Comments

Commented 2 years ago2022-06-04 17:11:59 UTC in vault item: Tunnels Comment #104505
58 megabytes. That's how big all those WADs are. Fortunately, the map only uses ONE custom texture (nm_metal6 from neilm2.wad). I have added that WAD to the download and modified the BSP using a hex editor so the map can finally be played after all these years, without any texture or WAD errors. I have left a backup of the original .bsp in the download, too.
Commented 2 years ago2022-06-03 21:40:54 UTC in vault item: bdaw_shockstorage Comment #104504
Download link was bad ;)
Commented 2 years ago2022-06-03 21:35:15 UTC in vault item: MAR: JeffMOD's observation centre V2 Comment #104503
Do you still have this, Notewell? The download died
Commented 2 years ago2022-06-03 20:47:56 UTC in vault item: "Triangle" construction Comment #104502
No. Trust the engineer (Tetsu0). They are tetrahedrons (tetra hedron - four faces).

A tetragon is something entirely different, it's a 2D shape with four edges (tetra gon - four angles). Squares and rectangles are examples of tetragons.
Commented 2 years ago2022-05-30 01:02:25 UTC in vault item: sp_gravity Comment #104479
The download is no longer available. The one at Thinking With Portals isn't working either. Do you still have this, Les? TWHL supports 16MB uploads these days.
Commented 2 years ago2022-05-29 23:19:47 UTC in vault item: fy_bigblocks Comment #104478
The missing texture e7panelwood can be found in e7.wad, 2muchvideogames: http://scmapdb.com/wad:evil7:dismal-solace
Commented 2 years ago2022-05-29 22:57:06 UTC in vault item: See where you are like in CZ but for HL Comment #104477
I have compiled and added a .bsp to the download
Commented 2 years ago2022-05-29 21:56:14 UTC in vault item: Radiation: Day 1 (for Flat-Life) Comment #104475
A nice little map, I really like the look of it (you took the screenie in the least interesting place haha)! I had forgotten how hard it can be to aim in side-scrolling Flat-Life though!
Commented 2 years ago2022-05-29 21:46:47 UTC in vault item: tp_xeria (for Flat-Life) Comment #104474
The same thing happens for me. There is no error message, the game just closes.

The external download has been down for years: I am replacing it with the relevant files from http://gamer-lab.com/rus/mods_goldsrc/Flat-life_1.2 , I hope that's okay.
Commented 2 years ago2022-05-29 00:53:16 UTC in vault item: Rising water example Comment #104469
You can add these screenshots to your vault post if you want: one, two, three.
It sucks to look through the vault and see maps without screenshots

Added. Thank you for your service. - Urby
Commented 2 years ago2022-05-28 23:56:52 UTC in vault item: The colour making machine Comment #104468
I have added a modified version of the map to the download, that doesn't require tfc.wad or tfc2.wad. The map never used any textures from those WADs so it was a simple matter of replacing references to those WAD files with references to halflife.wad using a hex editor.

In other words: It works now
Commented 2 years ago2022-05-28 22:47:55 UTC in vault item: Freeman Survival Comment #104467
I agree with the Captain
Commented 2 years ago2022-05-28 22:30:20 UTC in vault item: Hangar Comment #104466
Do you still have this, LCP?
Commented 2 years ago2022-05-28 21:44:16 UTC in vault item: Edge of Death - Series 1 Comment #104465
Do you still have this, Moaby?
Commented 2 years ago2022-05-28 17:06:02 UTC in vault item: Bhop Comment #104462
If you want to play the "Acceleration" half of this map and the game crashes with "ED_Alloc: no free edicts", add
-num_edicts 1500
to the game's launch options or add
edicts "1500"
to liblist.gam.

Also note that although this map only works in multi-player (it has no info_player_starts) it only has two spawn points and doesn't appear to be made for playing with lots of people.

