Forum posts

Posted 20 years ago2004-11-26 03:54:24 UTC
in n00b problems-door and tank Post #74835
Influential.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-26 03:54:06 UTC
in Rotation Problems Post #74834
Possibly try restarting too, sometimes Windoze gets bemused and ignores some mouse clicks for some programs.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-26 03:49:46 UTC
in how far are you on the game ??? Post #74833
You get that fairly quickly.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-26 03:48:24 UTC
in A Horror Idea, Some Screens Post #74832
I will blot out my name so you don't know my true name.
Ooh, because once we know you're really called Bernard Lord, we'll be on your doorstep in an instant! :|
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-26 03:47:06 UTC
in Certain types of maps should be banned Post #74831
grins what about Zombie eh?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-25 18:39:30 UTC
in Post pictures of... YOUR DESK! Post #74775
Colleges? I don't live at college :|

It's not a table. It's my desk... and my bed. My mattress folds down in a sorta frame to rest down on my desk.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-25 18:14:21 UTC
in Certain types of maps should be banned Post #74759
It's just not in a teenager's blood to understand.
Well excuse me, I never ever spammed the 'Vault with crap maps (I've only posted, I think, two 'Completed Maps', my compo winners) and I've been here since I was about fifteen. Kindly don't excessively stereotype ;)

Perhaps 'twelve or thirteen' would be more realistic. I think so.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-25 18:09:41 UTC
in The enemies must attack the camp Post #74755
You don't want one on AI, you want the Scripted tutorial. Before you try scripting, you should have an understanding of all the basics/simple intermediates, which you apparently don't. Read all the tutorials: trust me, it works.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-25 17:31:14 UTC
in max number of textures Post #74745
Unless you specify otherwise. You could set the allocated texture memory to 64MB or so if you wanted, but that would of course lose you any prospective players with poor graphics cards.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-25 17:30:31 UTC
in The enemies must attack the camp Post #74744
Read all our tutorials.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-25 17:29:26 UTC
in n00b problems-door and tank Post #74742
Heh, sure do, and I'm back in full-ish force now I finished HL? :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-25 17:29:01 UTC
in textures Post #74740
You don't.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-25 17:12:38 UTC
in Post pictures of... YOUR DESK! Post #74735
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-25 16:54:53 UTC
in how far are you on the game ??? Post #74731
I recommend hard difficulty for everyone
Definitely seconded. I found it far too easy : not once did my health drop below eighty.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-24 17:28:49 UTC
in Mapping for HL2 yet? Post #74556
I'm fairly sure that should be hyphented.

Good way to figure them out is to try give npc_blah in the console. I've figured out a fair few from there:

npc_zombie
npc_fast_zombie
npc_poison_zombie
npc_strider
npc_eli
npc_gman
npc_kleiner
npc_antlion
npc_dog
npc_citizen

See? All make sense.

PS: weapon_physcannon
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-24 17:26:59 UTC
in turrets/sprites Post #74554
sprite/name.spr
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-24 17:26:45 UTC
in max number of textures Post #74553
Of course there's a limit, ZL. It's pretty high though, unless you have very little available texture memory. Try Tommy14, killer, I think it's detailed there.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-24 17:25:06 UTC
in HL2.. Who has it? Post #74551
No, a DVD drive is not required for DVD discs: you can use the small lens provided and enter the data required manually.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-24 14:30:56 UTC
in hl2 fps vs gpu Post #74524
AMD Athlon XP 2400+ (266MHz bus)
512MB 333MHz DDR Generic RAM
Sapphire ATI Radeon 9800 Pro 128MB (256-bit)

All on an ASROCK K7S8X 3.0.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-24 11:17:19 UTC
in n00b problems-door and tank Post #74503
Ospreys, perhaps?

