Comments

Commented 15 years ago2009-07-31 17:51:40 UTC in journal: #5978 Comment #35616
Glad to see some of the old crowd coming back.
Wb and good luck. :]

EDIT: Wow, neat email. What were you thinking back then? ;D
Commented 15 years ago2009-07-31 07:41:49 UTC in journal: #5974 Comment #50030
Engine: Goldsource

Specs:
Intel Q6600 4x2.4 gHz
GeForce 8500 GT
2GB DDR2
Vista Home Basic 32

Hammer: Perfectly

Secondary
Goldsource

1.7 gHz Celeron
GeForce MX440
768mb
XP Professional

Hammer runs fine
This comment was made on an article that has been deleted.
Commented 15 years ago2009-07-27 20:37:55 UTC in vault item: Compile time-reducing stairs method Comment #17697
Elegant. :>
Commented 15 years ago2009-07-27 20:02:31 UTC in journal: #5968 Comment #38301
Have a good one, you old fart, you. ;]
Commented 15 years ago2009-07-26 20:23:35 UTC in journal: #5967 Comment #45050
Crazyweek 3 will pwn. :>
This comment was made on an article that has been deleted.
Commented 15 years ago2009-07-10 01:25:09 UTC in journal: #5938 Comment #48867
"Boutique-Style 120-Watt 2-Channel Valve Combo with Reverb"
Not too sure what those figures mean, but hey! A Valve Combo, eh? That can't be bad. ;]
Commented 15 years ago2009-07-05 06:54:18 UTC in news: Map of the Month returns! Comment #99285
Huntey & Masta are on vacation, Urby's mic has broken down and I've work to finish.
Commented 15 years ago2009-07-03 14:57:30 UTC in wiki page: Tutorial: Adding effects to Source textures Comment #100898
Indeed, great stuff.
Commented 15 years ago2009-07-03 12:26:14 UTC in journal: #5926 Comment #44405
Plenty of remote desktop control software that allows you to do that (TeamView is one of them, I think - look it up). Taught a newbie some basic mapping techniques by controlling his Hammer using that app.
Commented 15 years ago2009-07-03 06:58:12 UTC in vault item: The Mansion 4: G-Man Residence Comment #17630
Do want. ;o
Fix your d/l!
Commented 15 years ago2009-07-03 04:53:33 UTC in journal: #5925 Comment #40132
Congrats. :>
Commented 15 years ago2009-07-02 09:12:16 UTC in journal: #5921 Comment #53967
)
Commented 15 years ago2009-06-29 18:30:25 UTC in journal: #5919 Comment #56489
.. are they seriously expecting over 30 entries from a single person? Talk about optimistic.
Commented 15 years ago2009-06-29 11:43:54 UTC in journal: #5919 Comment #56488
Why encourage converting? Weird idea indeed, even though the judges seem fairly competent.
Commented 15 years ago2009-06-27 07:20:55 UTC in journal: #5915 Comment #47622
Aww.
Shouldn't that be Spatula Guitar though?
Commented 15 years ago2009-06-26 09:08:51 UTC in journal: #5912 Comment #50365
Aye, s'gonna be a blast. :]
Commented 15 years ago2009-06-21 11:11:00 UTC in journal: #5896 Comment #50012
Hey, pretty cool so far.
Looking forward to big project media as well. :]
Commented 15 years ago2009-06-19 06:52:07 UTC in journal: #5888 Comment #42618
Sorry to hear, buddy. :<
Commented 15 years ago2009-06-19 06:31:46 UTC in journal: #5887 Comment #59488
Yawn-o.
Commented 15 years ago2009-06-18 06:09:50 UTC in journal: #5881 Comment #47566
Tito, your paragraph is incomplete. Among others, you've completely missed out the keyword "oil".