That said, I think it's a pretty neat little map for practicing bunny hopping, even though I don't enjoy bunny hopping.
Commented 2 years ago2022-05-27 02:08:08 UTC in vault item: Triangle Method Comment #104450
☝️ same. Looks like the RMF is either broken or maybe meant to be opened with Hammer for Source? I can't get my Source SDK to work so I can't test
Commented 2 years ago2022-05-27 00:09:14 UTC in vault item: surf_koi Comment #104449
This is no ordinary surf map. It's nice to see someone make something different
Commented 2 years ago2022-05-26 20:49:15 UTC in vault item: meatworld Comment #104448
Short but fun
Commented 2 years ago2022-05-26 18:13:20 UTC in vault item: dmc_cabininthewoods Comment #104446
Thank you, looks fine 👍
Commented 2 years ago2022-05-26 18:04:52 UTC in vault item: dmc_cabininthewoods Comment #104443
If you click the "Download" button, the ZIP file contains a .map, a .txt, a couple of .wads and a video. But no .bsp for playing the map
Commented 2 years ago2022-05-26 18:00:22 UTC in vault item: Only the server may changelevel problem Comment #104441
Did you play it in single-player or multi-player mode?
Commented 2 years ago2022-05-26 17:57:37 UTC in vault item: Guardian Comment #104440
Hi! More people will take a look at your map if you add a screenshot or two, assuming it looks okay

Edit: Added one for you
Commented 2 years ago2022-05-26 17:39:03 UTC in vault item: dmc_cabininthewoods Comment #104439
Thanks :D It looks like you forgot the .bsp, too. Things are moving in the right direction, though :P
Does the map have any relation to the film with the same name?
Commented 2 years ago2022-05-26 14:46:33 UTC in vault item: De Fizzy Comment #104436
Try OpenTTD (Open Transport Tycoon Deluxe) :P
Commented 2 years ago2022-05-24 20:13:12 UTC in vault item: mg_quake_dmc_b5 Comment #104435
This Vault item was originally for mg_quake_dmc_b2. The download died and I was unable to find an exact replacement, so I replaced it with a link to mg_quake_dmc_b5 which is a later version of the same map and I updated the title. I hope that's okay, Fi3nD?
Commented 2 years ago2022-05-24 19:29:57 UTC in vault item: DM_Levitation Comment #104434
This is in fact a map for HLDM (Half-Life Deathmatch - in other words, the multiplayer mode of regular Half-Life). I have read other comments from HLGenius and they thought HLDM or Half-Life Deathmatch meant Deathmatch Classic, which this map is not for. It's a common mistake.
Commented 2 years ago2022-05-24 18:05:11 UTC in vault item: HL:FL Mission01-02 (Flat-Life) Comment #104432
What the hell is wrong with you.
I am not sure where to start, Albert :)
Commented 2 years ago2022-05-23 17:48:35 UTC in vault item: de_twhl Comment #104428
I want your map. Could you fix the download, please?
Commented 2 years ago2022-05-23 17:43:56 UTC in vault item: ZM_Dream_Up_RT Comment #104427
ZombieMod, a server-side mod for Counter-Strike: Source
Commented 2 years ago2022-05-23 17:20:25 UTC in vault item: Mario_World Comment #104425
Link was dead :)
Commented 2 years ago2022-05-22 18:46:58 UTC in vault item: Saving Private Barney ACT 1 Comment #104424
Hero!
Commented 2 years ago2022-05-22 18:17:44 UTC in vault item: de_cabbage Comment #104423
According to RESGen, smoe_cm2.wad was one of the WADs you used. However, RESGen got it wrong. I think the problem is caused by RESGen being a little simple and by the old compile tools you used not removing references to WAD files you were not using (but were loaded in Hammer when the .map was saved).

Sorry about that mistake. I have removed that WAD now. I have restored a lot of broken downloads over the last year and a half and many of the downloads from sites like GameFront have crashed when I test them, because of missing WADs or models. So I started running RESGen to detect missing WADs, but I stopped soon after when I noticed this issue.

