Comments

Commented 20 years ago2004-10-03 08:21:07 UTC in vault item: Nightmare: A horror map Comment #4228
texturing was... nice. loved that part where you gave an illusion of the hall getting longer as you waled down it. for the less knowlegable, you should write a tut onthat. 4 stars.
Commented 20 years ago2004-10-02 07:07:08 UTC in vault item: GTI Blue-OX Energy Drink Comment #4201
screenshot... map... knife.. why...
Commented 20 years ago2004-10-01 14:57:32 UTC in vault item: GTI Blue-OX Energy Drink Comment #4187
that was a self rate wasnt it?
rating the map high wont make people like it any more than they already do. the rating system is for YOU to see what people think of your map. if you have to rate your map yourself, then its probably too crap to get anything above 1.
/ratingrant
Commented 20 years ago2004-09-30 15:41:13 UTC in vault item: aim_aztec_bunkers Comment #4175
fully fledged = completely finished/something to that effect.

pimp = advertise (bit like spam)
Commented 20 years ago2004-09-28 15:52:13 UTC in vault item: aim_aztec_bunkers Comment #4146
well ive used the word "suck" enough times today so i'll let someone else say it...
Commented 20 years ago2004-09-28 13:12:07 UTC in vault item: aim_aztec_bunkers Comment #4143
make an aim map? i would advise against that.
Commented 20 years ago2004-09-26 14:44:11 UTC in vault item: fy_simpsons_street Comment #4104
...your judging one of the crappest map types ever to be concieved (fy) just because it has some cartoonish textures!?
Commented 20 years ago2004-09-26 14:16:12 UTC in vault item: fy_simpsons_street Comment #4102
all it is is a street with some brushes in the middle.
Commented 20 years ago2004-09-26 14:09:48 UTC in vault item: Paper Thin Brushes Comment #4101
you HOLLOWED!?

stupidstick to the face
Commented 20 years ago2004-09-26 13:00:47 UTC in vault item: fy_simpsons_street Comment #4098
dear god...
This comment was made on an article that has been deleted.
Commented 20 years ago2004-09-24 11:17:29 UTC in vault item: ?????? Comment #4068
looking at the really far away bit sort of... twists your eyes...
Commented 20 years ago2004-09-24 11:17:00 UTC in vault item: ?????? Comment #4067
the screenie... my eyes burn.
Commented 20 years ago2004-09-24 11:11:31 UTC in vault item: de_azy Comment #4066
look what i found in the readme:

