Comments

Commented 20 years ago2004-09-02 20:48:58 UTC in vault item: box_monsters Comment #3767
the map is okay, but some things that need to be fixed:
-The ladder texture
-in the monsters properties (the aliens in the cages) put the flag "Prisoner" on, so they wont try to attack the player through the cage

okay now to the problems part:

first you grouped the barneys at the start together right (i didn't take a real good look at the map but will later) to that trigger once, that wont work. Dont select a group of barnies and tie them to something, select one at a time.
i'll take a better look at it later...
Commented 20 years ago2004-09-01 21:20:36 UTC in vault item: Leak in dm_underground Comment #3754
no, they came in peace, but you abandoned them with zoners, and now they seek homes and shelters with hammer.
Commented 20 years ago2004-09-01 20:36:26 UTC in vault item: den_Area12_V0,2 Comment #3753
decent mapping, but a bit bland.

my pros-cons:

+Liked the half-invisible headcrab
+Nice Rocks
+The lasers in the high-voltage box
+Barney opened the door, i guess i could count that as a pro
-Texturing is extremely bland
-Where did i start?
-Why are there several healthpaks and a crowbar in the middle of the area, why are they there, and where did they come from?

OVERAL: a nice 3 1/2 stars
Commented 20 years ago2004-08-31 22:15:33 UTC in vault item: box_monsters Comment #3733
you should keep mapping for hl, hl mapping is addictive.
anyways i'm gonna take a look at it now.
Commented 20 years ago2004-08-31 20:54:44 UTC in vault item: box_monsters Comment #3729
hmmm, i'll download and check, try not using ai scripts and use regular scripted_sequences. or there may be something blocking..... hmmm
Commented 20 years ago2004-08-31 20:26:36 UTC in vault item: fy_aztec Comment #3726
hmmm... 5 ratings, no downloads and comments, you rate this yourself? :/
Commented 20 years ago2004-08-30 21:48:27 UTC in vault item: Space Lasercore H-L Single Comment #3707
yes, that laptop was COOL. the one word to descripe this map would be "COOL". Tlax, all the maps i've seen from you are excellent work. 5 stars.
Commented 20 years ago2004-08-30 19:26:48 UTC in vault item: 1 day and i know nothing about mapping Comment #3706
invalid .zip file
Commented 20 years ago2004-08-30 19:13:38 UTC in vault item: de_banana Comment #3705
hmmmm.... banana? is there anything in the map that has anything to do with a banana, or something of banana sort?
Commented 20 years ago2004-08-29 14:50:24 UTC in vault item: dm_underground Comment #3684
no, still doesn't work.
Commented 20 years ago2004-08-27 23:27:39 UTC in vault item: dm_underground Comment #3658
err.. um uh err i got an error when i opened the zip saying "The zip file appears to not be a valid zip archive, please retry download again"
Commented 20 years ago2004-08-27 23:24:35 UTC in vault item: dm_underground Comment #3657
(but that means i'll have to close my green day song playing in the background!!, NOOOOOOO!)
Commented 20 years ago2004-08-27 23:23:44 UTC in vault item: dm_underground Comment #3656
I'll download, comment and rate.
Commented 20 years ago2004-08-26 20:06:04 UTC in vault item: Leak in dm_underground Comment #3631
By the way, if you enabled the rating, i would give this five stars.
Commented 20 years ago2004-08-26 20:05:33 UTC in vault item: Leak in dm_underground Comment #3630
i like my old ones. :)
Commented 20 years ago2004-08-26 20:02:20 UTC in vault item: The prison Comment #3629
i love this map, escecially the rain,