By the way, why did you call the map Cabbage? :) The map feels like a Deus Ex level
Commented 2 years ago2022-05-15 17:14:57 UTC in vault item: c1a0 & c1a0d Comment #104408
c1a0 works but Hammer 3.5 and JACK fail to load c1a0d for me, all I get is a couple of lockers. Am I missing something?
Commented 2 years ago2022-05-09 23:12:16 UTC in journal: Taking Flight Comment #104401
Right. It is a shame nobody here knows anything about children.
Commented 2 years ago2022-05-09 18:33:36 UTC in journal: Taking Flight Comment #104398
Different standards in different companies or countries I suppose.

Flying seems so fun. I wonder if I could fly a little private plane despite being afraid of heights (I don't mind traveling by commercial airplane but Ferris wheels scare the life out of me)
Commented 2 years ago2022-05-07 11:11:19 UTC in journal: Taking Flight Comment #104387
Best of luck to you! It seems like an interesting job. Make sure you vision is good enough if you haven't thought of that already, I understand the requirements for commercial pilots are quite strict. An old acquaintance had to get laser eye surgery before he could get his license.
Commented 2 years ago2022-05-07 10:57:19 UTC in journal: 17 :D Comment #104386
Sounds like it's time for a diet, Andy. Have a good one, Cambreaker!
Commented 2 years ago2022-05-04 22:18:12 UTC in journal: #5787 Comment #104381
Hi! I am just here to replace the hat that got destroyed 🎩
Commented 2 years ago2022-05-02 12:52:48 UTC in wiki page: HDR Comment #104368
HDR in the Source games does not (or did not? It's been a while since I messed with Source) work the same way as HDR in modern games and movies, see https://www.reddit.com/r/buildapc/comments/67bby1/eli5_if_hdr_was_a_thing_featured_in_halflife_2/

and

https://youtu.be/frBNnNWEbyk

I will get around to updating this article eventually. Or will you 🫵 beat me to it?
Commented 2 years ago2022-04-27 10:54:54 UTC in journal: Missing remote Comment #104354
Are you specifically interested in that remote, or could you use a universal remote?

LIRC has configuration files for a bunch of Sony devices with similar names. Not RM-S5 specifically but I think the manufacturers reuse a lot of codes so they could be largely compatible https://www.lirc.org/

AFAIK we don't have a lot of electronics nerds here, but Stojke might know about these things
Commented 2 years ago2022-04-16 16:27:10 UTC in journal: Copper Comment #104333
Happy birthday!
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 2 years ago2022-04-04 00:35:56 UTC in vault item: ANTI-Skybox Comment #104307
The basic idea is correct but the "also better" example is flawed: If you jump up (in low gravity for example) then some of the cliffs you should be able to see are behind a sky brush. You should never allow the player to get in a position where brushes are positioned on the other side of the sky. It's illogical and often causes visual glitches
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 2 years ago2022-04-03 04:01:45 UTC in vault item: fun_pitch-black Comment #104300
  1. The map is not completely black. It's almost fullbright. False advertising.
  2. That rainbow sign in the middle in the screenshot? It doesn't load. I think you included the wrong version of your WAD. WARNING: texture lump "-!?.-_m6" not found
  3. I don't get it. Why? What? Why? Again, why?
Commented 2 years ago2022-04-03 03:44:09 UTC in vault item: sk_death Comment #104299
It's a simple AK/M4A1 aim map but with buy zones, grenades and stairs. Climbing the stairs is very risky but I like some verticality in an aim map.
Commented 2 years ago2022-04-03 03:27:46 UTC in vault item: CS:S Arena (remake) Comment #104298
You can find the same gameplay in most aim_ maps. When your map is a cube, the most obvious way to make it more interesting is to make it not a cube.
Commented 2 years ago2022-04-01 12:04:54 UTC in wiki page: path_corner Comment #104293
New train rot. Speed (yaw_speed) was listed as an attribute but that doesn't seem to be implemented, so I removed it