Forum posts

Posted 20 years ago2004-09-14 03:26:30 UTC
in An Idea... Post #59178
Hm, on reconsideration, you could possibly do something with some func_trains named 'game_playerspawn'... see the HL Entity Guide.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 13:47:44 UTC
in Down with Big Brother Post #58988
Nice sig. Aren't we eddooca'id?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 08:55:26 UTC
in displaying R_Speeds Post #58923
I think you need to have sv_cheats set to '1' to show this, too, although developer 1/2 may have the same effect.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 08:54:00 UTC
in Try To Make Biggest List Of Ideas Ever Post #58922
Former.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 08:53:05 UTC
in logo.avi Post #58921
What are you on about, Unbreakable?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 07:22:16 UTC
in Question Post #58902
My second-to-last competition map, a joint entry, took about seven hours to compile on an AMD Athlon XP 2000+ with 256MB of RAM.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 07:09:42 UTC
in Ministeve. Post #58901
UK too - and of course, Rabid's American. Puzzled me :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 03:50:23 UTC
in could not find silesystem dll to load? Post #58874
So make one. half-lifevalvemaps, create the subdirectories as necessary.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 03:49:35 UTC
in How do I... Post #58872
That'd be pak0.pak.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 03:49:21 UTC
in Getting an error Post #58871
Yes, far too big, and with far too small a texture.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 03:48:01 UTC
in Cant carve Post #58870
Alternatively, and more advised, don't carve at all, just construct your map brush-by-brush.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 03:46:57 UTC
in Turrets... Post #58868
Don't map with WC at all, and 2.0 isn't even the version that VALVe used mosta the time for HL itself.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 03:45:57 UTC
in I'm Sorry, I'm Lost, Will someon Post #58866
These don't honestly matter that much. You could set them all to some random directory in a documents area and just copy the produced .BSP into SteamSteamAppsyour@ccount.comcondition zerocstrikemaps. If any of those subdirectories don't exist, create them.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 03:42:47 UTC
in Cameras Post #58864
lucky, please stop bumping your threads up after two hours of non-posting. This isn't a huge community.

1. Target a func_train with an origin brush;
2. You can't directly control cameras;
3. I've seen something like this somewhere, but not sure where. Google.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 03:41:19 UTC
in Monster Scaling Post #58863
Definitely in Spirit.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 03:37:32 UTC
in Upload issues... Post #58859
Exactly :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 03:36:27 UTC
in Tutorials Post #58857
That's more advanced than we go generally. This is primarily a mapping site - look to the VERC for coding.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 03:35:05 UTC
in Forums Post #58855
To arms!

pulls out his 9mm automatic thread-closing gun

ratatatatat

last post

Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 03:34:28 UTC
in Strings/forums Post #58854
Sound advice, 'specially from spark.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 03:33:31 UTC
in Try To Make Biggest List Of Ideas Ever Post #58853
lucky, this is the fastest-growing thread I've ever seen on TWHL, don't complain :|

As for everyone calling you floater - getting a proper avatar'll help. Jus' ignore 'em.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 03:28:48 UTC
in Best CS flash ever Post #58852
downloads
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 03:25:43 UTC
in hl2 is almost there!! Post #58849
Don't complain, I can no longer login :|

I guess Steam's crashing and burning again.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 03:19:45 UTC
in Ministeve. Post #58845
ieatmonkeychow, G_KID, that was making a point :|

I did make one a day or two ago, Trapt corrected me.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 03:17:57 UTC
in Random question... Post #58843
Duh, 'sought' - of course :
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 03:17:08 UTC
in Custom Game Post #58841
Post your liblist.gam.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 03:16:51 UTC
in will someone make me a map? Post #58840
If you're concerned about 'wasting your life' on an 'outdated game' then just don't bother and leave.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 03:15:46 UTC
in An Idea... Post #58839
Sounds great, but no :

Maybe HL?.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 03:15:10 UTC
in logo.avi Post #58838
There's not much point in having a one-frame AVI as a logo, just put an empty file there called "logo.avi". If you're not sure how, why not download my Build a Machine competition entry "The Discombobulator" as it is packaged as a minimod.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-13 03:13:11 UTC
in Weapon Question Post #58837
You're gunna have to code for this.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-12 17:16:48 UTC
in map not found on server Post #58654
Either your map has an error or your compile settings are wrong. Check the log and Google for tommy14's error page if you've got error messages to look up.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-12 17:15:14 UTC
in Weapons Crash Server Post #58653
How are you triggering the weapon entities?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-12 17:13:49 UTC
in Reflective Floors Post #58651
Sort out your PC :|

If you can't download files then that's just stupid. Get a proper browser like Opera or even Firefox (even that's better than IE ;))
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-12 17:09:05 UTC
in A few easy questions... Post #58648
Can't say I know. Maybe 'mark' points are too basic for 'pro?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-12 17:08:05 UTC
in #$@#@ ambient_generic won't loop Post #58647
No chance of getting the original Cool Edit?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-12 17:07:23 UTC
in Game Settings Post #58646
I'm not sure the mapname.cfg works for all mods.

As for gravity, use a trigger_gravity brush entity.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-12 17:06:19 UTC
in yet a prob :( Post #58645
Yes; also, read the "Running a BSP" tutorial.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-12 17:05:15 UTC
in Texture Stretching Help Post #58644
Thread closed.

last post

Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-12 17:04:07 UTC
in Tutorial Question... Post #58642
Fair enough; G_KID, ease up a bit :P
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-12 17:03:42 UTC
in texture problem Post #58641
Er, he's been around quite awhile Luke ;)

Steve: this is caused by face splitting, and you may have a detail brush on the floor breaking up its surface. Tie it to an entity, or search the forums for 'face splitting'.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-12 17:00:54 UTC
in Forums Post #58638
Andy, SlayerA and I are just moderators. atom is the webmaster and general administrator guy but Andy's pretty important ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-12 17:00:14 UTC
in Compo 11 (Glass) Post #58637
I'll be as quick as I can, just gotta decide, basically, more glass-themed vs. better map overall.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-12 16:58:59 UTC
in Tutorials: Time for the final update? Post #58635
there will probably be less hl1 mappers
*Fewer ;)

Havta see what Andy reckons, although NinjaGrinch wrote a good tutorial on Hammer + Steam (Google for it).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-12 16:55:26 UTC
in hl2 is almost there!! Post #58632
toonton: what?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-12 16:52:19 UTC
in Ministeve. Post #58626
I'm a geek and I caan spell.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-12 16:51:43 UTC
in out of ideas Post #58624
I can't see the point of mapping other peoples' ideas :|
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-12 16:51:02 UTC
in Random question... Post #58623
After beta I think it goes to Release Candidate, which is about where HL? is now, where the publishers' approval is seeken (sook? Seeked?)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-12 16:49:59 UTC
in Must-see flash movie! :) Post #58621
Wierd movie.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-12 16:41:31 UTC
in logo.avi Post #58620
lucky: if necessary, download the PSP trial from www.jasc.com
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-12 16:40:27 UTC
in Message of Day Question Post #58619
SilentGunz is right, these belong in General Mapping.

For DM, just put yourmapname.txt in with the .bsp. Put it in maps and it'll be shown.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-11 13:13:34 UTC
in Wooden Ladder? (Sound) Post #58232
M'afraid it's either a case of replacing the original or coding.
Seventh-Monkey Seventh-MonkeyPretty nifty