everything is good, except the yellow flying thing around the barrel 4 stars!!!!!!
Commented 20 years ago2004-08-26 17:44:38 UTC in vault item: Lab Comment #3628
kinda meant monsters.
i knew there had to be a players start.
Commented 20 years ago2004-08-26 16:11:26 UTC in vault item: Leak in dm_underground Comment #3625
thanks!
Commented 20 years ago2004-08-26 16:02:09 UTC in vault item: Leak in dm_underground Comment #3622
hheehee, no. i like teh old ones. :D
Commented 20 years ago2004-08-25 22:42:23 UTC in vault item: Leak in dm_underground Comment #3610
i'm gonna upload a file, and i think i took down another leak, but strange enough, there's another one!!, it shouldnt run fullbright.
Commented 20 years ago2004-08-25 22:31:21 UTC in vault item: Leak in dm_underground Comment #3609
in fact: theres more than 2 leaks in the cliffs, in which i will try to fix.
Commented 20 years ago2004-08-25 22:27:01 UTC in vault item: Leak in dm_underground Comment #3608
i found the leak, it was in the cliffs you made, i just gotta compile and upload. :)
Commented 20 years ago2004-08-25 22:03:06 UTC in vault item: Leak in dm_underground Comment #3605
but it when i compiled it wasnt fullbright, hmmm
Commented 20 years ago2004-08-25 22:02:36 UTC in vault item: Leak in dm_underground Comment #3604
well, i saw that too, you have 2 leaks in your level than :(, no worries i fixed one, and i know where the other one is.
Commented 20 years ago2004-08-25 21:48:16 UTC in vault item: Leak in dm_underground Comment #3601
if it still doesn't work, i'll just email you the file
Commented 20 years ago2004-08-25 21:46:12 UTC in vault item: Leak in dm_underground Comment #3600
are you sure??, i downloaded the attatchment myself and it worked fine the rmf is in the zip and it's called:
dm_underground1.rmf

and i ran it myself, it isn't fullbright, try downloading the attatchment again. (BTW, AWESOME MAP!!)
Commented 20 years ago2004-08-25 21:21:13 UTC in vault item: Carbaseus Comment #18267
beeeeutifal. just beautiful.
Commented 20 years ago2004-08-25 18:19:28 UTC in vault item: Leak in dm_underground Comment #3596
the attatchment is the fixed file. :)
it was the floor in a hallway, leaking into the void,
excellent map so far !
Commented 20 years ago2004-08-25 18:18:53 UTC in vault item: Leak in dm_underground Comment #3595
fixed :)
Commented 20 years ago2004-08-25 18:15:22 UTC in vault item: Leak in dm_underground Comment #3594
i found the leak, i'll upload the file once i fix it. :)
Commented 20 years ago2004-08-25 18:10:03 UTC in vault item: Leak in dm_underground Comment #3593
i'll find it for you
Commented 20 years ago2004-08-24 20:27:08 UTC in vault item: Mysterious Discoveries Comment #3575
this is nice map

+Liked the glass coming down and crushing you
+All types of glass (compo entry?)
+Getting all the scientists to do those things
+Statue At the end
-Weird
-No story


overall=4 stars


GOOD JOB !!!
Commented 20 years ago2004-08-24 18:24:58 UTC in vault item: Lab Comment #3574
scary map you say?,
scary?, that sounds like an entry for my competition:
see http://floater619.tripod.com/
for details (it's called The Horror!)
Commented 20 years ago2004-08-24 05:07:25 UTC in vault item: second chance lvl 1 Comment #3556
fun mappack none the less, keep working on it.
Commented 20 years ago2004-08-24 04:59:13 UTC in vault item: second chance lvl 1 Comment #3555
this is actually a pretty fun map, except for the part where i started in the void at level 3 and had to noclip back into the level :S

+Nice Layout
+Level Changes!
+Entity placement
-Texturing and architecture
-level change on lvl 3 doesnt work
-i see light, but where is it coming from?

