Comments

Commented 14 years ago2010-07-21 12:18:47 UTC in vault item: volcano_bunker Comment #8551
But you want to compile and a info_player_start :))
Commented 14 years ago2010-07-21 08:12:18 UTC in vault item: Switchable Texture Lights with ZHLT 3.2 Comment #10085
big deal, on light bulb
Commented 14 years ago2010-07-21 08:02:40 UTC in vault item: Truck Push Comment #10084
half life dar cred ca omul a schimbat doar hud-ul ... l-a facut din galben in albastru ca in Sveen coop
Commented 14 years ago2010-07-21 04:55:57 UTC in vault item: Fire test Comment #18291
OMFG hey what's this :
User posted image
how to remedy?
Commented 14 years ago2010-07-21 04:47:38 UTC in vault item: phlt_copy_brush example Comment #18289
I don't have the phlt_copy_brush entity
Commented 14 years ago2010-07-21 04:18:05 UTC in vault item: Cutscene Comment #18288
s hard to make camera to move positions in which you want?
Commented 14 years ago2010-07-21 04:14:19 UTC in vault item: Armoury Comment #18287
nice man...
Commented 14 years ago2010-07-21 03:46:29 UTC in vault item: Detailing HL Textures 2 Comment #18285
you're wrong title

its These are detailed prefabs not detailed textures :P
Commented 14 years ago2010-07-20 14:48:48 UTC in vault item: volcano_bunker Comment #18283
Well, I go no matter I said that was the problem that when I write in the console map volcano_bunker weapons are finished and in the early round get stuck in the wall .. .

in intra mode I noticed that you like in the future and show you how my "Half-Life The Volcano")
Commented 14 years ago2010-07-20 13:38:20 UTC in vault item: volcano_bunker Comment #18276
I think you have written in the console map map name .... clear that the weapons are limited ... obviously you're stuck in the wall ... server then tries to choose the map you created and give my home server or home range is written there
Commented 14 years ago2010-07-20 13:34:36 UTC in vault item: awp_procszone Comment #18275
yeah :)