Forum posts

Posted 20 years ago2004-11-09 10:54:41 UTC
in Total n00b: Compiling Question Post #72360
Unable to find gameinfo.txt relative to 'practice'. Solutions:

1. Set environment variable 'VPROJECT' to the path where gameinfo.txt is.
2. Place 'practice' below the path where gameinfo.txt is.
3. Add -game <path> on the command line where <path> is the directory that gameinfo.txt is in.
Zoner's won't compile Hammer 4 maps.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-09 10:52:23 UTC
in FUN & FUNNY Post #72359
Posted 20 years ago2004-11-09 04:46:10 UTC
in Problem making an overview Post #72326
Really odd. If you want, e-mail me your .BSP and I'll try'n get you an overview by return-of-post :)

That's alex.wood@gmx.net.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-09 03:58:44 UTC
in lights.rad in Source Hammer Post #72325
There is indeed a lights.rad in the source SDK GCF, don't know if that's what's being used though. Maybe try -lights drive:pathlights.rad?

Where have you been putting your .RAD?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-09 03:55:29 UTC
in How many members of the... Post #72324
depressing
Nah, 'tis a great song. Very catchy.
Is that by a women running for presidental office?
No, Randy Newman actually.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-09 03:53:09 UTC
in interchangeable formats? Post #72323
And Is 3d studio freeware, are there trial copies, or do you have to buy it?
Hahahahahaha no way, and yes, respectively.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-09 03:51:51 UTC
in da sound designer map Post #72322
It's quite a good idea though.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-09 03:49:35 UTC
in screenshot suggestion Post #72321
Duuuude, it's, like, two thousand and foooour man. Animated GIFs are like, sooo nineteen nine'y seven.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-09 03:46:40 UTC
in I NEED GIFS!!!!!!! Post #72320
God no, a 1997 site.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-09 03:46:37 UTC
in question for a web designer Post #72319
I imagine it's javascript.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-08 18:25:48 UTC
in Infinite zombie attack Post #72261
Infinite monsters aren't popular. Just a word of advice.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-08 18:23:51 UTC
in 3 New Maps Post #72259
render mode: texture
render fx: 255
The point in that is...?

Perhaps you meant to use rendermode solid?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-08 18:20:20 UTC
in Light switches Post #72255
vis.exe? USE ZONER'S!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-08 18:18:27 UTC
in Grrr Overviews!!! Post #72252
Post a new thread.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-08 18:16:13 UTC
in glass Post #72251
Half-Life doesn't have any bullet penetration codes (except possibly the tau cannon), so this can't be happening.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-08 18:13:50 UTC
in Sky brush as windows Post #72250
Anthony recently wrote a tutorial on it.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-08 18:12:29 UTC
in trigger blinking light Post #72249
No, there isn't one (yet), but jaardsi made a good example map, and it's a pretty simple entity really. Check his profile.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-08 18:11:00 UTC
in How many members of the... Post #72248
No one likes us-I don't know why
We may not be perfect, but heaven knows we try
But all around, even our old friends put us down
Let's drop the big one and see what happens

We give them money-but are they grateful?
No, they're spiteful and they're hateful
They don't respect us-so let's surprise them
We'll drop the big one and pulverize them

Asia's crowded and Europe's too old
Africa is far too hot
And Canada's too cold
And South America stole our name
Let's drop the big one
There'll be no one left to blame us

We'll save Australia
Don't wanna hurt no kangaroo
We'll build an All American amusement park there
They got surfin', too

Boom goes London and boom Paree
More room for you and more room for me
And every city the whole world round
Will just be another American town
Oh, how peaceful it will be
We'll set everybody free
You'll wear a Japanese kimono
And there'll be Italian shoes for me

They all hate us anyhow
So let's drop the big one now
Let's drop the big one now
That's from the seventies sometime, to my knowledge. Funny how some things never change, eh?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-08 18:08:10 UTC
in I HAVE A FAN! Post #72245
Har har, I am teh smartz0r, which no doubt is unrelated to my modshipfulness ;)

Well played Luke.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-08 18:05:03 UTC
in Ministeve's HLDM tut. Post #72244
Sound advice.

