Forum posts

Posted 20 years ago2004-07-31 19:04:40 UTC
in my mod's training level is screwy! Post #47226
I prefer this setup:

game "My Mod"
gamedir "your_mod_dir_here"
startmap "startmap"
trainmap "haz1"
url_info "http://www.cariad.co.za/twhl"
version "1.03b"
size ""
svonly "0"
hlversion "1110"
type "SP"
gamedll "dlls/hl.dll"
Posted 20 years ago2004-07-31 10:48:35 UTC
in Choosing different model bodies. Post #47082
CP has the solution. You can also add the "body" into the monster_furniture by adding it into you fgd. It works for me.
Posted 20 years ago2004-07-22 10:34:28 UTC
in Music in HalfLife Post #43755
There is a new tutorial on Snarkpit covering this.

Check it out. You'll need Goldwave to do it, its a great WAV editor.

http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=98
Posted 20 years ago2004-07-21 17:50:29 UTC
in HasAnybodyeverplayedUSSdarkstar Post #43557
Damn that monkey!

:D
Posted 20 years ago2004-07-21 17:49:30 UTC
in Music in HalfLife Post #43556
Use a ambient_generic. Note that your sounds files must be a 8 bit 22.020 something khz mono file, or it won't play ingame.
Posted 20 years ago2004-07-21 12:47:50 UTC
in Adding *.mdl Post #43470
Use a monster_generic or monster_furneture.
Posted 20 years ago2004-07-21 08:19:46 UTC
in ScreenieZZzzzzz Post #43405
Is it really to much work for you to make tha walls and ceilings appear more interesting? Add detail!
Posted 20 years ago2004-07-20 17:46:18 UTC
in ScreenieZZzzzzz Post #43310
N0000!

LOW DEF MODELS!

faints
Posted 20 years ago2004-07-16 13:08:20 UTC
in GTA3 screens Post #41956
I got this trainer for GTA3 that allowes activating cheats with just one simple key combination. Like, in GTA3, to make all the cars explode, you have to type bangbangbang. With this trainer TAB+7 will do the same.

The key combination TAB+6 spawns a rhino tank. When holding down TAB+6, tanks spawn quick after eachother. After you spawned some tanks, hold TAB+& to let everything explode, the tanks will bow themself into the sky. After a few seconds, the all come down, creating serious havoc. So cool. Some screenshots:

http://members.lycos.nl/michielb55/MuzzleFlash/its%20raining%20tanks_w00t.JPG
http://members.lycos.nl/michielb55/MuzzleFlash/tanks%20lanceren.JPG
http://members.lycos.nl/michielb55/MuzzleFlash/OMFG_tanks%20go%20boom.JPG

Whahahaha. :D
Posted 20 years ago2004-07-16 12:50:37 UTC
in How old are you? Post #41952
20, almost 21
Posted 20 years ago2004-07-09 16:39:49 UTC
in how to download Post #39987
Well, its likely you'll encounter these files:

.bsp - goes in valve/maps - these are the actual playable level files.
.mdl - goes in valve/models - model files, like weapon and charachters.
.spr - goes in valve.sprites - 2D sprites, like glow's, and beams.
.wad - goes in valve - these files contains custom textures.

Thats all i can think of atm.
Posted 20 years ago2004-07-09 08:23:09 UTC
in texture from movie Post #39920
Open up your movie in Power DVD or PowerCinema. These programs have the ability to make screen captures.
Posted 20 years ago2004-07-08 08:54:15 UTC
in Deleted Posts! Post #39673
To whom is TWHL belonging too??

And who is that Atom guy, whats his roll?
Posted 20 years ago2004-07-06 10:55:25 UTC
in GFX.wad compiler SDK & changing HL logo Post #39192
Stupid Wavelenght!!!

I need this file:

GfxWad.zip
Posted 20 years ago2004-07-06 10:35:28 UTC
in GFX.wad compiler SDK & changing HL logo Post #39187
Nevermind that, got it.

