Commented 20 years ago2004-09-02 20:48:58 UTC
in vault item: box_monstersComment #3767
the map is okay, but some things that need to be fixed: -The ladder texture -in the monsters properties (the aliens in the cages) put the flag "Prisoner" on, so they wont try to attack the player through the cage
okay now to the problems part:
first you grouped the barneys at the start together right (i didn't take a real good look at the map but will later) to that trigger once, that wont work. Dont select a group of barnies and tie them to something, select one at a time. i'll take a better look at it later...
Commented 20 years ago2004-09-01 20:36:26 UTC
in vault item: den_Area12_V0,2Comment #3753
decent mapping, but a bit bland.
my pros-cons:
+Liked the half-invisible headcrab +Nice Rocks +The lasers in the high-voltage box +Barney opened the door, i guess i could count that as a pro -Texturing is extremely bland -Where did i start? -Why are there several healthpaks and a crowbar in the middle of the area, why are they there, and where did they come from?
Commented 20 years ago2004-08-24 20:27:08 UTC
in vault item: Mysterious DiscoveriesComment #3575
this is nice map
+Liked the glass coming down and crushing you +All types of glass (compo entry?) +Getting all the scientists to do those things +Statue At the end -Weird -No story
Commented 20 years ago2004-08-24 04:59:13 UTC
in vault item: second chance lvl 1Comment #3555
this is actually a pretty fun map, except for the part where i started in the void at level 3 and had to noclip back into the level :S
+Nice Layout +Level Changes! +Entity placement -Texturing and architecture -level change on lvl 3 doesnt work -i see light, but where is it coming from?
Commented 20 years ago2004-08-24 02:15:16 UTC
in vault item: LabComment #3554
some of the stuff was ripped from muzzleflashe's talking scientists competition entry :|. Anyway score:
+Nice Architecture +Lighting was good +Ambient sounds set the mood perfectly -that sign near the door is stretched, i cant read it -filing cabinets are very big
Commented 20 years ago2004-08-24 01:26:48 UTC
in vault item: AdrenalineComment #3550
this has to be one of the best maps i've played in quite some time!!
+Nice architecture +Ladders, Lifts +Well Layed out, very well layed out +Water, and ripples! -Texturing -some signs are backwards, on the floor and upside down
Commented 20 years ago2004-08-19 15:54:13 UTC
in vault item: Control_RoomComment #3452
hheeeehhe this is sweet. very nice.
PROS:
+Layout was planned very well +They actually come out of the tube thing. cool. +Choices, observation, or get in on the battle. +Architecture was pretty good. +Elevators,Ladders and stairs
CONS: Barely any, or maybe none. maybe i have to run again to see them.
Verry good. and this is your second map posted!! you should submit this for the glass! competition. Very nice
Commented 20 years ago2004-08-18 19:52:40 UTC
in vault item: Glass defence systemComment #3434
good. though it looks like thos 'FRAGILE' crates are floating. this is alot better than my entry.
my pros and cons:
+Good Architecture +Pretty good camera work +Good scripting +You are being creative with glass.. good. -Crates are floating above ground, didnt really bother me much though. still you should fix them. -Rollerskates eh?, well you could have them brake the door, shoot the barneys and then run to the spot where the glas defense system is.
4 stars.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
all the scientist did was stand on the coveyer belt, he never reached the yellow striped area so heres my pros and cons:
+Good Architecture +Nice Looking Lasers +Alot of scientists -The machine never works right i have to noclip through the wall and gib the scis with my crowbar, after using impulse 101! -the man and skulls sign are very small and hard to look at because they are slanted -the textures where a bit off.
also, you should add a couple doors in there, add one in the room where the players starts, so he knows where he came from and it doesn't look like he was just dropped in the room, and also add a door to go out where the scientists are spawned. add a crowbar or handgun somewhere in the map, so when the player starts and the machine doesn't work, he can grab the crowbar go through the door and gib the scientists himself! happy mapping! P.S. I Like your other maps, keep up good work!!
