places to go, those glass catwalks - all cool.
+ Gameplay. Good wpn placement, some secret areas with wpns.
+ Ambient sounds.
+ Texturing. Nothing special here, just that it looked ok.
**********************
+/- Architecture. Looked good in some areas, but you used too much repeating prefabs and the cliffs were rather blocky.
*************************
It's a good HLDM map, all it needs is a lil more work with architecture...
38_98: I understand... I can do some voice acting if you really need some.. :
**************************************
+ Architecture. Looks great.
+ Texturing. Custom textures. They look very cool.
+ Ambience. Gives you the right feeling while playing it.
+ Layout. Interesting, with some secret places.
+ Gameplay. I really see this as a good DM map.
***************************************
- No HEV suit when you start
- Could use more weapons
**************************************
In total - this is an awesome map! 5 thumbs up!
And the debris in the area with the alien controllers was great too..
My review:
***************************
+ Architecture. Some places looked very nice.
+ Layout.. Pretty interesting...
-/+ Gameplay. Not the prefect setup, but it can be playable
- Ambient sound. Apart from the teleporter sound - no ambience in the map!
- Texturing. I didn't understand, where this map is. Textures differ with every room and just don't add up to me...
*************************
Well in total - I'ts a good map, needs some work, but it's ok. Good work