Forum posts

Posted 20 years ago2004-07-26 17:49:16 UTC
in mapping for other games... Post #45179
dont forget ropes :D
Posted 20 years ago2004-07-26 17:46:33 UTC
in mapping for other games... Post #45175
there pretty much the same, dude.

As for using The UNreal Ed for MoH:AA?! what the hell kinda crazy talk is that?!
Posted 20 years ago2004-07-26 16:21:49 UTC
in You've Been Mapping Too Much When... Post #45118
lol
Posted 20 years ago2004-07-23 11:48:45 UTC
in "Map From Base" Compos Post #43999
heh ;)
Posted 20 years ago2004-07-22 06:58:28 UTC
in New TFC Map Post #43698
no shit, brains.
Posted 20 years ago2004-07-22 06:56:35 UTC
in Getting your map reviewed at my site. Post #43697
OMG 3 STARS!?!?!!one11twosevenbbq...

No.
Posted 20 years ago2004-07-21 16:37:57 UTC
in "Map From Base" Compos Post #43523
"There were old compos where you download a base map and change it to make your compo entry. They were called "Map from Base"."
Posted on 20 Jul 04 22:08
by SilentGunz

idiot.
Posted 20 years ago2004-07-21 16:34:15 UTC
in Carving... Post #43520
You don't say....
Posted 20 years ago2004-07-21 12:25:26 UTC
in ScreenieZZzzzzz Post #43466
Ive got an idea, right you ready for this?

go into your rmf directory. click and drag the rmf into the recycle bin. empty the recycle bin, and have a lie down.

try and forget you ever made such an unoriginal peice of work, and concerntrate on making better things. Never looking back at this... 'map'.
Posted 20 years ago2004-07-21 12:12:10 UTC
in A Horror Idea, Some Screens Post #43464
ill make a site for you, if you wish.
Posted 20 years ago2004-07-20 17:22:44 UTC
in "Map From Base" Compos Post #43300
why? can you not make a map by yourself?
Posted 20 years ago2004-07-20 17:17:43 UTC
in ScreenieZZzzzzz Post #43296
inspired/copied. look the same here to me
Posted 20 years ago2004-07-20 17:16:05 UTC
in Incredible horror map inspriration Post #43294
28 days later was good.

I thought the The Sixth Sense was good for the old imagination, as well. (someone said imagination) :|
Posted 20 years ago2004-07-19 16:00:13 UTC
in I got an idea(remade) Post #42852
ok, good set of guidelines there M_garg.
Posted 20 years ago2004-07-16 07:05:44 UTC
in Rough Plot Post #41864
exactly
Posted 20 years ago2004-07-15 19:07:34 UTC
in Rough Plot Post #41718
yeah.. i was gonna try and get som voice acto- I mean, some of you.
Posted 20 years ago2004-07-15 15:03:15 UTC
in Rough Plot Post #41636
This is just a very rough plot I would like to make a small map pack out of. Would like to here what you, the great unwashed, think ;)

Half Life: Beta Recon

10 years have passed since the Black Mesa accident and the bungled government cover up. Things have probably cleared themselves up by now, or so the newly formed government department think. This new department ? formed to investigate Alien activity ? has blackmailed you (and some trusted colleges) into going back down to Black Mesa to investigate the situation. You and your co-workers are the Beta Recon Team. Where Alpha Recon team went, nobody will say.
Things are definitely not as they seem?
Posted 20 years ago2004-07-15 12:19:05 UTC
in LEAK BUT I DONT SEE ONE Post #41595
no brushes touching each other?!? explain that a bit more. as for the leak being at info_Player_start, thats around where it is, I think

In the menu at the top of VHE, goto map->load pointfile.

trace the red line.
Posted 20 years ago2004-07-15 12:15:52 UTC
in I got an idea(remade) Post #41594
Theres a program out there somewhere that can distribute compile sessions over t'internet.

I cant remember what its called, but It is worth looking into, so we can perhaps share the load.
Posted 20 years ago2004-07-15 12:13:20 UTC
in A Horror Idea, Some Screens Post #41593
...and there better be some kind of huge explosion.

