Forum posts

Posted 20 years ago2004-09-07 10:37:04 UTC
in Crimson Room: A puzzle game Post #57219
That could be inspiration for a map. :P
Posted 20 years ago2004-09-07 10:36:07 UTC
in Crimson Room: A puzzle game Post #57218
Anyone else gonna check it out? :
Posted 20 years ago2004-09-07 10:17:38 UTC
in Question aboot the glass contest Post #57215
Lol... this compo gave me an idea.

I took my dm_hell map and turned it all into glass, but I didn't enter it in the compo. It was just to see what it'd look like.

BTW: Did anyone make liquid glass? :D
Posted 20 years ago2004-09-07 10:12:54 UTC
in Headcrabs Post #57213
Yeah, human grunts are hgrunts.

BTW: I don't why VALVe named them both Grunts, IMO it's stupid. :zonked:
Posted 20 years ago2004-09-07 10:04:01 UTC
in Recommend a Map: Post #57209
Yeah Timefall is fun! :P
Posted 20 years ago2004-09-07 10:02:52 UTC
in Headcrabs Post #57208
CP: I'm not talking about Human Grunts, I'm talking about Alien Grunts. ;)
Posted 20 years ago2004-09-06 23:56:43 UTC
in Headcrabs Post #57130
I don't know what they're called, but they fly around and have beams that warp in Grunts and destroy stuff that come out of their bottom side.
Posted 20 years ago2004-09-06 23:55:21 UTC
in Crimson Room: A puzzle game Post #57129
Click on this link to go to the Crimson Room site, which has 3 addicting, tough puzzle games on it:

http://www.fasco-csc.com/

I beat the original Crimson Room, now I'm trying to figure out Blue Chamber. :P

Post here if you beat any of them! :)
Posted 20 years ago2004-09-06 21:52:20 UTC
in Headcrabs Post #57111
Nihilanth is dead once and for all! He was enemy #1 in HL, and he would still be an enemy if he were reborn in HL2, which isn't going to happen (I think VALVe would release that would be too cliche). No other aliens team up with you, the Grunts weren't being controlled, they were voluntarily helping Nihilanth. As for the other Xen lifeforms (except controllers), they weren't even helping Nihilanth, they were just creatures that lived on Xen. Here's a list of enemies that were consious of the invasion and helped Nihilanth out:

-Nihilanth (duh)
-Controllers
-Grunts
-Those flying things that warped in Grunts
-Vortigaunts (not really helping, but under the control of Nihilanth)
Posted 20 years ago2004-09-06 16:48:34 UTC
in Headcrabs Post #57052
Poison zombie?

Never heard of it b4... :
Posted 20 years ago2004-09-06 15:13:54 UTC
in Headcrabs Post #56999
About the Xen Slaves, Nihilanth died so their collars were disabled. The Xen Slaves (Vortigaunts) were never bad, they were under the control of Nihilanth. In HL2, they team up with humans to get revenge.

BTW: If you look carefully at the HL2 trailer in Eli's lab, the Vortigaunt isn't wearing a collar. :D
Posted 20 years ago2004-09-05 19:45:55 UTC
in Mars Base name suggestions! Post #56808
Ok... I won't make it. (no support)

I'm too busy trying to get used to the Doom editor. :zonked:
Posted 20 years ago2004-09-04 14:33:38 UTC
in Mars Base name suggestions! Post #56536
Yeah I noticed, and I updated it with some of the changes you mentioned.

BTW: Red Fate sounds good, I'll probably do that one. :)
Posted 20 years ago2004-09-04 14:03:04 UTC
in Mars Base name suggestions! Post #56531
Yeah, "Red" will be the first word, got to decide the second... :
Posted 20 years ago2004-09-04 13:36:04 UTC
in lmfao! Pictures Post #56526
I've seen that too many times spark! :zonked:

Several people use it as their sig, or used to use it, on halflifesource.com
Posted 20 years ago2004-09-04 13:00:28 UTC
in Mappers everywhere!!! (hopefully) Post #56518
Never heard of it... oh wait, I just did. :P
Posted 20 years ago2004-09-04 12:59:12 UTC
in omg new hammer!! =D Post #56517
I saw that pic in my GameStar magazine. It's included in the SDK, along with a facial animation editor! :nuts:
Posted 20 years ago2004-09-04 12:57:00 UTC
in Mars Base name suggestions! Post #56514
The story is that Xen Aliens decided to invade Mars too, and they attack one of the colonies on Mars. You're just a normal guy that lives there and you have to escape.

BTW: This is 50 years in the future, when some of the humans from Earth fled to Mars and built colonies on it.
Posted 20 years ago2004-09-04 03:13:42 UTC
in Mars Base name suggestions! Post #56440
I'm making a mini-mod/map pack for HL called "Mars Base" which is a working title, not final. There's a small example of my work in the map vault. Go check it out!

BTW: I need some suggestions for the name, that is the purpose of this thread. :
Posted 20 years ago2004-09-02 22:35:18 UTC
in making a moving chicken on cs Post #56081
It moves when you lead it (when it's a hostage) :P
Posted 20 years ago2004-09-02 00:56:43 UTC
in Great site man! Post #55881
Are you going to be one of those guys that says f**king all the time? :
Posted 20 years ago2004-09-02 00:29:57 UTC
in Spank the Monkey! Post #55879
I use the force :P
Posted 20 years ago2004-09-01 22:44:26 UTC
in Spank the Monkey! Post #55870
My best is 564...

