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Commented 13 years ago2011-09-03 12:24:49 UTC in journal: #7383 Comment #41830
Nice! You know someone is a dude when they request signatures on a bazooka!
Commented 14 years ago2010-10-05 19:08:11 UTC in journal: #6807 Comment #60681
I had a root canal and a crown fitted about 18 months ago. Terrible, terrible times! Still, it was better than previous experiences with NHS dentists and I get a titanium tooth core!
Commented 14 years ago2010-07-19 14:40:07 UTC in journal: #6654 Comment #47918
I liked crysis, but I did become disinterested around the point with zero gravity. It was a good effect, I just got fed up with following whatever it was that I was doing then. I started a new game on maximum difficulty, now that was a challenge! Fighting koreans (everyone prefers the first half of the game) but on such a hard difficulty you have to sneak around very carefully and use tactics constantly. It reminded me of metal gear solid having to be such a ninja.
Commented 14 years ago2010-07-13 14:43:33 UTC in journal: #6644 Comment #60626
When it's that hot I tape up all the vents on my PC and attach a water bottle to the top of the case. I then use the steam from the boiling water to run my older steam-powered computer
Commented 20 years ago2004-02-22 07:41:24 UTC in vault item: Leak Comment #1065
water me, i'm a plant. WATER ME!!!!!
Commented 20 years ago2004-02-13 09:09:00 UTC in vault item: "Too many light styles on a same face" Comment #994
oh, and for texture lights, i think you run a lights.rad program, and then any textures of lights will emit lights. apperently it looks good but i haven't tried it yet
Commented 20 years ago2004-02-13 09:08:07 UTC in vault item: "Too many light styles on a same face" Comment #993
this error is caused when 4 or more dynamic lights hit the same face. if you make some of them not switchable, or not flickery then it should be fine. I've had this error before, and sometimes it makes no difference whatsoever. you could also try splitting up your wall, but the joints are where this lighting error are found, as one will be light and the other face will be dark.
Commented 20 years ago2004-02-13 09:05:39 UTC in vault item: Moving trains at round start (jax_trainfight) Comment #992
hmm. you could try making a cage that just comes out of the floor? that can be timed with stuff or... you could make it PING through the floor really fast and make a dummy train (func_door) shoot out of the floor to replace it, but really quickly. not very professional solutions are they?