Comments

Commented 14 years ago2010-07-26 11:45:40 UTC in journal: #6672 Comment #54281
I like the chick in the first picture. Nice rack.

YOU BETTER BE WORKING ON THOSE APARTMENTS!!!!
Commented 14 years ago2010-07-22 15:01:31 UTC in journal: #6663 Comment #57002
"Soo today while i was jacking ..."

Nice.
Commented 14 years ago2010-07-22 00:31:25 UTC in vault item: aim_burner Comment #6218
design is what effects gameplay. ;)

but i'm sure you meant "looks"
Commented 14 years ago2010-07-21 12:03:59 UTC in vault item: volcano_bunker Comment #8550
there's no server to play it on!

but i'd still like to see the info_player_start lower down so i don't get stuck when testing a map
Commented 14 years ago2010-07-20 14:39:55 UTC in vault item: volcano_bunker Comment #18282
what?

Yeah, It's obvious I'm stuck just move the info_player_start down lower so people DON'T get stuck
Commented 14 years ago2010-07-20 12:31:46 UTC in vault item: volcano_bunker Comment #18278
Dammit, I posted a review on this last night.

-info_player_start is stuck in the roof, I suggest you lower it so people don't have to use noclip.
-ammo and weapons are scarce.
-breaking crates in a deathmatch map is not a good idea.
-off the grid brushes do not look good in-game. (don't carve into another brush unless that brush is a square block cutting into another one.
-lots of stretched textures (although in some unnoticeable places)

/lighting is strong in some areas, but in most of the areas it's way too bright. use texturelights to light up your level more realistically. Fullbright looking maps turn people off most of the time.

+I love how you used the custom textures. (although the healthcharger's face is mirrored wrong align to world to fix it.)
+Pretty well constructed for a first map (beats the hell outta mine!)

If you fix all the stuff I listed it's a 4 star map.

3.2/5

Good job!
Commented 14 years ago2010-07-12 23:26:30 UTC in vault item: Rooms Half-life Comment #18268
I really liked it.

It was kinda a drag not able to go down to the lower levels in zeeba's.

Soup Miner's wasn't that scary to me. :)
Commented 14 years ago2010-07-12 13:12:23 UTC in vault item: Disco Stu's cubicles project entry Comment #18264
Nice! I like it. I found the gun in the... well I won't spoil it.

I like the wire coils. Perhaps you should use the toolbox .mdl file instead of the brush one? Just a suggestion.

Breakable screens in the lobby = happy :)
Commented 14 years ago2010-07-12 13:00:53 UTC in journal: #6636 Comment #54278
"It'll freeze on any shape, pube, even"
Commented 14 years ago2010-07-11 21:32:32 UTC in vault item: Modulate fade Comment #18261
missing nw.wad

don't worry i'll just fake it

modulate may just be the effect i need. I like those pipebomb shaped lights. :)
Commented 14 years ago2010-07-10 11:52:41 UTC in journal: #6643 Comment #63124
I has soda bombs
Commented 14 years ago2010-07-09 13:53:34 UTC in vault item: TWHL Cubicles Comment #20022
GODDAMNIT

PRESS E ON THE PITCH BLACK MAP. THEN BACK UP TO GET THE CROWBAR.
This comment was made on an article that has been deleted.
Commented 14 years ago2010-07-08 11:24:37 UTC in journal: #6643 Comment #63123
so it is something from that game?
Commented 14 years ago2010-07-08 11:09:25 UTC in vault item: DN3D Tribute - Hollywood Comment #18230
I would love to add a downtown area because my Patches count is really low yet.

But a certain program named "wally" isn't cooperating with the Duke Nukem textures I converted.
Commented 14 years ago2010-07-07 19:20:56 UTC in journal: #6643 Comment #63122
your avatar reminds me of zombies ate my neighbors.
Commented 14 years ago2010-07-06 20:22:17 UTC in vault item: Minicompo: Hallway Comment #18228
In my opinion,

The lasers should be blue.
Commented 14 years ago2010-07-06 19:53:01 UTC in journal: #6636 Comment #54277
GODDAMMIT MAN! I GET MY INTERNET TOMMORROW and I need to talk to you over steam :(
Commented 14 years ago2010-07-06 11:48:18 UTC in vault item: Pipes Comment #18226
heh, Reminds me of Descent for some reason.
Commented 14 years ago2010-07-06 10:30:57 UTC in vault item: cs_awesome Comment #18225
nuuuu it neeeds to b finishd
Commented 14 years ago2010-07-05 15:38:45 UTC in vault item: Half-Life: Uplink Extended 1.1 Comment #18224
This needs the extended Diabolical Adrenaline Guitar song in it...

and I happen to have a copy. :)
Commented 14 years ago2010-07-05 15:26:34 UTC in vault item: TWHL - Xmas 2006 Comment #18223
Screenshot reminds me of the alpha test chamber. :)
Commented 14 years ago2010-07-03 13:03:11 UTC in vault item: TWHL Cubicles: TWHL Office Comment #18203
not you. HAHAHAHA!
Commented 14 years ago2010-06-09 06:32:18 UTC in vault item: TWHL Cubicles: Asylum Operation Room Comment #18186
I did, at one time. I just rushed it towards the end.

I'm happy with it anyways. The only thing that is a problem is that the doors on the second floor and third don't display the lock sound.
Commented 14 years ago2010-06-08 15:32:53 UTC in vault item: TWHL Cubicles: Asylum Operation Room Comment #18182
It's a replacement for my old one.