OVERAL==3 STARS
Commented 20 years ago2004-08-24 02:15:16 UTC in vault item: Lab Comment #3554
some of the stuff was ripped from muzzleflashe's talking scientists competition entry :|. Anyway score:

+Nice Architecture
+Lighting was good
+Ambient sounds set the mood perfectly
-that sign near the door is stretched, i cant read it
-filing cabinets are very big


4 stars
Commented 20 years ago2004-08-24 01:26:48 UTC in vault item: Adrenaline Comment #3550
this has to be one of the best maps i've played in quite some time!!

+Nice architecture
+Ladders, Lifts
+Well Layed out, very well layed out
+Water, and ripples!
-Texturing
-some signs are backwards, on the floor and upside down

OVERALL== 4 stars

GOOD JOB!!
Commented 20 years ago2004-08-23 22:36:31 UTC in vault item: Lab Comment #3549
are there any entities in the map??
Commented 20 years ago2004-08-22 22:35:46 UTC in vault item: Malevolence 1.4 OPEN SOURCE (final release) Comment #3519
okay, i'm downloadin.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-08-19 15:54:13 UTC in vault item: Control_Room Comment #3452
hheeeehhe this is sweet.
very nice.

PROS:

+Layout was planned very well
+They actually come out of the tube thing. cool.
+Choices, observation, or get in on the battle.
+Architecture was pretty good.
+Elevators,Ladders and stairs

CONS:
Barely any, or maybe none. :) maybe i have to run again to see them.

Verry good.
and this is your second map posted!!
you should submit this for the glass!
competition. Very nice

4 1/2 stars. :)
Commented 20 years ago2004-08-19 15:39:18 UTC in vault item: Control_Room Comment #3451
was this the map in your journal that you said
"Time to submit my all powerfull"
???
i'll download and give proscons. looks good from screenshot. :)
Commented 20 years ago2004-08-18 19:52:40 UTC in vault item: Glass defence system Comment #3434
good.
though it looks like thos 'FRAGILE' crates are floating.
this is alot better than my entry.

my pros and cons:

+Good Architecture
+Pretty good camera work
+Good scripting
+You are being creative with glass.. good. :)
-Crates are floating above ground, didnt really bother me much though. still you should fix them.
-Rollerskates eh?, well you could have them brake the door, shoot the barneys and then run to the spot where the glas defense system is.

4 stars.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-08-17 21:38:14 UTC in vault item: Malevolence 1.4 OPEN SOURCE (final release) Comment #3390
hmmm.. quite big. 21.1MB.
Commented 20 years ago2004-08-17 21:34:29 UTC in vault item: SciMaker 1.1 (With Kill Func) Comment #3389
it never worked!!

all the scientist did was stand on the coveyer belt, he never reached the yellow striped area so heres my pros and cons:

+Good Architecture
+Nice Looking Lasers
+Alot of scientists
-The machine never works right i have to noclip through the wall and gib the scis with my crowbar, after using impulse 101!
-the man and skulls sign are very small and hard to look at because they are slanted
-the textures where a bit off.

also, you should add a couple doors in there, add one in the room where the players starts, so he knows where he came from and it doesn't look like he was just dropped in the room, and also add a door to go out where the scientists are spawned. add a crowbar or handgun somewhere in the map, so when the player starts and the machine doesn't work, he can grab the crowbar go through the door and gib the scientists himself! :) happy mapping!
P.S. I Like your other maps, keep up good work!!
:)
Commented 20 years ago2004-08-17 21:24:07 UTC in vault item: SciMaker 1.1 (With Kill Func) Comment #3388
me says me want to squish those scientists brains!
me downloading now
me going to rate after i download
me says i shouldnt be reffering to myself in third person

there it stopped.
Commented 20 years ago2004-08-16 22:05:40 UTC in vault item: Malevolence 1.4 OPEN SOURCE (final release) Comment #3380
it's grrrrrreat!
Commented 20 years ago2004-08-11 22:30:22 UTC in vault item: LoD_mp5_maze Comment #3294
hmm... it's up to the players knees