And are you honestly saying the war in Iraq was a good thing?
Commented 15 years ago2009-06-17 17:27:07 UTC in vault item: Reissues Comment #17598
Congrats on your MotM. :>
Commented 15 years ago2009-06-16 19:33:11 UTC in news: Map of the Month returns! Comment #99273
Hahah, this whole time?
You've 33 reviews since Mansion 3 to watch/read then. :]
Commented 15 years ago2009-06-16 16:50:54 UTC in vault item: Player View Control Comment #17595
A func_wall_toogle would only freeze your movement, this freezes your view angle as well. :>
Commented 15 years ago2009-06-16 16:28:37 UTC in news: Map of the Month returns! Comment #99270
You can change your vote anytime. Just vote for a different map.
Commented 15 years ago2009-06-16 15:09:30 UTC in news: Map of the Month returns! Comment #99268
So much for choosing crap, indeed.
Commented 15 years ago2009-06-16 14:45:23 UTC in news: Map of the Month returns! Comment #99266
Note that the current system is 100% manually-controlled. In cases like such, we can choose any winner we like, regardless of votes. :P
Commented 15 years ago2009-06-15 12:14:51 UTC in journal: #5876 Comment #56458
I mean special from an artistic point of view. And phonecams have been buffed since ~3 years ago. 3.2 MP and macro focusing in a phone isn't quite awe inspiring anymore.
Commented 15 years ago2009-06-15 04:40:15 UTC in journal: #5875 Comment #59362
Every admin here is Jack Thompson.
Commented 15 years ago2009-06-15 04:37:20 UTC in journal: #5876 Comment #56457
I think that's resin, WC.
Nothing special about the photos imo, though you've some nice early-ish harvest going. Ours won't be like that for another ~2-3 weeks. :<
Commented 15 years ago2009-06-11 03:31:14 UTC in journal: #5863 Comment #34729
Good luck settling in.
Commented 15 years ago2009-06-10 10:20:15 UTC in vault item: Moving laser issues Comment #17562
There you go. MV comment attachments seem to be down atm. :<
Commented 15 years ago2009-06-10 10:14:58 UTC in vault item: Moving laser issues Comment #17561
Fixed the problem. First of all, the walls may have been blocking the beam, so I removed them. If you want your trains to be invisible, just set their render mode to solid/texture and their FX amt. to 0.

As for the beam, the problem was you didn't set its colour (yours was RGB 0 0 0, meaning black, which is invisible for beams). Setting the colours made it visible.
Commented 15 years ago2009-06-10 05:54:25 UTC in journal: #5861 Comment #58830
Holy crud, looks pretty damn complex.
Commented 15 years ago2009-06-03 05:48:55 UTC in journal: #5837 Comment #53942
You had it too? Is there some kind of pattern to this?
This comment was made on an article that has been deleted.
Commented 15 years ago2009-06-02 12:40:12 UTC in journal: #5836 Comment #50607
Metal festivals are always pwn to attend with your mateys. Pics? :D
This comment was made on an article that has been deleted.
Commented 15 years ago2009-05-31 14:36:04 UTC in journal: #5832 Comment #47529
Good choice in movies, Satch. :]
This comment was made on an article that has been deleted.
Commented 15 years ago2009-05-28 07:31:15 UTC in vault item: cs_sarajevo beta 0.86 Comment #17531
"And what about the lightning?"
Personally, I liked the one in the very first beta version of this map you've posted here a while back.

Also, I'd be careful when combining two map scenarios, it makes balancing really hard. Good luck with it though and keep us posted. :>
Commented 15 years ago2009-05-28 06:02:23 UTC in journal: #5825 Comment #50351
Will do, Pengy. I no can online without C. :<
Commented 15 years ago2009-05-27 18:00:17 UTC in journal: #5825 Comment #50350
Eyyy.. Yurop.
Commented 15 years ago2009-05-27 13:03:29 UTC in journal: #5825 Comment #50349
No prom here until end of June. D:

And aye, a very weird feeling and it's just starting to kick in. ;]
Commented 15 years ago2009-05-19 12:18:40 UTC in vault item: Waiting Room Clock Comment #17522
Glad you liked it. :]
Commented 15 years ago2009-05-19 12:18:16 UTC in vault item: de_snare2 Comment #17521
Hey, glad to help. Forgot to mention you should make those little details like the swinging pendulum lights near B a bit more noticeable. Right now your efforts will probably end up unnoticed, which is always a shame. :>
Commented 15 years ago2009-05-19 08:40:50 UTC in journal: #5803 Comment #39970
Happy legal dri.. oh, er.. Birthday! :>
Commented 15 years ago2009-05-19 08:35:42 UTC in vault item: de_snare2 Comment #17518
Having read it's an inferno remake, I was expecting something average at best. This proved me wrong.

Now I'm not sure how the changes in layout affect gameplay, however they all seem fairly well planned out. The additional flanking routes to A might make it a tad more CT-friendly, which is good.

Visually, I like the grunge-industrial style you went for, as well as lighting. There's some nice contrast between indoor/outdoor areas. Architecture is functional, though some things like the oversized staircases throughout the map or lack of detail in some areas really deteriorate it. Zero height variation in the buildings is also a bit of an eyesore.

One thing done near-perfectly, however, was ambience. A good background track combined with random smaller ones really makes the environment more believable. My only criticism would be the cricket sound in the ditch near bombsite B. Way too loud for crickets and it will get annoying for anyone camping in the area.

Overall - nice job. 4* 'cause I'm a sucker for ambience.
Commented 15 years ago2009-05-19 08:18:04 UTC in journal: #1672 Comment #50204
Dern kids..
walks towards closet mumbling
pulls out his good ol' sawed-off
loads with salt
sits in rocking chair and waits