Warning: === LEAK in hull 0 ===
Entity infodecal @ ( 217, 512,-370)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Commented 20 years ago2004-09-22 14:08:00 UTC in vault item: fy_fishtank Comment #4032
why cant you just upload it to the link given rather than posting your own!?
Commented 20 years ago2004-09-20 14:33:47 UTC in vault item: Train stops & jumps (Underground) Comment #3999
you probably ticked the "teleport" flag. sorry i cant download right now, but im trying to scrounge up every last byte of HD space i have left.
Commented 20 years ago2004-09-17 14:55:42 UTC in vault item: Amaze Comment #3971
no gauss jumping isnt a problem, its just lame and annoying.
Commented 20 years ago2004-09-16 15:15:46 UTC in vault item: DSR_SKETCHIN Comment #3954
if your releasing a map pack, put all the maps in 1 zip. if you need more space get a free webhost to host it at.
www.clickherefree.com should do. please, dont spam the MV with lots of maps.
Commented 20 years ago2004-09-15 11:08:13 UTC in vault item: de_citybridge Comment #3943
is the map even yours?
Commented 20 years ago2004-09-15 11:07:38 UTC in vault item: de_citybridge Comment #3942
or how about including the zip instead of telling us to download it from another site in the description?
Commented 20 years ago2004-09-12 12:02:22 UTC in vault item: De_-=BP=-_closecombat Comment #3909
no, no, no, no NO! its not a "klan!" its a "clan"!!!! Clan! C! not k!
Commented 20 years ago2004-09-12 05:48:37 UTC in vault item: Lost Valve intro Comment #3907
the console is used for more than cheating, chow...
Commented 20 years ago2004-09-09 11:03:40 UTC in vault item: Action Flat Comment #3863
really? ythink?
Commented 20 years ago2004-09-07 11:10:14 UTC in vault item: Action Flat Comment #3840
yeah, just press f5 igame to take a screenie. then open it and save as a jpg. now your ready to upload!
Commented 20 years ago2004-08-29 10:03:34 UTC in vault item: Control_Room Comment #3679
it was stadium3.
Commented 20 years ago2004-08-28 08:59:24 UTC in vault item: dm_terrain Comment #3666
it isnt actually too bad a hldm map. we had a round of it about 5 mins ago, lots of fun (cept for that egon-humping maniac jaardsi... grr)
Commented 20 years ago2004-08-28 08:41:05 UTC in vault item: dm_terrain Comment #3664
not skyboxed or fullbright. this was alot of fun to play hldm with. it had some terrible moments of clipping, and some areas which could be worked on, but weapon placement was nice, and putting aside the clipping the landscape was quite nice. i would recommend something between you and the sky brush though. i give it 3/5. go work on the terrain some more, and itll probably get up to a 4.
Commented 20 years ago2004-08-25 12:43:17 UTC in vault item: Gravity Test Comment #3581
theres a lot of confusion over trigger_gravities. glad someone straihtened it out. just make the brush like a trigger_once, when someone walks through it, the gravity changes, and stays changed till the play hits another.
Commented 20 years ago2004-08-24 13:48:34 UTC in vault item: Lab Comment #3569
ripped from his entry? did you ask permission?
Commented 20 years ago2004-08-24 13:39:08 UTC in vault item: de_live4ev3r Comment #3568
not the actual name, just the 1337 speak makes me cringe.
Commented 20 years ago2004-08-23 17:08:48 UTC in vault item: Strobe Light Loop with Stop Comment #3543
put these in the example maps.
Commented 20 years ago2004-08-23 14:00:16 UTC in vault item: de_live4ev3r Comment #3532
hate the name. :D
Commented 20 years ago2004-08-11 17:12:48 UTC in vault item: DM_X Comment #3286
why should he aim higher? cs deathmatch is as low as it gets. it doesnt matter what sort of map it is, detail makes it look much better. half life was a fast paced fps, why did it need detail? because it wouldve looked stupid without it. same for cs, dod, sc, opfor, bshift and any other mod.
Commented 20 years ago2004-08-11 16:16:55 UTC in vault item: My Room Comment #3285
rats maps suck.
Commented 20 years ago2004-07-31 17:53:06 UTC in vault item: de_whiteboy Comment #3099
it may be almost finished but it still should be in the unfinished vault.
Commented 20 years ago2004-07-30 17:14:43 UTC in vault item: knife_chess2 Comment #3073
nerds? you play (and map for) cs and you call other people nerds!?
Commented 20 years ago2004-07-30 16:58:40 UTC in vault item: LoD_mp5_maze Comment #3072
small maze.
Commented 20 years ago2004-07-30 16:51:05 UTC in vault item: Space Ship Mini Comment #3071
thats because they were listed under "tutorials."
Commented 20 years ago2004-07-29 09:34:48 UTC in vault item: Reflections 1 Comment #3038
we know.
Commented 20 years ago2004-07-29 09:33:43 UTC in vault item: LoD_mp5_maze Comment #3037
and those are point based lights.
Commented 20 years ago2004-07-28 17:32:34 UTC in vault item: Space Ship Mini Comment #3022
and why is it in the example maps? what does it show an exaample of?
This comment was made on an article that has been deleted.
Commented 20 years ago2004-07-28 10:51:36 UTC in vault item: Freeman Lives Comment #3006
dont underestimate other peoples ability to read tutorials, underestimate your own.
Commented 20 years ago2004-07-28 10:51:02 UTC in vault item: Freeman Lives Comment #3005
floater, thats what we here at twhl like to call SPAM.
Commented 20 years ago2004-07-26 18:09:32 UTC in vault item: de_smalltown Comment #2916
looks nice. unfortunately i uninstalled cs and swore an oath never to tuch the mega ultra ubercrapness of it again.
Commented 20 years ago2004-07-26 08:44:35 UTC in vault item: cs_laferme (the farm) Comment #2898
not worldcraft. its now called hammer. hopefully that was just a typo and you are using hammer 3.4 or 3.5beta
Commented 20 years ago2004-07-24 20:07:51 UTC in vault item: Starshiptroopers Comment #2849
did you vote this yourself? because nobody except you cares what the ratings say.
Commented 20 years ago2004-07-24 19:57:29 UTC in vault item: Starshiptroopers Comment #2848
if its a svencoop map please say in the description. from what i see it looks ok but could do with some work. as the sc map making guide says, "dont rely on a gimmick for your map. make sure players are constantly moving.". from what i see you have to sit there and shoot all the aliens coming towards you. btw, are those alien models yours? cos if not you should credit the person.
Commented 20 years ago2004-07-21 10:18:42 UTC in vault item: Prison Comment #2817
the null texture is completely uncessery.
Commented 20 years ago2004-07-16 15:19:10 UTC in vault item: Hostile Takeover Comment #2741
why the hell has this been voted down from the last version?