:lol:
Posted 20 years ago2004-07-14 16:43:15 UTC
in A Horror Idea, Some Screens Post #41365
how big are those damn curbs?!
Posted 20 years ago2004-07-14 13:58:42 UTC
in My climbing mod Post #41338
well I cant say im dissappointed because I hate jumping...

but hard luck anyway, Im sure it would of been fun to play for a few hours.

try try again!
Posted 20 years ago2004-07-14 13:50:07 UTC
in REAL horror Post #41335
bollox. I didnt see there WAS THREE PAGES!
Posted 20 years ago2004-07-14 13:46:08 UTC
in I got an idea(remade) Post #41333
I'd like to join this list, If nobody minds? :)
Posted 20 years ago2004-07-14 09:47:03 UTC
in REAL horror Post #41287
I thought Jahzel's screenies were awesome.

Whoever said there needed to be more stuff in it, you obvioulsy dont know the meaning of minimalist.

Sometimes thats what makes things damn scary; the fact that theres not much there.

fin~
Posted 20 years ago2004-07-13 07:43:36 UTC
in don't even know what to call this Post #40964
I tried mapping for the Medal Of Honor engine, and while not as complex as the UT2K4 engine, it was still difficult, what with patch meshes, and the cualk texture...

ungh.

Ill stick to hammer, thanks
Posted 20 years ago2004-07-13 07:21:26 UTC
in Forums. Post #40960
Heh. fair enough then. :)
Posted 20 years ago2004-07-12 07:37:59 UTC
in Hull problems... Post #40637
there may be a gap between your sky brushes.
Posted 20 years ago2004-07-10 14:43:26 UTC
in k this is weird Post #40235
nobody likes a smart arse :P
Posted 20 years ago2004-07-09 20:09:19 UTC
in Forums. Post #40047
The current forum, fine as it is, doesnt really have much flexability.

maybe we could upgrade to a better service, with a couple of more useful functions?
Posted 20 years ago2004-07-09 20:05:25 UTC
in HL Command Line Post #40045
yes, fair point. :lol:

I blame my beer intake...
Posted 20 years ago2004-07-09 20:03:13 UTC
in Joke's Post #40044
you so damn stupid you think there funny. :|
Posted 20 years ago2004-07-09 20:00:21 UTC
in Deleted Posts! Post #40043
hmmm... suppose it's not really my place to say, but deleting a thread just because it got a little arguementative?
It is a Public forum, afterall, and everyone has there own opinion. like Jahzel said, the forum would crumble if you supressed everything that has a wiff of emotion.

just my two pence worth.
Posted 20 years ago2004-07-09 19:54:00 UTC
in favorite cs map?? Post #40041
de_dust/de_aztec/de_inferno.

Best. Maps. Ever.
Posted 20 years ago2004-07-09 19:49:41 UTC
in AWESOME!!! Post #40039
green eggs and ham? who'd like some spam...

as for the continous quote:

"Glome stole the cookie from the cookie jar!"

next person continue...
Posted 20 years ago2004-07-09 19:39:56 UTC
in k this is weird Post #40038
most likely that you've opened the map in a different mode. y'know, when you load a map and it asks you what game FDG to load. try fiddling with that. it worked for me before.
Posted 20 years ago2004-07-09 19:37:36 UTC
in Compile error: Post #40036
trapt: I thought they were the same person?!
Posted 20 years ago2004-07-09 19:33:25 UTC
in HL Command Line Post #40034
maybe if you spoke proper english, i might have a bloddy clue what your saying.
Posted 20 years ago2004-07-09 08:36:05 UTC
in My new website Post #39922
ungh, freewebs.
Posted 20 years ago2004-07-09 08:25:52 UTC
in How old are you? Post #39921
me? im 18.

as for HL2, bring it on, although it would be nice if the site had seperate sections for each, ad keep the community 'alive' as it were.
Posted 20 years ago2004-07-09 08:18:00 UTC
in Rediculas entity problem causing lag Post #39918
r_speeds 1 shows up in the console and in the top left of the game screen
Posted 20 years ago2004-07-09 08:11:44 UTC
in sky texture Post #39917
try http://www.planethalflife.com/wadfather/
there are tons of skyboxes there, and plenty with just clouds.
Posted 20 years ago2004-07-09 08:10:22 UTC
in Compile error: Post #39916
Look up that particular offending brush with Ctrl_shift_G. if the brush/entity seems fine, delete it and see if it compiles then.
Posted 20 years ago2004-07-08 10:16:27 UTC
in Too Blue for you? Post #39705
Well, does this room look to blue? or is just right...

User posted image


User posted image
Posted 20 years ago2004-07-08 08:46:02 UTC
in How old are you? Post #39665
you youngens you. :P