Commented 18 years ago2006-10-02 23:42:44 UTC
in vault item: fun_hkkcrComment #13075
Man, crazylf2 I really suggest you to don't read these unconstructive and stupid spams. For Exos... You really need to be more modest with who those don't have the same mapping capability or is a begginer. You must see the bad parts of the map but you must see the good type of the map too, and me and 3moGirl knows that this map have it. If you don't like it, post some constructive feedbacks, like the "river problems need repairs" etc. You just put the mapper down with your spams.
Commented 18 years ago2006-10-02 00:21:18 UTC
in vault item: The_ChallengeComment #13062
I've played this one time trough normal Half-Life, other time trough SvenCoop with my friend. We have a lot of fun with this map. The archtecture are very detailed and well realized. The tasks diversion and themes are an advantage for an good gameplay and fun. I loved that ship and maze tasks. But we could have more fun with the following things: +Ammo and health at the tasks. -Exessive and unecessary monstermakers. I think that are coming more great SvenCoop and single-player maps from you. Right??. Great Job :).
Commented 18 years ago2006-09-30 22:57:48 UTC
in vault item: GosuComment #13056
Great Work. I love lab/xen map themes. That xen space was amazing and the MedKit too. I only didn't like that rotating cylinder at the hazardous machinery room. 5 stars.
Commented 18 years ago2006-08-15 17:31:11 UTC
in vault item: Invasion 105 2.0Comment #12850
download Spirit Of Half-Life 1.2 (i have used to make this map), then create a monster_barney entity, go to it's properties and change the option "Reaction to Player" to "Enemy" Spirit of Half-Life Link - http://spirit.valve-erc.com/.
Commented 18 years ago2006-08-15 15:41:59 UTC
in vault item: Invasion 105 2.0Comment #12848
@srry if i return the grunts to be the combine, they will not attack you at the first street, i don't know the problem with that grunts and i think the barney animations are better than the grunts, the grunt head position is too up, with the barney it's fixed, they look at you when they (Barney)attack, the barneys animation remeber more Civil Protection than the grunts animation and the new skin that i put on the combine model (hl2 beta looking), its remember more hl2. I think the barney based combine is better than the grunts because its have an better animation and body position than the grunts and its AI don't have a problem with the combine model unlike the grunts do you understand??? - Sorry for the very bad english.
Commented 18 years ago2006-08-15 15:21:47 UTC
in vault item: Invasion 105 2.0Comment #12847
thanks, rowleybob, sorry for the bumping. And Srry - the new invasion105 maps will be invasion106. and in invasion106 you will not enter on the citadel, i have another plan for it...
Commented 18 years ago2006-06-10 00:15:38 UTC
in vault item: Fire ArenaComment #12181
hey leo ladeira you are a brazilian like me and S3rius (i dont are whiting in portugues because the TWHL admin delete the non-english spam)Check my maps.
Commented 18 years ago2006-06-08 12:57:51 UTC
in vault item: cs_palmComment #12147
it's easy to say bad about another maps when it is not made by you you must see your maps before saying bad about another map like that comment you posted in undertime - SORRY - I give 4 stars to this map. and reenable the ratings i will not disturb you more.
For Exos... You really need to be more modest with who those don't have the same mapping capability or is a begginer. You must see the bad parts of the map but you must see the good type of the map too, and me and 3moGirl knows that this map have it. If you don't like it, post some constructive feedbacks, like the "river problems need repairs" etc. You just put the mapper down with your spams.
- I saw your other maps, and It seens that you like to make subways and train maps.
- Your maps have a nice layout and estrategicaly well done.
- The train is very shitty. the walls are floating and you should fix that.
- At the tunnel end you can see outside the world.
- The subways stairs are floating.
- You must reduce to near 32 points from ground the seats at pillars.
- Add more junk at your maps, like phones, coke machines etc...
But It still a good map. Keep mapping! I see an beautiful future for your maps. :).+Ammo and health at the tasks.
-Exessive and unecessary monstermakers.
I think that are coming more great SvenCoop and single-player maps from you. Right??. Great Job :).
Spirit of Half-Life Link - http://spirit.valve-erc.com/.
if i return the grunts to be the combine, they will not attack you at the first street, i don't know the problem with that grunts and i think the barney animations are better than the grunts, the grunt head position is too up, with the barney it's fixed, they look at you when they (Barney)attack, the barneys animation remeber more Civil Protection than the grunts animation and the new skin that i put on the combine model (hl2 beta looking), its remember more hl2. I think the barney based combine is better than the grunts because its have an better animation and body position than the grunts and its AI don't have a problem with the combine model unlike the grunts do you understand??? - Sorry for the very bad english.
And Srry - the new invasion105 maps will be invasion106.
and in invasion106 you will not enter on the citadel, i have another plan for it...
<the skill patch>
Install this and the barneys will die more faster
Easy - "15" Health
Medium - "20" Health
Hard - "25" Health
<download links> http://rapidshare.de/files/29407476/agx_invasion105v20_Skill_patch_setup.exe.html - Installer - 1,73 Mb http://rapidshare.de/files/29407577/agx_105skill_patch.rar.html - Archive .Rar - 1,65 Kb And Now wait for Invasion 106...
That bridge are very nice...
you must see your maps before saying bad about another map like that comment you posted in undertime - SORRY - I give 4 stars to this map. and reenable the ratings i will not disturb you more.