Ministeve?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-08 18:01:30 UTC
in FUN & FUNNY Post #72243
OMFG 16bit HEX
There are other types?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-07 08:37:35 UTC
in introductions forum Post #72080
S'too boring. Yeah, phpBB's good an' all, but it's used far too much. These forums are nice and neat and tidy.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-07 08:36:44 UTC
in Compo 12 (Real World) Post #72078
Anthony, you do realise that's just as low as the frame-per-sec counter goes, right? It's probably running even worse than that :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-07 06:06:26 UTC
in trigger blinking light Post #72062
Use a trigger_relay, set to only turn its target to "Off", and target the light with it. You might need to do the same to the multisource simultaneously.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-07 06:03:35 UTC
in texture lighting Post #72061
Sure should do.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-07 05:59:39 UTC
in introductions forum Post #72059
There's no reason to change to boring bog-standard phpBB. We have proper forums :P

Hi.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-07 05:58:42 UTC
in Compo 12 (Real World) Post #72058
Christ, 7000?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-07 05:57:44 UTC
in Halo 2 WOOT!!!!!!!!!!!!!!!!!!!!! Post #72057
Oh, I see, Riley was trying to compare them. Confused me :|
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-07 05:56:42 UTC
in Clever Insults Post #72056
finese
I don't think even the most backwater rednecks spell it like that ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-07 05:53:59 UTC
in I HAVE A FAN! Post #72055
:o :o :o :o :o :o :o :o :o :o :o :o suprise!!!!!!!!!11
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-07 05:52:52 UTC
in source mapping Post #72054
Look it up.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-07 05:51:49 UTC
in HL online prob. Post #72053
No, only DSL.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-06 15:03:48 UTC
in adding pic without making a wad Post #71975
Read the Custom Textures tutorial.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-06 15:00:54 UTC
in I HAVE A FAN! Post #71972
Not that unrealistic, my CATs gave me a score of about 130-odd.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-06 14:59:52 UTC
in hl2 SDK is OUT!!!!!!! YAAAYY!! Post #71971
Heh, thanks Matti but I'd already found it :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-06 06:24:43 UTC
in anyone wanna coop on my map? Post #71913
www.irfanview.com
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-06 06:23:12 UTC
in Drivable Heli in HL multiplayer??? Post #71912
For everybody who won't be able to play HL??

Anyway, this is getting off-topic. No more.

last post

Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-06 06:21:26 UTC
in hl2 SDK is OUT!!!!!!! YAAAYY!! Post #71911
has preloaded HL? as he doesn't yet have a DVD drive
doesn't have Hammer 4
getting a new graphics card today!!!!!!!!!!!!!!

Could anyone who's preloaded and had parts unlocked comment on the documentation? Maybe post it?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-06 06:20:35 UTC
in \\\THE HIVE/// Post #71910
I think he means 'selection' rather than 'purchase'.

Good luck, pemp.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-06 06:17:46 UTC
in anyone wanna coop on my map? Post #71907
Don't post bitmaps on the web.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-06 05:58:36 UTC
in source mapping Post #71904
For people who've pre-ordered. I've not, only pre-loaded, then gunna unlock it with the code on the retail box as a) my dad won't buy it, and b) I don't trust Steam.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-06 05:57:22 UTC
in Halo 2 WOOT!!!!!!!!!!!!!!!!!!!!! Post #71903
An underpowered one, too.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-06 05:56:57 UTC
in FUN & FUNNY Post #71902
Yes.

Which reminds me, I should e-mail atom about thread-closing ASAP.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-06 05:56:26 UTC
in 3D studio MAX v6 help Post #71901
Dude, there's no need to mosaic your taskbar! Paranoia :P
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-06 05:52:46 UTC
in Clever Insults Post #71899
*calibre

I've heard those Churchill quotes.

Yours are just... odd :|
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-06 05:51:12 UTC
in HL online prob. Post #71898
Have you been living under a rock for the last year?

www.steampowered.com

With earmuffs off and your eyes shut?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-06 04:08:37 UTC
in texture lighting Post #71895
I'd say set the light entity to 1 1 1 0.01. The texture light will be lit as defined in info_texlights (think it's called that) or lights.rad.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-06 04:07:16 UTC
in Drivable Heli in HL multiplayer??? Post #71894
PaLO, you can do both those things with Source anyway.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-05 15:49:47 UTC
in converting music into wav. file for cs Post #71801
I believe that 11KHz is preferred for dialogue, as 22KHz won't lip-'sync'.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-05 15:41:12 UTC
in H?lf _ L?f Post #71799
Those were abysmally written.
Seventh-Monkey Seventh-MonkeyPretty nifty