Forum posts

Posted 20 years ago2004-10-25 12:05:57 UTC
in Sub-Compos Post #69248
Well, I'll judge it if you lot want, in conjunction with someone else or alone, makes no difference t'me.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 12:03:29 UTC
in Bad Surfaces extents22736/0 Post #69247
Don't include the numbers.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 11:57:49 UTC
in Bad Surfaces extents22736/0 Post #69242
Posted 20 years ago2004-10-25 11:39:18 UTC
in Sub-Compos Post #69238
I really don't think that's a good idea, especially since people can vote dozens of times. You'd just get some troll spamming it all to one-star.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 11:34:44 UTC
in Sub-Compos Post #69235
Don't let people rate them!

That's far too unreliable.

I'll judge if you need someone.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 11:33:31 UTC
in Congrats Seventh-Monkey! Post #69234
Cheers =)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 11:33:14 UTC
in Photography Post #69233
Yeah, they're nice :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 11:28:19 UTC
in Steam tutorial Post #69228
Y = ?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 10:51:30 UTC
in How i make Barney use the scanner.. Post #69210
Fair enough. HL? might be easier.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 10:50:37 UTC
in Steam tutorial Post #69209
Well, gamedirvalve was the Game Directory for WON-based games, and works for me :)

I'm not sure quite what Hammer uses that for anyway, if it does at all.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 10:49:54 UTC
in Congrats Seventh-Monkey! Post #69207
Thanks Tycell :)

Get better soon.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 09:20:41 UTC
in Where?... Post #69187
Heh, unlucky.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 09:20:11 UTC
in Steam tutorial Post #69186
Would much appreciate a Steamophile having a look at this tutorial. Well, anyone look, comments very welcome.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 09:18:14 UTC
in change leval problem Post #69184
If you'd done exactly as the tutorial says it'd work.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 08:57:18 UTC
in change leval problem Post #69181
killer35987239752, stop endlessly posting things that are covered in the tutorials or I'll delete your threads.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 08:53:55 UTC
in nead monsterscript list Post #69180
Nevermind.

I was referring to tutorial number 53, here.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 08:44:54 UTC
in Congrats Seventh-Monkey! Post #69173
eradicates trapt
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 06:00:54 UTC
in What program... Post #69090
Right, this is getting off-topic.

last post

Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 05:59:57 UTC
in IM SO PISSED!!! HAR! ( help ) Post #69088
Maybe come on IRC?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 05:57:51 UTC
in Compo 12 (Real World) Post #69085
No.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 01:58:59 UTC
in What program... Post #69032
i gotta start somewhere
Yeah, that'd be the section entitied "Where to start?"
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 01:57:49 UTC
in Hey guys Post #69031
Please, no off-topic discussion in the General Mapping forum.

last post

Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 01:54:29 UTC
in Hacking poll Post #69028
No.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 01:53:57 UTC
in whats the diference?! Post #69027
I ain't gunna say "Mac rocks", but it's probably more secure than Windows. Well, is.

Rabid pretty much summed it up for most people.

Macs actually run a form of Linux.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 01:51:43 UTC
in Congrats Seventh-Monkey! Post #69026
Heh, cheers.

Your souls have now been deleted :P
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 01:51:25 UTC
in eternal sunshine of the spotless mind Post #69025
Hey, I got that one!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 01:49:22 UTC
in Half Life to Half Life 2 Post #69024
I posted a coupla good links a day or two ago to a similar question. There're some good sites linked to on Planet Half-Life and the Wavelength is another good site.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-25 01:42:05 UTC
in what will u map when hl2 comes out? Post #69023
I believe so.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-24 16:10:09 UTC
in What program... Post #68907
I said I was at n00bs. A newbie isn't the same as a n00b.