How do you guys get so high? :
Posted 20 years ago2004-09-01 21:20:13 UTC
in Spank the Monkey! Post #55858
My friend said he got 999 on that.

I personally don't believe him (Where's the proof? ;) )
Posted 20 years ago2004-09-01 21:18:38 UTC
in Blueshift Post #55857
Wow, never noticed that. :nuts:

I've had BS for about a year now, but I never thought of doing that. :
Posted 20 years ago2004-08-31 23:11:10 UTC
in steam+email+me... Post #55564
4gb???

Oh, all of the files. Yeah, if you only want HL it's not as big... :)
Posted 20 years ago2004-08-31 23:06:01 UTC
in Doom 3 SDK? Post #55562
Hmmm... are there any other editors for it? :confused:
Posted 20 years ago2004-08-31 22:50:00 UTC
in VERTEX MANIPULATION PROBLEMS Post #55560
Don't use squares, they usually turn into invalid solid structures.

Triangles are the magical shapes! :P
Posted 20 years ago2004-08-31 22:34:06 UTC
in Doom 3 SDK? Post #55556
Wohoo!

I finally got DOOMedit working properly, now I can start making maps for Doom 3! :P
Posted 20 years ago2004-08-31 22:32:16 UTC
in steam+email+me... Post #55555
em=me*
Posted 20 years ago2004-08-31 22:31:51 UTC
in steam+email+me... Post #55554
It's pretty good (i'm speaking for most ppl), but it's very buggish.

I personaly wish it could go scr*w itself, but that's just em... :zonked:
Posted 20 years ago2004-08-31 19:27:47 UTC
in The second test... Post #55535
I passed the first test, now I passed this one! What's next? Hopefully a test that will give some info on the game! (if not the game itself)
Posted 20 years ago2004-08-31 10:53:46 UTC
in Coder needed, badly Post #55454
NVM about the other map for HL, I got the D3 map editor to finally work! :nuts:
Posted 20 years ago2004-08-31 10:45:34 UTC
in Coder needed, badly Post #55453
Yeah, I stick to three things (besides school :P )

Right now I'm working on:

-dm_hell
-Maybe another map for HL, but if the D3 SDK comes out, then a map for that
-Learning coding, so I can make some cool D3 mods :cool:
Posted 20 years ago2004-08-30 19:49:58 UTC
in Doom 3 SDK? Post #55366
NVM about that, I just got a new monitor from someone else. It's better now! :)
Posted 20 years ago2004-08-30 10:48:30 UTC
in Doom 3 SDK? Post #55253
I don't know about the SDK, but while I was searching for it I found the Duct Tape mod for Doom 3. Puts a flashlight at the end of the shotgun and Rifle (or machine gun). Most ppl say it ruins the game, but I don't think so 'cus my moniter is really dark and I'm always dying in the darker areas. :nuts:
I don't know 'bout a SDK, but if you want Doom3Radiant, open the console and type 'editor'.
It actually uses DOOMedit, or something along the lines of it.
Posted 20 years ago2004-08-30 10:18:46 UTC
in The Horror! Competition... Post #55248
Nah, start saying "so?" after every reply he makes. I've pissed many people off by doing that, then they left me alone. :D
Posted 20 years ago2004-08-30 10:16:19 UTC
in SG map info Post #55247
Yeah, it's always nice to get others' opinions because usually they say things that never crossed your mind. ;)
Posted 20 years ago2004-08-30 02:10:45 UTC
in Doom 3 SDK? Post #55157
Does anyone know when the Doom 3 SDK is going to be released; or if it's already out, where can I get it? :confused:
Posted 20 years ago2004-08-29 14:46:44 UTC
in The Horror! Competition... Post #55083
Like a "special mention" on the older compos on this site.
Posted 20 years ago2004-08-29 13:43:56 UTC
in More funny pics Post #55073
I lost my photo editing program when my hard drive broke down, so now I'm using paint until I get a new one. :
Posted 20 years ago2004-08-29 13:40:50 UTC
in More funny pics Post #55072
Yeah. They look better when they're printed onto paper. :confused:
Posted 20 years ago2004-08-29 03:11:48 UTC
in MAX_LEAF_FACES? Post #55008
NVM, I found out the problem. I accidentally had two of each block. :zonked:
Posted 20 years ago2004-08-29 01:47:26 UTC
in MAX_LEAF_FACES? Post #55005
Yeah but, pepper's terrain tutorial map is bigger than mine, but it runs without error. :(
Posted 20 years ago2004-08-29 01:39:23 UTC
in More funny pics Post #55002
Posted 20 years ago2004-08-29 01:33:10 UTC
in MAX_LEAF_FACES? Post #55001
Nah, I'm a cricket.
Posted 20 years ago2004-08-29 01:24:37 UTC
in MAX_LEAF_FACES? Post #54999
It still comes up! Any other suggestions? :
Posted 20 years ago2004-08-28 19:26:32 UTC
in Mods not working ! Post #54964
4-5 hours? dial-up?

Anyway, sometimes I get the same problems, and I don't know what causes them either, but I know it pisses me off! :x

Wow, I just reconized the name. G-man's personal assistant on HL2 Fallout right? :P
Posted 20 years ago2004-08-28 18:49:34 UTC
in MAX_LEAF_FACES? Post #54938
Nope, it's not the lights that are the problem. :|
Posted 20 years ago2004-08-28 18:41:39 UTC
in MAX_LEAF_FACES? Post #54933
No, I only have 1 light_enviroment, and it's the default level of light.