Comments

Commented 2 years ago2022-05-03 20:03:55 UTC in wiki page: Tutorial: Scripted Comment #104375
@varhansen To make that you will have to create/edit an entitie for Half-Life. And that, means creating a mod. But if you dont want that, i guess you can use the cockroach NPC?
Commented 2 years ago2022-05-03 20:02:48 UTC in wiki page: Tutorial: Scripted Comment #104374
i guess you cant.
Commented 2 years ago2022-05-03 16:12:54 UTC in vault item: Backup Generators Comment #104373
Nice map but needs to be a little bit more bigger.
EDIT: Just played it again with a couple of friends, its very fun to play!
Commented 2 years ago2022-05-02 00:03:28 UTC in wiki page: func_door Comment #104367
What is the passable flag?
Commented 2 years ago2022-04-25 21:38:27 UTC in wiki page: Tutorial: Making textures with WadMaker Comment #104352
Im getting an error that says "(Texture) width is not a multiple of 16". How do i fix this ?
Commented 2 years ago2022-04-19 00:48:19 UTC in wiki page: game_text Comment #104339
For some weird reason if you put an gramatical-stressed word (exámple) the game will crash.
Commented 2 years ago2022-04-15 21:48:06 UTC in wiki page: Tutorial: Customising the HUD colour Comment #104330
Can i get a way where i can edit it withouth having to program stuff? I had to change to a potato PC and it just doesnt runs Visual Studio without crashing.
EDIT: Nvm i got i used cmake to compile and notepad++ to edit
Commented 2 years ago2022-04-09 21:55:17 UTC in wiki page: Tutorial: Teleporters Comment #104323
info_teleport_destination entity does not exist. How do i solve this?
Commented 2 years ago2022-04-09 17:17:23 UTC in wiki page: Tutorial: trigger_camera Comment #104321
I was able to use scripted sequences and a few multi_manager and i created a small machinima.
Commented 2 years ago2022-04-01 20:48:51 UTC in wiki page: Tutorial: Titles.txt Comment #104296
I remeber there was another setting that worked like a trigger, but i think they removed it.
Commented 2 years ago2022-03-31 20:48:45 UTC in vault item: SnowWater (sky) Comment #104292
ngl too HD for me but its very good. i recommend
Commented 2 years ago2022-03-31 15:51:14 UTC in wiki page: Tutorial: Modelling for Goldsource with Gmax Comment #104290
Nevermind i found one here
Commented 2 years ago2022-03-31 15:50:13 UTC in wiki page: Tutorial: Modelling for Goldsource with Gmax Comment #104289
Anyone knows where i can get a workaround? Been looking for hours
Commented 2 years ago2022-03-30 23:32:22 UTC in vault item: dm_perthowned Comment #104287
9.6/10
Architecture — 10
Texturing — 10
Ambience — 10
Lighting — 9
Gameplay — 9

This map is actually one of the best maps i have ever played, but there are a few problems:
1. There is almost no interaction between the player and the map itself (Ex: Opening a door with a button that is in the other side of the map)
2. Optimization. The map sometimes kills my FPS entirely
3. Some lights seem to be placed/aligned in the wrong part of the map. Idk if its a technical issue, but its only happening on this map.
Still, this is a very good map that i would definitely recomend