Comments

Commented 9 years ago2014-12-07 00:26:07 UTC in journal: #8479 Comment #48409
Okay then who lives in Spain? :P
Commented 9 years ago2014-12-06 23:17:10 UTC in journal: #8479 Comment #48408
NOW I KNOW WHERE YOU LIVE STU ;PP

Satch: Good for you man I'd love to go there myself ;)
Commented 9 years ago2014-12-05 15:07:11 UTC in journal: #8477 Comment #40483
could it be a clay pigeon mold?
Commented 9 years ago2014-12-04 16:23:02 UTC in journal: #8478 Comment #42390
So say we all.

edit
Dem santa hats doe
Commented 9 years ago2014-12-04 15:02:35 UTC in journal: #8477 Comment #40482
Wait, you can't print pizza or cake?! TAKE IT BACK ;P

Cool idea making molds with this, nice first print!

It would be fun to make custom action figures like you were saying, and then add articulation and paint afterwards.. Would you be able to make weapons and accessories for 4" GI JOE figures, or would those be way too small? On the big side i would probably try to make a helmet/mask, even if you had to do it in stages..

Nice mouse btw, I have the same one in my laptop bag.. And don't think we didn't notice those nasty chew cans: BAD ZEEBA! BAD ZEEBA IS A BAD ZEEBA! =PP
Commented 9 years ago2014-12-03 22:45:34 UTC in journal: #8477 Comment #40481
It's got to be a cool feeling knowing you can make pretty much whatever you want... Please blog/journal about your prints!
Commented 9 years ago2014-12-03 20:01:00 UTC in journal: #8477 Comment #40480
boner inbound that thing looks SMEXY :o
Commented 9 years ago2014-12-03 01:15:27 UTC in journal: #8476 Comment #58472
Hi strong bad. This is Trevor from Hampden Maine and I was wondering if you could teach me how to be as awesome as you. I am a vampire and
Commented 9 years ago2014-12-01 13:56:50 UTC in vault item: rp_exodus Comment #20766
I must say I really like the atmospheric lighting, is that stock HDR or did you use some other trickery?

I won't comment too much since it's alpha and I only played it briefly, but I think your off to a really good start, and wish you luck on your future progress ;)

BTW, I'm missing some textures and models, but this may be because I recently installed GMOD, OR, do i need an addon pack for them to show up maybe?
Commented 9 years ago2014-12-01 13:06:21 UTC in vault item: Rube Goldberg Machine Comment #20765
I just played this again going through some old maps in the vault, what fun! =P

Nice work on the update! The timing seemed very fluid and believable for pretty much everything, and the ending is a smash =P

Great fun, we should do this again some day :P
Commented 9 years ago2014-12-01 12:41:08 UTC in journal: #8474 Comment #52830
The incredible, edible grilla!
Commented 9 years ago2014-12-01 11:12:10 UTC in journal: #8474 Comment #52829
The Whole Grill's Life
Commented 9 years ago2014-11-30 20:54:20 UTC in journal: #8473 Comment #54590
Haha cool! the only detective work i did was search golden rufee in ever place I could.. I thought you'd hidden it in the entity guide fsr =P
Commented 9 years ago2014-11-29 13:16:07 UTC in journal: #8474 Comment #52828
Steam sale, now with kitteh scart :o
Commented 9 years ago2014-11-28 18:36:44 UTC in journal: #1 Comment #33010
wind blows
Commented 9 years ago2014-11-28 17:35:20 UTC in journal: #1 Comment #33009
CENSORED
Commented 9 years ago2014-11-28 17:29:57 UTC in vault item: Four-wheeled Trunk/Cart Example Testing Comment #20763
Cheers mate! =P

I like your brushwork btw, very nice prefabs ya got there pardner ;P
Commented 9 years ago2014-11-28 13:47:42 UTC in journal: #1 Comment #33008
Urby
I'm just a scientist, nobody shoot me.

JeffMOD
He's just a scientist, with a formal study..

Jessie
Send him to Xen to kill that monstrosity!

QUOTED FOR GOLD =PP
Commented 9 years ago2014-11-27 17:34:05 UTC in vault item: Four-wheeled Trunk/Cart Example Testing Comment #20761
^ What Stu said.

Check the y-axis flag, since the door opens along y.
Commented 9 years ago2014-11-27 09:57:47 UTC in journal: #1 Comment #33007
<a wild triple post appeared>

Edit
*1. Penguinboy in a pear tree?
*8. Eight Seventh-monkies-a-milking.
*9. Dimbarks drumming?
Commented 9 years ago2014-11-27 08:58:30 UTC in journal: #8473 Comment #54589
Lo, this hidden cove of wonders you-all you have created =P
Commented 9 years ago2014-11-27 08:44:02 UTC in journal: #1 Comment #33006
TWELVE DAYS OF TWHLXMAS
1. On the first day of TWHLXmas TWHL gave to me: A PERMABAN IN A PEARTREE.
2. On the second day of TWHLXmas TWHL gave to me: TWO DOUBLES POSTS.
3.
4.
5. On the fifth day of TWHLXmas TWHL gave to me: FIVE GOLDEN RUF!
6.
7.
8.
9.
10.
11.
12.
Commented 9 years ago2014-11-27 08:18:41 UTC in journal: #1 Comment #33005
Oh hai thar =P
Commented 9 years ago2014-11-27 00:31:39 UTC in journal: #8473 Comment #54588
Well done Dim, how on earth did you find that?
Commented 9 years ago2014-11-26 17:54:10 UTC in vault item: TJB Haunted Minicompo Comment #20760
thank mr skeltal
Commented 9 years ago2014-11-26 17:50:46 UTC in journal: #8473 Comment #54587
Haha sweeet can we have a hint homie? =)

Rufee: that would be sweet ;P
Commented 9 years ago2014-11-24 15:31:52 UTC in wiki page: func_tracktrain Comment #101139
Hmpf. Anyone know a trick to make func_tracktrain?
Commented 9 years ago2014-11-24 01:12:21 UTC in vault item: seattle_dust Comment #20757
I see your point they are different games. It would still possibly be better than flooding the mapvault with 3 of basically the same map, but no big deal.