me says me want to squish those scientists brains! me downloading now me going to rate after i download me says i shouldnt be reffering to myself in third person
-The ladder texture
-in the monsters properties (the aliens in the cages) put the flag "Prisoner" on, so they wont try to attack the player through the cage
okay now to the problems part:
first you grouped the barneys at the start together right (i didn't take a real good look at the map but will later) to that trigger once, that wont work. Dont select a group of barnies and tie them to something, select one at a time.
i'll take a better look at it later...
my pros-cons:
+Liked the half-invisible headcrab
+Nice Rocks
+The lasers in the high-voltage box
+Barney opened the door, i guess i could count that as a pro
-Texturing is extremely bland
-Where did i start?
-Why are there several healthpaks and a crowbar in the middle of the area, why are they there, and where did they come from?
OVERAL: a nice 3 1/2 stars
anyways i'm gonna take a look at it now.
everything is good, except the yellow flying thing around the barrel 4 stars!!!!!!
i knew there had to be a players start.
dm_underground1.rmf
and i ran it myself, it isn't fullbright, try downloading the attatchment again. (BTW, AWESOME MAP!!)
it was the floor in a hallway, leaking into the void,
excellent map so far !
+Liked the glass coming down and crushing you
+All types of glass (compo entry?)
+Getting all the scientists to do those things
+Statue At the end
-Weird
-No story
overall=4 stars
GOOD JOB !!!
scary?, that sounds like an entry for my competition:
see http://floater619.tripod.com/
for details (it's called The Horror!)
+Nice Layout
+Level Changes!
+Entity placement
-Texturing and architecture
-level change on lvl 3 doesnt work
-i see light, but where is it coming from?
OVERAL==3 STARS
+Nice Architecture
+Lighting was good
+Ambient sounds set the mood perfectly
-that sign near the door is stretched, i cant read it
-filing cabinets are very big
4 stars
+Nice architecture
+Ladders, Lifts
+Well Layed out, very well layed out
+Water, and ripples!
-Texturing
-some signs are backwards, on the floor and upside down
OVERALL== 4 stars
GOOD JOB!!
very nice.
PROS:
+Layout was planned very well
+They actually come out of the tube thing. cool.
+Choices, observation, or get in on the battle.
+Architecture was pretty good.
+Elevators,Ladders and stairs
CONS:
Barely any, or maybe none. maybe i have to run again to see them.
Verry good.
and this is your second map posted!!
you should submit this for the glass!
competition. Very nice
4 1/2 stars.
"Time to submit my all powerfull"
???
i'll download and give proscons. looks good from screenshot.
though it looks like thos 'FRAGILE' crates are floating.
this is alot better than my entry.
my pros and cons:
+Good Architecture
+Pretty good camera work
+Good scripting
+You are being creative with glass.. good.
-Crates are floating above ground, didnt really bother me much though. still you should fix them.
-Rollerskates eh?, well you could have them brake the door, shoot the barneys and then run to the spot where the glas defense system is.
4 stars.
all the scientist did was stand on the coveyer belt, he never reached the yellow striped area so heres my pros and cons:
+Good Architecture
+Nice Looking Lasers
+Alot of scientists
-The machine never works right i have to noclip through the wall and gib the scis with my crowbar, after using impulse 101!
-the man and skulls sign are very small and hard to look at because they are slanted
-the textures where a bit off.
also, you should add a couple doors in there, add one in the room where the players starts, so he knows where he came from and it doesn't look like he was just dropped in the room, and also add a door to go out where the scientists are spawned. add a crowbar or handgun somewhere in the map, so when the player starts and the machine doesn't work, he can grab the crowbar go through the door and gib the scientists himself! happy mapping!
P.S. I Like your other maps, keep up good work!!
me downloading now
me going to rate after i download
me says i shouldnt be reffering to myself in third person
there it stopped.