I had to rush because I have other things to do and I'm not going to let this hold me back.
Commented 14 years ago2010-06-04 23:54:43 UTC in vault item: Hollywood Holocaust Comment #18178
That's an ingame screen. And if you don't want to download it, you're an idiot! :)
Commented 14 years ago2010-05-10 18:48:03 UTC in journal: #6544 Comment #34771
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

i was too late... :((((((((((((((((((((
Commented 14 years ago2010-05-10 17:09:59 UTC in vault item: Spring Break Map-Pack Comment #18153
Oh yeah forgot to add, in the sewer map most of the weapons are hidden underwater.
Commented 14 years ago2010-05-05 19:52:51 UTC in journal: #6537 Comment #63114
they didn't remove it because they wanted to support the modders.

so like they could put those models in their mods.
Commented 14 years ago2010-05-04 16:32:56 UTC in journal: #6531 Comment #56915
That video just makes me want to go to their place, smash their fucking heads in, and let them slowly die.

But, we all know that ain't going to happen. Because those pricks probably changed their names on youtube to be safe
Commented 14 years ago2010-04-29 20:38:25 UTC in vault item: Spring Break Map-Pack Comment #18147
The hallways were meant to be black to promote the apocalyptic feeling

You break the crates in the sewer map to get weapons, a shitty idea yeah.

The lab map was a quickie also. It was based off of some really lame TFC map I played once.

The warehouse map was my experiment at Stalkyard. I thought I did a great job on that map. Just remember, if you explore the warehouse, you will be rewarded.
Commented 14 years ago2010-04-27 21:25:42 UTC in vault item: Spring Break Map-Pack Comment #18142
These maps were designed for fast gameplay. Not looks. Gameplay over Graphics they say. But, I did try to make warehouse and biodome interesting. I wanted to take it a step higher with some complicated (easy to you) entity work and vertex manip. But thanks for the feedback.

I do agree that it's retarded that you have to crouch to get on the walkway. I don't know why it makes you do that. Stupid invisible clip-brushes.

Sewers was a shit map that I came up with when I was on the throne so don't expect anything good from that map.
Commented 14 years ago2010-04-26 15:43:18 UTC in vault item: Spring Break Map-Pack Comment #18137
It's alright. I was the same way.

I had DOOM2, But people made stuff specially for DOOM. :(
Commented 14 years ago2010-04-25 19:21:39 UTC in vault item: Facility Comment #18128
Forsete! :)

Overall good first map. +/-

+Excellent brushwork!
/Lighting could use some work. Maybe some scripted_sequences also.
-I hate it when you have to hit a box like 50 times until it breaks.

Extend the map!

Rating: 3.7/5.0
Commented 14 years ago2010-04-11 21:41:53 UTC in journal: #6419 Comment #55686
Did someone eat all the donuts?
Commented 14 years ago2010-04-10 23:07:07 UTC in vault item: Biodome Comment #18095
Expect a new version of this map come soon!
Commented 14 years ago2010-02-25 23:24:37 UTC in vault item: TWHL Cubicles: TWHL Office Comment #17874
yeah, the computer that is mine is playing that song.

oops, i'll wadinclude this time
Commented 14 years ago2010-02-24 21:47:10 UTC in vault item: Func Train Comment #17869
Is that the g-man model from decay?
Commented 14 years ago2010-02-23 08:32:35 UTC in journal: #6404 Comment #41316
I like the layout. I'll try to make something of it. :)
Commented 14 years ago2010-02-16 21:43:31 UTC in journal: #6376 Comment #54265
heh, little houndeye cat. You should look around on the internet for a houndeye costume for your cat. It would look awesome to have a houndeye cat for halloween.
Commented 14 years ago2010-02-16 21:26:48 UTC in vault item: A really boring hallway Comment #17891
heh, Probably going to re-dl this seeming as how I deleted it off of my system.
Commented 14 years ago2010-02-11 16:42:12 UTC in vault item: Riverpool Comment #11460
Nice map.
Commented 14 years ago2010-02-03 21:36:18 UTC in journal: #6373 Comment #56806
I actually think the only reason I liked L4D is because of the nonstop action. I like it when the action never really stops. And the Source engine isn't really outdated at all, I think.
Commented 14 years ago2010-01-28 08:55:56 UTC in vault item: Renegade: Start Of Mini-Mod Comment #17918
Why? did you delete it off of your hard drive or something?

It's a great mod! Has a lot of detail and was very fun to play.
Commented 14 years ago2010-01-27 22:29:23 UTC in journal: #6275 Comment #52034
I think BtJunkie is better.
Commented 14 years ago2010-01-24 03:39:23 UTC in wiki page: Tutorial: Trees Comment #100503
Ah, But there is another way.

There is also the model trees. It was introduced in DoD.
Commented 14 years ago2010-01-24 02:02:46 UTC in wiki page: Tutorial: Modelling for Goldsource with Gmax Comment #100879
I'd like to see a tutorial on MilkShape 3D 1.8.x
This comment was made on an article that has been deleted.
Commented 14 years ago2010-01-14 05:28:35 UTC in wiki page: Tutorial: In the Beginning Part 1 Comment #100512
Great tutorial!

It helped me a lot!
Commented 14 years ago2010-01-14 00:06:15 UTC in vault item: A really boring hallway Comment #17822
I shall tomorrow.

So far I've got a great idea for the main rooms and stuff!