yo ok so im kinda confused becuase i dont really know how to recolor the hev hand textures...
need help but i cant find any tutorial
this layout should look pretty familiar to seasoned FPS veteransIt looks somewhat reminiscent of E1M1 but larger and linked up in different places.
Hi, where do I actually make a submission?At the bottom of the competition brief, use the 'submit entry' form.
items.cpp
.It works quite well BUT it seems to only work in a multiplayer session. Where would one make weapon function differently independently of multiplayer or not? The files are satchel.cppWeapon logic runs on both the client and server. Adding a cvar that only works on the client side will cause inconsistencies.
FCVAR_USERINFO
. This is how the model
cvar syncs with the server (see CHalfLifeTeamplay::ClientUserInfoChanged
for an example). You can then check the userinfo buffer on the server side and the cvar on the client side to make it behave as desired. But while it will work the user info buffer is pretty small and a long cvar name like cl_satchelanniversary
is expensive to put in there.I'm trying to re-introduce the chainsaw crowbar bug as a toggle-able feature as well (sv_turbobar)Making the crowbar only chainsaw corpses requires the bugged logic to be added back exactly as it was before. The Unified SDK already has this as an option so you can see how it was done there.
Though when turned on it's chainsawing EVERYTHING, not just corpses as I want it to do. But it's pretty damn funny.
"If using the "Instantaneous" movement type with no "Idle Animation", the script will freeze the monster after it is teleported.From scripted_sequence page in the Entity Guide.
else if (ScreenWidth < 2560)
to else if (ScreenWidth <= 2560)
steam_legacy
until then.