Forum posts

Posted 20 years ago2004-08-08 04:05:28 UTC
in Another compo please Post #48949
Sorry, nothin' I can do about it. I pass it onto Andy, dunno what happens from there. I'm pretty sure that only atom himself can post the competitions.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-08 04:04:12 UTC
in Playing online. Post #48947
Terrel: either that or annoy them so much by being on it as much as possible on the 'net that they give up. Or threats. You gotta try!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-08 04:03:24 UTC
in The twhl project Post #48946
I'll volunteer for general graphics and a site.

I disagree with "lighters" though. Mappers make it, mappers light it. The first "scripters" seems pointless too, but I agree with:
  • mappers
  • modellers
  • sprite artists
  • general graphics
  • site and promotion
  • coders
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-08 02:23:01 UTC
in Fading and endgame Post #48923
I'm pretty sure I modified titles.txt for my compo entry m'afraid.
;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-08 02:22:42 UTC
in Error when compiling! Post #48922
Get Zoner's tools. Links page.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-08 02:22:21 UTC
in Reflective glass Post #48921
and the glass hardly see through
Then it's not a mirror!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-08 02:20:29 UTC
in ToDo Post #48918
Whoa, guys, why are you arguing over unannounced posts?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-08 02:18:39 UTC
in Playing online. Post #48917
Meh, steal it without them noticing.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-08 02:18:22 UTC
in Another compo please Post #48916
Few days, a week...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-08 02:17:10 UTC
in The twhl project Post #48915
Basically.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-08 02:16:44 UTC
in Check out my new Site! Post #48914
Explain how to switch the 3D view to textured!

I think the top logo could be better. Apart from that, s'kay.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-08 02:13:56 UTC
in This will probably ruin my reputation Post #48913
That'll learn ya ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 17:06:58 UTC
in Retinal Scanner Post #48816
Look at the example map.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 17:06:32 UTC
in Zap!! Post #48815
Just put a huge one over the hole map.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 17:05:36 UTC
in Reflective glass Post #48814
HL is not capable of proper reflections.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 17:01:29 UTC
in WHat files... Post #48812
a) try it!
b) doubt it!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 13:39:35 UTC
in Movie Magic Post #48753
Posted 20 years ago2004-08-07 13:35:11 UTC
in ORIGIN brush? Post #48751
You have them somewhere. SKY and ORIGIN are in halflife.wad. If you're mapping for Steam, use GCFScape and extract it from SteamAppshalf-life.gcf.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 12:58:19 UTC
in putting models into maps? Post #48743
the NS team will not tolerate their textures being used in anything other than Natural-Selection
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 12:57:42 UTC
in Problem with overview Post #48742
Nah, stick with Hammer ;) a lot more people can support it in more detail.

Would you like me to have a look at it for you? If so, e-mail me it at seventhmonkey0@icqmail.com; size is no issue. Just ZIP up the RMF for me and I'll look at it for ya.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 12:55:13 UTC
in Fading and endgame Post #48741
I had a fade for a flash of white, one for... something else (not sure), OH GOD MY MONITOR IS DYING!

Nooo!

It's flickering pinkish. Oh good christ. NONONO ARGH pink!!!!1
Oh well, I guess I'll get my dad to dish out for a TFT.

...had one for the fade at the end.

I'm pretty sure I modified titles.txt for my compo entry m'afraid. It's too long for game_texts (limited to ~127chars). Use "n" for a new line with a game_text though, and study the original titles.txt to see how to use that.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 09:56:05 UTC
in can't find bsp file Post #48715
You shouldn't need to raise them.

Check your compile log and post the .err text file.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 09:51:23 UTC
in This will probably ruin my reputation Post #48714
A unit of luminance (or brightness) equal to 1/pi candle per square centimeter. Physically, the lambert is the luminance of a perfectly diffusing white surface receiving an illuminance of 1 lumen per square centimeter.
roland.lerc.nasa.gov/~dglover/dictionary/l.html

Look things up before asking!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 09:49:35 UTC
in Multiplayer Mod Post #48712
Posted 20 years ago2004-08-07 09:49:01 UTC
in My server... TWHL - HLDM Post #48711
Hava look through, pick the ones you like. That's what the Vault's for :|
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 06:18:34 UTC
in the Teleport light point?? Post #48667
Okay, try a different rendermode. Probably Additive.

