Forum posts

Posted 18 years ago2006-08-03 18:21:01 UTC
in Strange shadow appearing. Post #192371
Any ideas of what might be causing this?

http://img330.imageshack.us/img330/752/shadoweg7.jpg

It's driving me crazy. A stray brush might be making that shadow since it doesn't appear when I do a compile with cordon bounds. Could there be another cause?
Posted 18 years ago2006-08-03 17:53:43 UTC
in Religion. Post #192367
A lot of people don't like religion but they don't make a thread about it.
Religion should be something strictly individual.

Of course, we have freedom of speech. But the question is: What is accomplished with the post? Was it seeking agreement, a debate, hurting the feelings of those who might belong to one of those 3 communities?
Posted 18 years ago2006-08-03 16:24:52 UTC
in Strength Of objects Post #192359
Yes. If you browse the pakfile, there's a file called skills.cfg in which you can see (and modify) these values.
Posted 18 years ago2006-08-03 09:26:16 UTC
in Problem with instaling Post #192341
Sure, my CD-drive is borked, but there is nothing wrong with my DVD drive.
Maybe there is...
Anyway, if there's a hardware problem with your HD drive, reformatting or changing the file system probably won't change anything. :(
Posted 18 years ago2006-08-03 07:37:15 UTC
in Murderous McDonalds 1 and 2 Post #192337
It's funny how the house tries to resemble Kaufmann House...
Posted 18 years ago2006-08-03 03:41:13 UTC
in Beginnings Post #192329
Maybe the scythe is in his briefcase.
Anyway, I corrected the citizen AI simply by selecting the "Wait for script" flag. I think it would also be cool if you could make him move his hand as he passes by the other NPCs. That minor detail would make Gman a true Sith lord :D

http://www.youtube.com/watch?v=oddw16r-P0w
Posted 18 years ago2006-08-02 19:12:15 UTC
in Error! Too many detail props emitted on Post #192303
There's a leak in the map.
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...1
0 (0)
** leaked **
Posted 18 years ago2006-08-02 18:00:46 UTC
in HELP!! cant find dm_petrol Post #192300
In case he doesn't reply in a while I have the beta 8 BSP. I'll upload it in a minute.

Edit: http://www.sendspace.com/file/91bs0q
Posted 18 years ago2006-08-02 17:34:47 UTC
in Beginnings Post #192299
Here's a demo video. Unfortunately, the AI makes the citizens run away from the Gman when the first one dies...

http://www.youtube.com/watch?v=aol1xctznoM
Posted 18 years ago2006-08-02 12:55:11 UTC
in Cheap fog for big maps. Post #192277
The only thing I could think of would be to make all the doors and windows in the houses face away from the center of the map. that way, the engine wouldn't see the inside of the buildings when you are looking at the whole map...
Can you post a top view of the map layout?
Posted 18 years ago2006-08-02 10:50:53 UTC
in Advanced Brushwork Mini-Compos Post #192272
Remember two other reasons for leaks:
Entity somewhere in the void.
Brush-based entity (usually a func_wall) acting as a limit with the void.
Posted 18 years ago2006-08-01 10:44:10 UTC
in ball models Post #192179
In the brush creation tools, select "sphere".
The more sides you choose, the more it will resemble a ball.
Posted 18 years ago2006-08-01 07:31:55 UTC
in Competition 21 Post #192165
I'm reaching a point where performance is similar to "Kaufmann House".
The map might get a bit laggy in old computers.

By the way, I'm taking the following paragraph as my guideline:
You will be judged on how well you not only establish the theme of the screenshot, but also how well you establish its own unique theme. Creativity and imagination will also be a deciding factor.
My map won't be accurate like the datacore>>dm_steamlab conversion. I'm making lots of changes and going for a more urban setting.
Will that be a problem?
Posted 18 years ago2006-07-31 16:15:35 UTC
in Beginnings Post #192116
I think fog would be useful for this sort of map.
How exactly are you going to make your new type of monsters?
I had this idea once but I've never tried it: An NPC (the gman, for example) has a trigger hurt parented to him, like a force field that always surrounds him. As he slowly walks through the map, the humans around him fall to the ground dead.
Posted 18 years ago2006-07-31 15:07:48 UTC
in My train is black. Post #192111
Do tracktrains need an origin brush or similar?
Maybe the train is pitch black because it is being rendered somewhere outside the map during compile...
Posted 18 years ago2006-07-30 04:50:33 UTC
in u know your obsesed with HL when... Post #192011
You know your obsessed with HL if you silently giggle when you see a lambda symbol in math or science class.
Posted 18 years ago2006-07-29 20:45:33 UTC
in Beginnings Post #191987
Any hints on what the map will be about? The brushwork is nice and polished, but not as original or inspiring as Day 14.
I'm guessing the area featured in the screenshot will involve combat and maybe some striders? ;)
Posted 18 years ago2006-07-29 13:38:46 UTC
in Competition 21 Post #191974
I won't start working on the skybox until the rest is finished.