All thats left is the GFX.wad compiler SDK.
Posted 20 years ago2004-07-06 09:44:54 UTC
in GFX.wad compiler SDK & changing HL logo Post #39177
Thanks. Do you know what kind of font that Half-Life title is?
Posted 20 years ago2004-07-06 09:34:38 UTC
in GFX.wad compiler SDK & changing HL logo Post #39172
Can't find it anywhere. :( There's a dead link on the old Wavelength site, and i cannot find it on the new Wavelength site either. I need it for my ehh... project. I want to change the "Loading" during level changes.

Also, does anybody know how i can change the Half-Life title? Like in the singleplayer mod Azure Sheep. They had a custom title as soon as the first map started. I want to make my own, but i have no idea where that's done. Any ideas?
Posted 20 years ago2004-07-04 18:21:40 UTC
in MARIO!!!woohoo-secret levels Post #38792
Bcus Bowser is an evil Koopa Troopa.
Posted 20 years ago2004-07-04 07:37:09 UTC
in modeling tutorial Post #38672
Yay, pepper. :D

/me like.
Posted 20 years ago2004-07-04 07:24:13 UTC
in Light textures Post #38667
Uhm, you want a light texture that emits light by itself, instead of using a light_entity?
Posted 20 years ago2004-07-02 15:56:03 UTC
in !!LEAK LEAK LEAK!! Post #38327
Wrong forum. This forum is about the TWHL site itself.
Posted 20 years ago2004-07-01 13:01:13 UTC
in No 'Usable Objects' in 'Cate Post #38012
Make sure you have the appropriate fgd file loaded into Hammer. If you don't, no single entity can be created.
Posted 20 years ago2004-06-30 15:51:15 UTC
in Project X1 SP Level Post #37757
Hahaha. neat.

Weird light fixture in last pic. :/
Posted 20 years ago2004-06-29 14:36:20 UTC
in TWHL-HLDM-Session! Post #37535
Heh, i see it online right now. :)
Posted 20 years ago2004-06-29 11:37:29 UTC
in TWHL-HLDM-Session! Post #37483
Good idea. Im in. I hope i can... Aw well, two days left for for work, then vacation. :)

@ mop, if you're gonna be the host for the HLDM event, i hope you're a little bit nicer to us. :
Posted 20 years ago2004-06-28 15:05:47 UTC
in MARIO!!!woohoo-secret levels Post #37234
I like your avatar. Bowsers Castle. :)
Posted 20 years ago2004-06-28 09:19:07 UTC
in MARIO!!!woohoo-secret levels Post #37168
I made Keen textures once...
Posted 20 years ago2004-06-27 17:17:19 UTC
in A Horror Idea, Some Screens Post #36963
OMFG W00T! Teh 1337! :o
Posted 20 years ago2004-06-27 16:35:40 UTC
in MARIO!!!woohoo-secret levels Post #36957
Whahaha, you are right. But its not that spectacular.

After activating the cheat, the secret level loads.
Here are two screenshot from the beginning of the level to the end:
User posted image
User posted image
After entering the tube, you can grab a card at the dark area and thats it. End of secret level. Nothing spectacular.
Posted 20 years ago2004-06-27 16:19:49 UTC
in MARIO!!!woohoo-secret levels Post #36952
With game geni support?
Posted 20 years ago2004-06-27 15:08:59 UTC
in MARIO!!!woohoo-secret levels Post #36923
I have a Nintendo Emulator called NESten. Its really good, but im not sure if it works with a game geni rom, if it exists...
Posted 20 years ago2004-06-26 06:30:45 UTC
in half-life2.com secret page! Post #36494
Hmmm, G-man. But no ASCII of gordon. Lol
Posted 20 years ago2004-06-26 06:29:31 UTC
in half-life2.com secret page! Post #36492
Blaargh:

Authorization Required

?
Posted 20 years ago2004-06-25 14:15:06 UTC
in Key Bindings Post #36333
Posted 20 years ago2004-06-24 16:47:04 UTC
in Key Bindings Post #36102
Ya it is.

With Entmod, you can spawn pretty much ANYTHING with this command:

entmod_create (entity) 1

If you type:

entmod_create rpg_rocket 1, a rpg rocket appears and launches immidiately. When bind to a key, you spawn more rpg_rockets right after eachother, creating a powerfull rocket barrage. You can still contoll all the rockets with the laser dot on the rpg launcher.

