Comments

Commented 17 years ago2007-08-19 08:15:23 UTC in vault item: ram_dust2_v3 Comment #15570
ok, firstly, never bring sarcasm to map commenting. Ive done this in the past and realised later how much of a twat i sounded like.

The guy has a point here mate. You dont need to play the map to realise that.

Thirdly, a dust2 remake = fail.

What is the point of remaking an official map? ive never understood this.

Fourthly, flame me all you want, but sarcasm and remakes means that hardly anyone will dl and i doubt you will get a high rating.
Commented 17 years ago2007-05-16 17:10:36 UTC in vault item: TipOver Comment #14903
Please don't comment on you're own maps. It's pretty sad, boy.
Commented 17 years ago2007-05-13 09:21:00 UTC in vault item: gg_grassworld Comment #14865
Once again....

an iceworld remake.

im sorry mate but your not going to get very far posting these types of maps on this website, to be perfectly honest. im not going to say anything really harsh, although i wouldnt be surpised if someone else does. Where is the originality?

However, (from the screenshot, there's no way im dl) the texturing pretty erm, bland/not too impressive. You might say you're going for gameplay than appeal factor, but nobody really wants to look at a grass cube.

I hope this is constructive and not too destructive criticism.

One more thing, don't upload or reveal that it was your first map.
Commented 17 years ago2007-04-01 10:07:39 UTC in vault item: Rotating lid on storage box Comment #14545
havent downloaded, but have you checked the origin point? Sometimes i accidently move it resulting in problems similar. Also, have you checked the angle? This can determine the direction of the rotation. Have a look at the flags and properties as you might of changed something without realising.

Hopefully this helps?
Commented 17 years ago2007-02-01 19:13:33 UTC in vault item: Terrorists' spawn points not working in de_casucha Comment #14127
lol. all i can say.

slight attention/improvement on gameplay possibly?

as for the startpoint common problems- make sure they are more than the minimum distance from the ground, and check the distance between each starting point. also, obstructing entities can sometimes be a problem.

was this any help?
Commented 18 years ago2006-10-29 17:26:23 UTC in vault item: Super Gordon Bros. Comment #13378
;) not bad at all.
Commented 18 years ago2006-08-22 08:18:26 UTC in vault item: fun_hkmtr Comment #12880
Someone tell me if im wrong, but if its unfinished dont put it in the finished area! if you are unsure, just ask!

Map looks alright though, im not really having a go at you.

Just the world in general.
Commented 18 years ago2005-12-26 16:31:35 UTC in vault item: de_mini_skyturret Comment #10272
:P

boo hoo
Commented 18 years ago2005-12-21 06:32:51 UTC in vault item: de_mini_skyturret Comment #10187
Oh thanks very much for the helpfull and very useful comment bob, your kind words make me laugh. Perhaps some screenies of misaligned textures? or any kind of ideas for the windows? Cos u obviously are so intelligent.

Didnt someone on here once say to play a map before reviewing it?

But, thanks for the amazing help and inspiration your comment gave me.

I am eternally in your debt.

Duffm@n
Commented 19 years ago2005-11-21 09:23:41 UTC in vault item: Textures will not load Comment #9938
lol. noobs with simple questions like this should read the tutorials first! that is a really simple answer, it would just save peoples time and space.....

and then theres always the forums. But guud map.
Commented 19 years ago2005-10-31 06:29:06 UTC in vault item: de_stack_v2 Comment #9691
ok thanks for the comment.
If anyone had ever played goldeneye for the n64, they would realise this is one of the levels from the game. personally i dont like the glass, but its there because the goldeneye verison had it!
ropes where just put there for the effect of the terrorists entering the building.
arrows indicate directions to the bombsite, and yes the secret passageways were from the original level aswel.
But thanks for the comment anyways, i think im gonna abandon that level now and work on something new.
Commented 19 years ago2005-10-28 10:22:28 UTC in vault item: de_stack_v2 Comment #9635
Thanks for the comment, i wil take it into account! anyone else got anything to comment on?
Commented 19 years ago2005-10-28 10:21:22 UTC in vault item: Xaves Comment #9634
i forgot to rate^
Commented 19 years ago2005-10-28 10:20:53 UTC in vault item: Xaves Comment #9633
wel alexb911. I first downloaded this from the compo just after it ended. I and was impressed. Its a really cleaver idea and obviously took a while to produce. The map is definitly not fullbright, as 'I' have played it.

Hunter, at least leave structured comments that will be of use to the creator. Dont judge a book by its cover is all i would say.

The idea is great, even if the screenshot doesnt show the whole picture. Nice work, far better than my entry for the compo!!!
Commented 19 years ago2005-09-30 11:47:19 UTC in vault item: Half-Life: Destiny Comment #9264
youve won hands down.

mine is utter S*** compared to this

OMG

nice1.

+ textures
+ layout
+ ambience
+ scripted squences
+ realism

- cant really think of much!
- i couldnt plant the bomb :( take it you do need cs to run it

AWSOME JOB!!!
Commented 19 years ago2005-09-27 12:10:11 UTC in vault item: The Transporter Comment #9223
thanks for the feedback, athough when compiling with lights and vis the compiling would take too long, and i did not have the time to do it :( could of been done better with a bit more time
Commented 19 years ago2005-09-21 12:07:31 UTC in vault item: The Transporter Comment #9096
yea i hav dun that, but the map runs after i compile it, but not from the startup run box. i take it this wil b a problem?
Commented 19 years ago2005-09-21 12:01:52 UTC in vault item: The Transporter Comment #9093
o rite, i hav dun that. but i dnt think it runs 4 sum reason
Commented 19 years ago2005-09-21 12:00:34 UTC in vault item: The Transporter Comment #9092
sorry, i didnt understand wat u just sed!