I think atom wrote a tutorial on this, if not, try our Entity Guide.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-24 11:16:28 UTC
in Making BASIC doors Post #74502
Read our tutorials. Now.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-24 11:15:49 UTC
in Sound question Post #74501
Use an ambient_generic and a trigger_auto? That will probably only do it when the map is first started.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-24 11:13:30 UTC
in blue shift problem Post #74500
I don't think you can map for Blue Shift.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-24 11:07:15 UTC
in how far are you on the game ??? Post #74498
I finished it about half an hour ago. Great fun :)

Didn't mind the ending, but t'was slightly frustrating. The game definitely got cooler near the end.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-24 11:05:57 UTC
in free graphics card? Post #74496
A buck is about sixty pence. Google?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-24 11:04:14 UTC
in HL2.. Who has it? Post #74495
Some Standard Editions ship on DVD too, at least in Europe.
Far'z'I know, they all do this side o'th'pond.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-24 11:02:26 UTC
in hl2 fps vs gpu Post #74493
Mine got a li'l jerky when I was (remembers that not everyone's finished it) someplace. Uh, yeah. Big open bit, didn't count it, but was verging on unplayable. Fine everywhere else though.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-24 11:00:39 UTC
in TWHL: The Toon Post #74491
Hm. I saw no grammatical references, though, Loffo :P
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-24 10:57:38 UTC
in Mapping for HL2 yet? Post #74490
Seems monster_ -> npc_. Just read in the console when you're playing - there're enough errors, heh.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-24 10:48:17 UTC
in Certain types of maps should be banned Post #74488
perhaps it's a good idea to write a tutorial on what comprises of a high quality SP and MP map
You'd be lucky :|

If they can't even think, what makes you think they can read?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-24 10:47:07 UTC
in A Horror Idea, Some Screens Post #74487
Replies: 666
Wasn't that the Doom port?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-24 10:43:50 UTC
in Hostages in half life? Post #74486
Well, you want to use the TriggerCondition field of the monster_scientist, set that to 'death', and target <entities>.

You may want:

env_fade
game_text
trigger_once with "No clients" and "Monsters" both checked
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-22 06:22:08 UTC
in 7th I need a favor of you. Post #74240
I didn't get it anyway, heh.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-22 06:21:33 UTC
in TimeOut Command Post #74239
Firewall maybe?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-22 06:21:20 UTC
in Where do I get zBot for CS1.6? Post #74238
Search the forums?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-22 06:20:13 UTC
in Little C game Post #74237
Hi VOX, as you say, long time no see.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-22 06:18:53 UTC
in A small favor Post #74236
UW STEM WERD GEREGISTREERD
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-22 06:10:55 UTC
in Mapping for HL1 Post #74235
I doubt I'll be mapping for HL1 much anymore. Gunna stick around here properly again once I've completed ?, of course.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-22 06:09:35 UTC
in A Horror Idea, Some Screens Post #74234
English? That's AOL-speak!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-19 07:08:04 UTC
in ZHLT parameters Post #73802
www.zhlt.info

Excellent.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-19 07:07:09 UTC
in Read Me First by Andy Post #73801
Experiment? :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-19 07:05:34 UTC
in HL2.. Who has it? Post #73800
I swear I'll do some modding and replying over the weekend :)

Fonnage.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-16 13:44:07 UTC
in "Access is denied." Post #73421
I reckon it's more likely the space in the pathnames. Check out my Steam tutorial, there's a workaround at the end.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-16 13:41:46 UTC
in HL2.. Who has it? Post #73419
I have it - don't be too pessimistic if you're buying it retail, as there's only about half the load there is normally since about half of purchasers are goin' on Steam.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-16 13:40:30 UTC
in Ambient generic Post #73418
I get really irritated with him bumping up his own threads after nobody's answered them in half an hour.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-16 08:22:36 UTC
in Ambient generic Post #73391
Shut up.

There's an article on this on the VERC.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-16 04:59:05 UTC
in Need help making custom sprites Post #73377
Haha, unlucky!

Use rendermode additive, or possibly solid. There's the tutorial on Sprites, y'know ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-16 04:56:28 UTC
in NO PRECACHE *1 Post #73374
Tommy14.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-16 04:56:09 UTC
in Hammer 4 editing HL1 maps Post #73371
It kinda can, I believe. Not sure though.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-16 04:54:07 UTC
in Sounds? Post #73370
11,050kHz actually ;)

There's an article on the VERC.
Seventh-Monkey Seventh-MonkeyPretty nifty