Comments

Commented 2 months ago2024-01-30 04:35:05 UTC in vault item: 2024 Exercise #2: Dentist Comment #105941
Stanley walked in and entered the infamous dentist's office. While this was a mere supersition inherited from his childhood, he still feeled a little bit nervous about going in.

(great map, it has that special 2011 TSP ambient)
Commented 3 months ago2023-12-29 14:38:02 UTC in journal: What are your goals for this 2023 Comment #105811
Marvelous. Thanks for sharing.
Commented 5 months ago2023-11-24 23:14:21 UTC in journal: Moving the information Comment #105652
Kinda cool to see people updating and improving old pages.
Commented 5 months ago2023-11-16 04:36:23 UTC in vault item: Half-Life: Randomized + source code Comment #105642
Great mod, fun to mess around with. Kinda sad to see that there is no map randomization, that would be cool.
Commented 6 months ago2023-10-04 21:48:48 UTC in journal: Zombies Comment #105576
Happy birthday buddy
Commented 6 months ago2023-09-27 05:16:03 UTC in vault item: Castle Comment #105571
User posted image
Commented 7 months ago2023-09-08 01:03:26 UTC in vault item: MyHouse.BSP Comment #105536
Is this a Doom reference?
Commented 7 months ago2023-09-05 01:20:11 UTC in vault item: Contact Established Comment #105526
This is an actually very good mappack, it definitely has the look and feel of old school TWHL. My only complain is that the ending was a bit abrupt.
Commented 8 months ago2023-08-20 00:50:53 UTC in vault item: Teh best Half Life mod of all!!!!!!! Comment #105493
The mod did looked promising, but its actually dissapointing. First off, this is a joke mod and clearly very little effort was put into this. There are too many enemies in some parts of the map, and while the map gives you a lot of ammo and health it can be very difficult to progress without the help of cheats, even on Easy mode. Some parts were excellent, like the NFT parkour and some miserably sucked, like the maze with all of the ichthyosaurs. Some, if not all of the maps textures were just random HL textures and memes, wich made locating stuff like doors and ladders very frustating. In some other parts, it wasn´t very clear on where to go (at least for me).