In a competition where no custom content is allowed, standard content can be used differently.
For example. A Combine wall turns effectively into a Combine ceiling:

http://img122.imageshack.us/img122/2163/tunelso1.jpg
Posted 18 years ago2006-07-29 05:53:50 UTC
in Competition 21 Post #191958
After two weeks away from home, I need to speed things up

http://img98.imageshack.us/img98/4964/highspeedcompouh6.jpg
Posted 18 years ago2006-07-14 16:07:12 UTC
in Competition 21 Post #190099
Just a teaser and edited screenie. I started yesterday night, but I'm leaving on vacation tomorrow. Hopefully I'll finish it before the deadline, but who knows...

http://img291.imageshack.us/img291/3577/teaser6yy.jpg
Posted 18 years ago2006-07-14 07:38:39 UTC
in Kasperg Projects! Post #190059
Doh!
Seems I forgot to give the door a "stays open" time of -1, and maybe doing the open and closing instructions via a multimanager...
About the doors you didn't get to open, probably all of them were fake.
By the way, I had to do a second sequence of events for the second cat statue puzzle. Since func_pushables can't be moved up over a step, there was a chance you pushed the cat too far and could not active the touch pad. Another trigger made the door break instead of open, and also spawned an extra monster as a "punishment" :)
Posted 18 years ago2006-07-13 16:06:23 UTC
in Competition 21 Post #189969
Think of it like the media releases from the mod "Black Mesa". They show the old screenie, then the new one, which while it looks completely different, still maintains the essence of the old shot.
You will be judged on how well you not only establish the theme of the screenshot, but also how well you establish its own unique theme. Creativity and imagination will also be a deciding factor
So, let me get this right. Can I apply my own original theme (keeping the same layout of railway, slopes and scattered builidings) or does it have to be a normal conversion to Source?
Posted 18 years ago2006-07-13 13:45:19 UTC
in Kasperg Projects! Post #189959
I'm uploading it with www.sendspace.com, let's see if it works. Thx
Posted 18 years ago2006-07-13 13:35:05 UTC
in Kasperg Projects! Post #189956
Are you sure it doesnt work by pressing enter in the adress bar?

Edit: no it does not...
I need to host it somewhere else. Anyone volunteers?
Posted 18 years ago2006-07-13 13:23:30 UTC
in Kasperg Projects! Post #189953
Ok, I'm done with this Egyptian theme. It kind of got tiresome after so many days.

http://twhl.co.za/mapvault_map.php?id=4018

Next objective: Source competition!!
Posted 18 years ago2006-07-13 11:41:34 UTC
in Desktops of July '06 Post #189939
Posted 18 years ago2006-07-13 07:23:21 UTC
in rowleybob Projects! Post #189917
I'm planning on releasing my Star Trek WAD file. I had already talked to The Hunter about it. Would it be useful to you?
The Enterprise-A has a different color scheme though...
Posted 18 years ago2006-07-12 16:29:06 UTC
in making textures messup Post #189840
You are not running software mode, are you?
Posted 18 years ago2006-07-12 15:00:49 UTC
in making textures messup Post #189825
Can you post the picture of the lava?
Does it look OK in Wally?
Does the texture name start with "scroll"? (you need that for the conveyor)
I don't think you can mix scroll properties with liquid properties.
Posted 18 years ago2006-07-12 13:33:42 UTC
in ePISODIC Content (sorry) Post #189807
"It's not feasible to bring a level out every other week," he said.
:cry: doh!
Posted 18 years ago2006-07-12 13:16:36 UTC
in Fatal Error Post #189805
According to Tommy's database, your map file (either the rmf, map, or bsp) is corrupted: http://www.slackiller.com/tommy14/errors.htm#flicker
Posted 18 years ago2006-07-12 09:55:04 UTC
in Questions Post #189789
It depends on the scale of the grid. The units are shown in the bottom status bar.