As for the skybox thing, that was just emphasis, not being pissed.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-24 11:41:51 UTC
in What program... Post #68830
No, at n00bs.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-24 11:37:10 UTC
in What program... Post #68823
READ THE TUTORIALS
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-24 09:04:10 UTC
in .bsp or .res cs 1.6? cs 1.5? GAH Post #68780
Read the tutorials.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-24 09:03:55 UTC
in A very odd and Different compiling Prob. Post #68779
Oh. I shoulda noticed that.

KILL THE SKYBOX OR DITCH MAPPING
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-24 07:38:37 UTC
in .bsp or .res cs 1.6? cs 1.5? GAH Post #68756
.RES isn't a map format.

Read the tutorials.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-24 07:10:23 UTC
in Mapping with a Notebook?!!?!?? Post #68751
No problem, it's the specs that matter.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-24 07:09:21 UTC
in A very odd and Different compiling Prob. Post #68750
Did you make them entities? If they're brush-based they'll shatter everything they touch.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-24 04:20:20 UTC
in need entire lights.rad Post #68734
Uh, no it does, I added that as I solely use GLASS_BRIGHT for external-touching windows.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-24 04:18:39 UTC
in Hydroxide - WW or CZDE Post #68733
It looks to urban for a cheerful game like WW.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-24 01:59:46 UTC
in Good things that happened Post #68720
It's something you lot can't type for :|
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-24 01:59:19 UTC
in A very odd and Different compiling Prob. Post #68719
It might lag, depends on the map.

Have you used crazy shapes, carved lots, etc.?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-24 01:57:59 UTC
in Re-Making a Map Post #68718
You don't.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-24 01:56:32 UTC
in Hydroxide - WW or CZDE Post #68716
I think honestly it should probably be for CZ :
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-24 01:54:36 UTC
in www.try2hack.nl Post #68715
Just familiarity with the web.

Never knew that Flash files were remotely legible in plain-text though.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-23 17:36:17 UTC
in A very odd and Different compiling Prob. Post #68667
HLVIS is SLOW
outer vis rad
left side

For most well designed maps, vis should have a worst case run time of about 45 minutes on a single p2-300 class computer. If it is taking longer, then the map probably needs work to add vis blockers. Several things can make vis take way longer than usual:

First, if the world has been 'boxed in' to prevent leaks, vis has to spend large amounts of time on the exterior gaps which would normally not exist on a map without a box.

Second, The architecture which connects 'areas' together might be a bit confusing for vis to figure out. It is somewhat difficult to explain, but a few examples would be: halls lacking a wall somewhere which is not directly on the XZ or YZ plane; halls that intersect rooms on a plane other than XZ or YZ, large rooms with walls that are not vertical; halls that connect two areas but the areas can see each other through the hall; Lots of little tiny brushwork in an area (especially large areas) that is not an entity.

Third, vis is quickly brought to a crawl by large outdoor areas that are not extremely carefully constructed to not too see much 'indoors'..

And finally, using an older version of gensurf that does not support ZHLT's HINT brushes.

It is highly advised experiment heavily with test maps with sample architecture, using software mode, r_drawflat 1, and r_draworder 1 in order to see how vis works. Also, read the HINT brush tutorials described in the section on HINTs.
From here
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-23 16:41:34 UTC
in help me! Post #68641
Try it in HL.

Stop unnecessarily bumping. If you're that impatient, get on IRC.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-23 16:24:09 UTC
in Backpack that respawns INSTANTLY? Post #68636
Fair enough :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-23 16:23:13 UTC
in need entire lights.rad Post #68635
No, it's slightly customised by me. It's got a few more entries.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-23 15:54:10 UTC
in need entire lights.rad Post #68628
Erm, you're wrong.

Almost certain on that, they won't actually emit light, just glow un-RAD-edly.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-23 15:44:39 UTC
in Backpack that respawns INSTANTLY? Post #68627
Try TFMapped for such TFC-specific questions, there are few TFC mappers 'ere m'afraid.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-10-23 10:24:45 UTC
in This is an awesome mod... Post #68568
Don't remember a non-Gamespy FilePlanet.
Seventh-Monkey Seventh-MonkeyPretty nifty