mapcycle
:
ms_xmas_rats_beta
penguin_park
codename_blueballz
simple_xmas_dm
creep_xmasitall
mario_xmas2
dm_utopium
dm_alpestrine
veryratsxmas
tetrico_navideno
creepy_xmas
toyshop_rats
moab_compo27
sr_xmas
iceworld
simpsons_xmas_rats
lostinxen
frozenrats
snowbank
holidayhell
Can you suggest any more maps to add?addon.coralie.megabrutal.com:27019
. Do you also run or know about any Christmas servers I should check?<steam library>/steamapps/common/half-life/bshift_addon/
barney.wad
and its own decals.wad
Thank you! Would it be impossible to place ammo on a shelf due to the fact it'd be very close to world geometry?I'm not really sure how you would handle placing it on a shelf like that. It's not something you see all that often in GoldSRC. I was trying to remember if I ever managed to get it working but it seems I just stuck things on the top shelf. Haha
Interestingly enough I just tried the "spawn on break" for the picture and it spawns the ammo and slowly sinks into the shelf never to be seen again.You will notice that this happens often in the official games as well. It's a variation of the same issue. The item spawns inside the geometry and slowly falls through it unless the player is able to grab it before it vanishes.
trigger_gravity
is a brush entity. you need to select the brush you want to turn into the entity then do "tie to entity" via either the menu or the Entity panel. It'd create the default brush entity. Only after this can you go to Object properties dialog and select trigger_gravity
from the dropdown.2 years ago, I made a very advanced, most accurate, up-to-dateThank you, I’ll definitely take a look. I noticed this on gamebanana. don’t be upset, I’m sure if your work is appreciated by at least a couple of people, it’s worth a lot! You are well done.!
trigger_gravity is already exist in the original Half-Life FGDs. Check it again in the brush entity list.The fact of the matter is that for some reason they are not visible in JAСK, probably it’s some kind of glitch, but they are displayed on other people’s maps...
Where can I find the latest actual FGD?2 years ago, I made a very advanced, most accurate, up-to-date (disappointment, unfortunate project, unpopular, waste of 2 years and no one cares/uses) Half-Life FGD for Hammer.
I don’t have a trigger-gravity and an info_compile_parameters...
trigger_gravity
is already exist in the original Half-Life FGDs. Check it again in the brush entity list.info_compile_parameters
is found in the "zhlt.fgd" file that ships with the ZHLT and VHLT compilers.info_compile_parameters
) by default.
Hammer really lacks some functions to just "browse and choose" thingsBoth VHE and J.A.C.K always had a file browser for sounds, sprites, and models.
You also need an FGD written for JACK. The functions are there but unless the FGD makes use of it it'd be just the same as Hammer.Where can I find the latest actual FGD?
I am using J.A.C.KYou also need an FGD written for JACK. The functions are there but unless the FGD makes use of it it'd be just the same as Hammer.still missing some useful browsing functions like for this.