But again, this is a joke mod, so its very low effort and poorly done in some parts. Id recommend you to check out Crack-Life, another joke mod that is actually very well done.
Commented 8 months ago2023-08-15 00:57:56 UTC in vault item: Op4_MagicBooks (deathmatch) Comment #105473
Saw the map in Discord, this is very cool!
Commented 8 months ago2023-08-14 21:05:10 UTC in wiki page: Tutorial: Non-coding workarounds for your mod Comment #105472
Interesting, could you please elaborate further?
Commented 8 months ago2023-08-13 21:38:29 UTC in wiki page: Tutorial: Non-coding workarounds for your mod Comment #105470
User posted image
Commented 8 months ago2023-08-05 23:00:40 UTC in journal: Creating maps with chrome on GoldSource Comment #105464
Thank you
Commented 8 months ago2023-08-05 02:56:00 UTC in journal: Creating maps with chrome on GoldSource Comment #105462
Do you have a link to the post? I cant seem to find it
Commented 8 months ago2023-08-05 02:54:29 UTC in journal: Creating maps with chrome on GoldSource Comment #105461
Interesting. I´ll check it out, thanks.
Commented 8 months ago2023-08-01 18:10:58 UTC in journal: NEED HELP!!!! I can't load my map made with hammer++ in HL2! Comment #105454
First of all, this is the journal section, and its definitely not for questions. To ask for a solution you can go to the Source Forums.
Second, are you sure that your map was compiled in the right place? Look for a "YourMapName.bsp" file in Steam/steamapps/common/Half-Life 2/hl2/maps. If its not there try to check if its anywhere else, and move it if you have to.
Also check that you have no compiling errors that prevent the map from generating.
Commented 9 months ago2023-07-20 03:49:30 UTC in journal: One Map at a Time Comment #105419
You can try to play the maps with DM bots. Jumbot is easy to use and customize, and its probably the best option you can find.
Commented 9 months ago2023-07-17 21:44:17 UTC in vault item: GoldSrc Map2Prop Comment #105407
Looks very good! Theoretically you could use this for 3D modelling?
Commented 9 months ago2023-06-27 20:52:39 UTC in journal: There's Cones Comment #105378
conecone
Commented 10 months ago2023-06-16 01:28:44 UTC in journal: Moving is successful Comment #105354
Nice to see you getting things in order.
Commented 10 months ago2023-06-16 01:28:19 UTC in journal: Thinking about Nihilanth comp Comment #105353
This is something really cool. I remember seeing someone making a pretty awesome Nihilant "re-map" a long time ago.
Commented 10 months ago2023-06-16 01:27:09 UTC in journal: Plans for the future Comment #105352
Whats your dream?
Commented 10 months ago2023-06-09 20:37:43 UTC in journal: WIP still a lot to do in the rest of the map Comment #105347
Looks pretty good so far, i like to see people using the displacement tool to make details on maps.
Commented 10 months ago2023-06-06 20:35:32 UTC in journal: I have just had the most surprisingly amazing experience Comment #105340
I remember using Scratch as a kid and teenager. Such wonderful times.
Commented 10 months ago2023-05-29 21:59:38 UTC in journal: About that obj-to-smd converter Comment #105301
You know, that actually sounds pretty neat and useful.
Commented 10 months ago2023-05-28 00:23:52 UTC in journal: About that obj-to-smd converter Comment #105299
What about MS3D?
I use it to convert OBJ from SMD. Works fine for me.
Commented 10 months ago2023-05-26 21:17:31 UTC in journal: About that obj-to-smd converter Comment #105293
MS3D?
Commented 11 months ago2023-05-14 22:07:05 UTC in journal: Progress on my WIP Map #1 Comment #105265
Looks interesting
Commented 1 year ago2023-04-14 03:38:22 UTC in vault item: de_freight Comment #105202
Not a bad start, but there isnt anything else to say. Its a nice map edit, but i think you could have done something else like extening the map.
I dont play CS a lot, so im very unfamiliar with the gameplay and everything, so i might be wrong. Again, nice work. Just nice.
Commented 1 year ago2023-04-12 20:27:04 UTC in journal: Everything I Hate is Game Related Comment #105200
That is called "Burnout". It consist of you getting tired of the usual stuff or hobbies you used to do. Normally, because you tend to do the same things all the time. You can try making new stuff, or focusing on other thing and then coming back to the project. Showing off your stuff can also give some motivation.
Commented 1 year ago2023-03-09 20:56:15 UTC in journal: Why didn't I post a Journal For? Comment #105165
I got a shit ton of free time after work, so you are not alone.
Commented 1 year ago2023-03-09 20:55:52 UTC in journal: Why didn't I post a Journal For? Comment #105164
Nope, not everyone is ignoring you. Im here for ya, buddy!
Commented 1 year ago2023-02-19 01:12:45 UTC in vault item: [%25] de_monteriggioni Comment #105110
If you want to make this as a WIP, i suggest you use GameBanana (Here is an example of mine). I think you can keep us updated on your map with your journals.
Commented 1 year ago2023-02-19 01:12:44 UTC in vault item: [%25] de_monteriggioni Comment #105109
If you want to make this as a WIP, i suggest you use GameBanana (Here is an example of mine). I think you can keep us updated on your map with your journals.
Commented 1 year ago2023-02-05 00:19:58 UTC in vault item: My First Half-Life Map (but better) Comment #105084
So basically a door that opens and a vent that you can break... aaaand thats it.
Commented 1 year ago2023-02-05 00:18:50 UTC in vault item: Gemerald Comment #105083
That was... interesting.
I agree with Urba Nebula, there are a lot of HECU marines to fight, and its pretty unbalanced.
The minimalism is certainly strong, however i think its part of the artstyle?
There is almost no plot, or story or at least "Where the hell am i even going?"

This is a somehow decent quality mod. Its good, but just for one or two playtroughs.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 1 year ago2023-01-24 01:43:02 UTC in journal: Windows Update That Made me Stopped Learning Modding Part 2 Comment #105019
Kinda funny to read. I had the same problem with my computer.
Commented 1 year ago2023-01-24 01:42:23 UTC in journal: Windows Update That Made me Stopped Learning Modding Comment #105018
Commented 1 year ago2023-01-03 23:17:50 UTC in vault item: A bunch of old and unfinished maps. Comment #104976
Some of them arent unfinished, i think they are meant to be played in Blue Shift or other mods/expansions, like the map "danger"
Commented 1 year ago2023-01-03 19:01:37 UTC in journal: What are your goals for this 2023 Comment #104974
Im so happy to hear everyone here. Happy new 2023.
Commented 1 year ago2022-12-28 20:32:39 UTC in journal: Atmo Prototype Demo Comment #104956
Looks really good. Are you gonna to release a demo or something like that?
Commented 1 year ago2022-12-13 01:11:53 UTC in news: Competition - The Whole Goop Life Comment #104927
Would a script count as programming? (I wanna use a custom .cfg of my own + some other stuff)
Commented 1 year ago2022-10-19 00:50:21 UTC in journal: Planning to create a mini compo with a reward Comment #104860
Ill just save up some money then
Commented 1 year ago2022-10-18 20:10:29 UTC in journal: Planning to create a mini compo with a reward Comment #104857
I may not have explained myself well. I have 2.5$ in my Steam account.
Commented 1 year ago2022-10-12 01:55:12 UTC in vault item: Crossed Paths Comment #104843
Wow this looks cool i wish i had friends to play this
Commented 1 year ago2022-08-30 23:32:43 UTC in journal: Here we go again Comment #104742
Happy birthday
Commented 1 year ago2022-08-30 01:37:28 UTC in vault item: Trinity Engine version 3.10f Comment #104739
Oooh, whats this?