I retract my original comment, and again, welcome ;)
This comment was made on an article that has been deleted.
Commented 10 years ago2014-11-22 04:11:37 UTC in vault item: seattle_dust Comment #20755
Welcome to TWHL!

An interesting spin on dust, I really like the colors. May I recommend since these maps are all closely related, why not release them as a mappack instead?

Anyhoo cool map and again, welcome! =)
Commented 10 years ago2014-11-21 08:05:32 UTC in vault item: Reset button every round Comment #20753
I'm in the map now, please let me know how your testing the effect, so I'll do the same. Meantime, a couple of ideas you can try:

1. Use a trigger_changetarget to nullify the button after the first use maybe?
2. use a func_wall_toggle to physically block the use of the button after the first use?
Commented 10 years ago2014-11-19 13:00:10 UTC in vault item: mc2_kachito Comment #20748
Just played this finally! Really, really awesome stuff, especially the scanner thingie! The environment part of the map is also pretty incredible; did you use a terrain generator at all or all by hand?

Anyhoo, great work man, this could have easily taken a prize, extremely creative work sir! =P
Commented 10 years ago2014-11-19 07:35:21 UTC in vault item: Glass Doors Testing Comment #20747
^
Commented 10 years ago2014-11-19 05:08:07 UTC in journal: #8467 Comment #62641
I like my droid Razr M because it fits in the small pocket of my jeans, otherwise I agree you should get the S3. (droid razr m also has a fabulous camera, but I suppose most phones do nowadays)
Commented 10 years ago2014-11-19 01:01:14 UTC in journal: #8469 Comment #61190
Whoa sounds really interested dude, I wish you luck! Take Tet's advice: keep chugging along and all will be ok ;)\

Also all this talk of coding makes me want to learn to code, but I have no idea what language to start with.. I think someone here recommended C#?
Commented 10 years ago2014-11-17 13:01:42 UTC in journal: #8468 Comment #58462
If you have wifi on the train, I would just watch documentaries on youtube, as there are a seemingly unlimited amount! Yesterday I watched specials on submarines for 4-5 hours;P

You can also download youtube specials for offline viewing/listening on your phone. (many documentaries in general are great with audio only)

Tons of great audio books out there too... The Game of Thrones audiobooks alone would occupy you for months :P
Commented 10 years ago2014-11-17 01:09:34 UTC in vault item: Glass Doors Testing Comment #20739
Make them part of the window, i.e. select the CLIP(s) and func_door, Ctrl+t to attach them.

BTW use may want to use NULL instead of CLIP, else you may get a compile error; VHLT33 will allow you to use CLIP brushes as part of entities, ZHLT3.4 will not, so use CLIP with VHLT, and NODRAW with ZHLT ;)
Commented 10 years ago2014-11-16 23:34:05 UTC in journal: #8467 Comment #62640
Kill it with fire! =P
Commented 10 years ago2014-11-16 23:07:30 UTC in vault item: Glass Doors Testing Comment #20737
If what you were saying is the transparent glass window doesn't close at the same time as the other door, try attaching invisible clip brushes to the transparent door(so it's the same width as the actual door), and they will slide at exactly the same time.

If you're saiying you don't want that edge sticking out of the door jamb, try adding negative Lip, e.g., a value of -5.

Anyhow, Welcome to TWHL! =P
Commented 10 years ago2014-11-16 21:44:21 UTC in journal: #8467 Comment #62639
^ I have definitely "mistreated" my phones before, they are pretty tough! Except for the screens cracking they seem almost indestructible, especially with any kind of case.
Commented 10 years ago2014-11-16 20:50:36 UTC in vault item: 3 Door Logic Comment #20734
Really, awesome work on this, it's something I would never have been able to figure out using relays/multisource. Thanks also for the nice explanation and diagram inclued with the download ;)
Commented 10 years ago2014-11-16 20:40:15 UTC in journal: #8465 Comment #52815
Well done, you are the HL entity MASTER! :o

Since func_doors WILL NOT activate trigger_multiple, func_button, NOR func_breakables for my backward solution, I'm gonna try using Stojke's method of employing env_beam and a shootable button to detect the position of the doors.

So much fun.. =P
Commented 10 years ago2014-11-15 00:16:58 UTC in journal: #8465 Comment #52814
^ Impressive explantion Tet, I want to try this now! :P
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 10 years ago2014-11-13 21:23:01 UTC in journal: #8465 Comment #52813
Commented 10 years ago2014-11-13 03:05:24 UTC in journal: #8465 Comment #52812
I miss the entity compos ;PP
Commented 10 years ago2014-11-13 02:35:42 UTC in journal: #8465 Comment #52811
Entity minicompo reboot #1: [i]Three doors[/i]
Hosted By Jessie
Commented 10 years ago2014-11-13 00:11:10 UTC in journal: #8465 Comment #52810
Soon as i noticed "multisources", i knew it was GS ;P
Commented 10 years ago2014-11-12 20:11:18 UTC in vault item: TJB Haunted Minicompo Comment #20730
thank mr skeltal