If you feel up to reading a lot of English, you could read the Sprites tutorial.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 06:17:16 UTC
in Signature Post #48666
All of that is covered in the tutorial when you reckon you want to give it a shot. You could try it now if you really want, and are decently computer-literate.

Practise lots.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 05:51:15 UTC
in the Teleport light point?? Post #48660
You cannot change monsters' AI without Spirit.

For the sprite: Render Mode: Glow.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 05:37:42 UTC
in Signature Post #48658
Yes, but I wouldn't try it yet. Practise just mapping, then read the Custom Textures tutorial, that's the one you want.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 04:12:41 UTC
in end map by killing unit Post #48652
Unit = monster?

Use the Trigger and TriggerCondition properties of the monster, and a game_endsection.

Kindly consult the entity guide and/or tutorials before asking questions.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 04:11:53 UTC
in weapon models replacing Post #48651
Put the model, correctly named, in moddirmodels.

If you have anything else to say, repost this in an appropriate forum. Further replies here will be deleted.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 04:09:04 UTC
in Traps! Post #48650
trigger_teleport?

This has been done though. Well, the E3 2003 demo maps have been recreated for HL1, anyway, here (hosted by jaardsi).

PS: Thanks for the link, jaardsi. I'll put a link to yours when I make a proper page for my webserver :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 02:28:08 UTC
in Fading and endgame Post #48643
env_fade
game_text

I did this in my competition map. RMF included.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 02:26:17 UTC
in Signature Post #48641
Maybe you mean put the readme at the start? Yourmapname.txt.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 02:24:48 UTC
in TWHL SHOULD BE #1!!!!! Post #48640
In this Month
45

Out this Month
122
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 02:21:17 UTC
in i am sick of fake floaters... Post #48637
No, most ADSL (here in Britain, at least) is dynamic.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 02:20:29 UTC
in My server... TWHL - HLDM Post #48636
You can have my glass map if y'want. It's too small though.

I doubt I'll have time to contribute immediately. I'm trying to get a job, and I'm mapping for HL: Donuts too.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 02:19:07 UTC
in custom .wads for custom mods Post #48635
Yep. It looks in the mod dir, then the valve directory.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-07 02:17:36 UTC
in I need a good PSP or PS person... Post #48634
Me! I gotta prove that PSP is better ahem ZL and m0p
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-06 17:30:22 UTC
in Tricky Stuff Post #48516
Here's an example of actually looking through the view of a camera, used for a little movie. Here is another showing a rotating security camera to be seen watching over you rather than to look through yourself.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-06 17:28:09 UTC
in the Teleport light point?? Post #48515
It's just like the common ZIP file.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-06 17:24:33 UTC
in Error when testing Post #48514
Don't put "-wadinclude blah.wad", just "-wadinclude blah".
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-06 17:22:43 UTC
in TWHL SHOULD BE #1!!!!! Post #48513
Nonsense. Hundreds of people pass through, reading tutorials, etc. Only a few join.

Keep votin'!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-06 14:17:23 UTC
in the Teleport light point?? Post #48481
Read Captain P's post.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-06 14:17:02 UTC
in avi files Post #48480
Posted 20 years ago2004-08-06 14:15:43 UTC
in dling my map Post #48479
If the server is running the map, the BSP will be downloaded.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-06 14:05:19 UTC
in avatars Post #48474
Stick with the one name. Your avatar is fine, just hit F5.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-06 14:03:18 UTC
in mario mod Post #48473
Read this.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-06 14:02:20 UTC
in Short MOD Post #48472
Welcome back. Good to see you, keep us posted.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-06 14:01:34 UTC
in HL2 Map Editor Post #48471
It's French ;) I was just referring to the darkening of faces, uh, facing certain ways.
Seventh-Monkey Seventh-MonkeyPretty nifty