If you type:

alias rpg entmod_create rpg_rocket 1

and then type:

bind "any key" "rpg;rpg;rpg;rpg;rpg;rpg;rpg;rpg;rpg;rpg;rpg;rpg;rpg"

you can seriously make everybody ph34r you. This will spawn 13 rpg rockets at once, at the same spot. This will cause them to detonate. To prevent that, add the wait command. So your command line should be this:

bind "any key" "rpg;wait;wait;wait;rpg;wait;wait;wait;rpg;wait;wait;wait;rpg;wait;wait;wait;rpg;wait;wait;wait;rpg;wait;wait;wait;rpg;wait;wait;wait;rpg;wait;wait;wait;rpg;wait;wait;wait;rpg;wait;wait;wait;rpg;wait;wait;wait;rpg;wait;wait;wait;rpg;wait;wait;wait"

Can you follow?

It will take some time to write all that into the console, but you can also setup an cfg file in your mod directory.

Mine is w00t.cfg. Inside, i have kinds of funny commands like that. All i have to do is type exec w00t.cfg in the console and all commands inside will be executed, including those long commands. Really pwnage!
Posted 20 years ago2004-06-24 16:04:25 UTC
in Key Bindings Post #36079
Maybe you could with rcon. Kinda weird thingy.
Posted 20 years ago2004-06-24 15:58:16 UTC
in Key Bindings Post #36076
Muhahaha! Nub! :P ;)
Posted 20 years ago2004-06-24 15:55:11 UTC
in Key Bindings Post #36074
DUH! :P

We know! I know! :D

Have you heard about alias's? With this you can multiple commands to one key, and shorter.

Try this:

Type in console: alias tau give weapon_gauss
Now type: give tau

Voila, you get the Gauss cannon.

Another example:

Type in console: alias 1337 give_weapon_gauss;give item_suit; give item_longjump
Now type: give 1337

You'll now get 3 item at once.

Experiment with it.
Posted 20 years ago2004-06-23 15:57:46 UTC
in Machine Compo Post #35765
Do whatever you want, as long as you finish it within 19 days!
Posted 20 years ago2004-06-23 15:48:28 UTC
in I...HATE...QEUEUES!!! Post #35758
Right here:

http://collective.valve-erc.com/data/docs/1047496381-02062100/files/wally_155b.exe

You should bookmark this site, its a great resource.
Posted 20 years ago2004-06-23 15:46:52 UTC
in Machine Compo Post #35757
I want to see your best mapping. Map this compo like you've never mapped before, bcus iv'e been assigned as a judge for this compo. Thanks to Andy.

I wanna see your hands on your mouses, and your eyes on your monitor with Hammer running, dirtbags! :P :D
Posted 20 years ago2004-06-19 19:43:08 UTC
in Halflife.org Post #34906
Kinda empty site. There's not much to do/see actually. Pretty boring.
Posted 20 years ago2004-05-09 14:42:24 UTC
in Photography spree Post #26217
MWUHAHAHAHA PWNED
Posted 20 years ago2004-05-09 12:45:15 UTC
in Photography spree Post #26203
Teh Hammre!

/me mapped pepper with Teh Hammer :P
Posted 20 years ago2004-05-09 07:59:52 UTC
in Electric sound Post #26169
Find them in the debris folder inside you pak0.pak file.

zap1 - zap8.
Posted 20 years ago2004-05-07 08:11:55 UTC
in Photography spree Post #25902
LMAO @ IEMC!

My room: http://members.lycos.nl/Michielb55/MuzzleFlash/muzzle_room.gif

Viewed with the Half-Life Engine!

(Idea for a new contest maybe? Map your room...?)
Posted 20 years ago2004-01-30 07:47:52 UTC
in Editing the zombie models... Post #14436
You need the model source files. Which isn't availble.
Posted 20 years ago2004-01-29 09:19:10 UTC
in unused keyvalues Post #14308
You can just ignore it.
Posted 20 years ago2004-01-29 09:14:32 UTC
in Problem with glass Post #14307
Set render mode to texture, and render fx to 64, which is perfect for glass, the higher the number, the les see through the glass will be.