Journals

AJ19 years ago2005-03-15 01:38:40 UTC 0 comments
Hello Anthony! This is your 1656th login.
Trapt19 years ago2005-03-15 00:26:57 UTC 0 comments
Hello trapt! This is your 900th login.

:cool:
odin19 years ago2005-03-14 15:00:22 UTC 0 comments
Total let down, I didnt figure out the lighting problem yet....Most can have as many as four lights shining on a single surface, i can only seem to have 3....total bummer. But I do beleive I will solove his problem....in time. :|
lord2k19 years ago2005-03-14 14:02:43 UTC 0 comments
Trying to find out problems with the trigger_camera, but hope in sight
pepper19 years ago2005-03-14 12:28:21 UTC 0 comments
Dont be afraid, my computer doenst even seems to allow me to not-login. :)
Habboi19 years ago2005-03-14 11:28:27 UTC 0 comments
Your crazy man cause i've only done 535 logons and i've been here longer than you!
tha_crazy19 years ago2005-03-14 10:06:27 UTC 0 comments
Hello tha_crazy! This is your 666th login.
davideo5919 years ago2005-03-14 08:28:12 UTC 0 comments
Holy hell I just logged in for some random reason and I have like 540 logins... I scare myself.
AJ19 years ago2005-03-13 18:44:11 UTC 0 comments
Wooteh! :)
Akujin19 years ago2005-03-13 09:42:30 UTC 0 comments
my Source map is 70% done. A soon as activate SDK and Hammer i'll finish it. if only you could help :roll:
Habboi19 years ago2005-03-13 05:36:01 UTC 0 comments
How does Hammer 3.4 sound ;)
drazik19 years ago2005-03-12 18:28:05 UTC 0 comments
Hm just searching a good map editor for Dod or CS ,plz help me!
dandyli0n`19 years ago2005-03-12 17:05:39 UTC 0 comments
I tried GtkRadiant for Soldier of Fortune II recently...It took a while to get used to..

My personal likes:
+Brush creation is automatic; no need to press ENTER like in VHE
+Is somewhat similar to VHE like the clip tool with the clipper

My personal dislikes:
-Brush deselection: you have to press ESC to deselect, unlike VHE where you can just click on another brush to start working on that
-Carve works the same way as VHE: messy, ugly, bound to get a leak, etc.

Well...
[/gtkradiant] [hammer]
odin19 years ago2005-03-12 15:56:26 UTC 0 comments
well, I think I may have figured out the lighting problem, wont know for a bit, the map is compiling as this entry is being written.....The thing was, my map is a model of my house, I have a basemanet in my house, so, my map has a basement.....the lights from the livingroom were somehow shining through the floor (even though they did not light the basement even in the slightest) so, I selected each wall, floor, and ceiling of the house, and tied it to the wall entity....I did this because of the ZHLT light flags, I can turn on Opaque (blocks light) and hopefully solve the problem.....we will see.....
SpaG19 years ago2005-03-12 09:47:57 UTC 0 comments
1519 this time :) got that in second try

http://conils.se/swf/flycopter.html