http://img230.imageshack.us/img230/761/hammer9sf.jpg
Posted 18 years ago2006-07-12 07:29:48 UTC
in Kasperg Projects! Post #189782
Kaufmann House lags, Carceri lags, Serene lags...
Those are the only gigantic maps where I have used visgroups a lot. And as I said, they are all Source maps ;)
Posted 18 years ago2006-07-12 02:25:55 UTC
in Kasperg Projects! Post #189761
I also select brushes in the 3D view because "what you click is what you get"
As for the 3D window acting erratic, I haven't see anything like that in +5 years of mapping! :D

I'm still unsure of the next theme I will use in the Star Trek mod:
-Making a Starbase would be almost the same as the ship itself.
-Making a temple is risky since I've been doing one for a long time...
-Making an alien city could be an idea, but I don't want it to look like Xen.
Posted 18 years ago2006-07-11 19:56:00 UTC
in Kasperg Projects! Post #189747
It won't take me more than a few days to finish the map(s). I don't like using visgroups in HL1, and things are getting messy.
My inspiration for this egyptian map is running out, so it's a good thing it's almost finished!
If I have time this week, I'll work on the Source competition. I hope my two week vacation away from home (starting next Sunday) won't prevent me from participating.
Posted 18 years ago2006-07-10 16:47:39 UTC
in xbox 360 model :) Post #189555
It looks perfect.
Maybe I should give a try at modelling too...
Posted 18 years ago2006-07-10 09:40:34 UTC
in Competition 21 Post #189499
Since there is no base map, I understand the dimensions are not as important as the idea and feel of the map.
In other words, I don't need to decompile the blue-shift map, do I?
As long as it looks like the screenshot, it should be ok.

Why do I answer my own questions? ... I guess will never know :biggrin:
Posted 18 years ago2006-07-10 05:26:42 UTC
in rowleybob Projects! Post #189475
The outside looks great. To spice up the interiors, don't forget to check out the drawings in these pages >> http://www.ex-astris-scientia.org/gallery.htm
Posted 18 years ago2006-07-09 00:11:40 UTC
in [CS:S] - de_venetia (WIP) Post #189372
It looks more like Venice now, good job.
Posted 18 years ago2006-07-08 15:00:04 UTC
in Competition 21 Post #189334
cs_militia has a few of those you can use.
Posted 18 years ago2006-07-08 13:25:49 UTC
in Advanced Brushwork Mini-Compos Post #189323
@Vox: 32 units per floor means that the distance between floors and ceilings is 32, instead of the usual walls that are 128 units high. In other words, the map should be 4 times smaller than a real size version.
Posted 18 years ago2006-07-08 08:15:49 UTC
in Kasperg Projects! Post #189300
You mean how long will it take to play it?
Or how long will it take me to finish the mapping?
Posted 18 years ago2006-07-08 06:40:41 UTC
in Competition 21 Post #189291
I hope the use of HDR won't be a deciding factor in the judging since my card doesn't support it.
Posted 18 years ago2006-07-08 05:46:18 UTC
in Spirit-Like Tools for Half life 2? Post #189284
Is there a particular effect you can't do with HL2?
The input/output trigger system, entity parenting, physics etc. should be enough... :confused:
Posted 18 years ago2006-07-08 05:19:21 UTC
in Kasperg Projects! Post #189281
Please tell me what you think:
Here's my solution to a big problem. Do light torches burn underwater?

http://www.youtube.com/watch?v=UIxCy3vmdTo

I still have to tweak some things, such as making toggeable texture lights instead of ugly point lights.
Posted 18 years ago2006-07-07 18:16:10 UTC
in func_percipitation problems Post #189200
A cone with a scroll-textured would be the easiest way, although not the best looking.
Posted 18 years ago2006-07-07 17:56:32 UTC
in Parallax mapping Post #189193
The screenshot looks amazing. I can clearly see why It would affect performance greatly.
Posted 18 years ago2006-07-06 20:32:55 UTC
in Competition 21 Post #188996
Yeah, but Loast Coast and DoD materials can also be moved around but are not valid in this competition.
Posted 18 years ago2006-07-06 18:11:54 UTC
in Computer Troubles Running Hammer Post #188967
My computer has 512 MB of system memory and I don't have problems. Have you checked if any software is running in the background?

Hammer crashes sometimes if you do strange things. To make a dome without modelling, check this thread http://twhl.co.za/forums.php?action=viewthread&str=domes&type=1&pg=1&id=9149

As for ways to make Hammer run faster, remember you can adjust the back clipping plane and model render distance in Options >> 3D views
Posted 18 years ago2006-07-06 15:49:28 UTC
in Competition 21 Post #188929
In this case, I think there more than enough default models available to recreate a scene like this. HL2 has an important set of trainstation props and such.