Forum posts

Posted 20 years ago2004-08-21 16:43:23 UTC
in Gravitation.... no not the yaoi comic Post #52554
Does anyone have a good gravity tutorial or example map?
I've tried to get a gravity free zone with func_gravity and having it set to 0, but it doesnt change anything, i have also tried triggering it but still nothing...........
Posted 20 years ago2004-08-21 14:53:43 UTC
in Jokes. Post #52524
wooo go brits!!!
Posted 20 years ago2004-08-21 14:34:17 UTC
in Gman or Nihilanth? Post #52514
ah ok, this is where my posts went....sorry for double posting, got lost :confused:
Posted 20 years ago2004-08-21 14:32:56 UTC
in Jokes. Post #52513
WINDOWS: Will Install Needless Data On Whole System
Posted 20 years ago2004-08-21 14:15:54 UTC
in Gman or Nihilanth? Post #52510
GMan is more like Agent Smith than one might think, if you listen carefully to GMan he has the same voice!! (ie: word stresses, sylable emphasis and pausing), its almost like Hugo Weaving copied it, which means he plays half life, which means he is cool........-er.....
Posted 20 years ago2004-08-21 14:07:02 UTC
in Gman or Nihilanth? Post #52508
def. Gman, if u listen to him closly, he has the same voice (ie: stresses, sylable placement and pausing) as Agent Smith.........almost....., who by the way is the coolest character in a film EVER!
Posted 20 years ago2004-08-21 14:04:48 UTC
in doomv half-life Post #52507
replacement gibs for HL??? got any screenshots?
Posted 20 years ago2004-08-20 11:14:33 UTC
in crushers that are moved with levers Post #52293
use func train, so it wont stop when it hits something..... doors will reverse. as for levers, not sure what u want, like a pump type thing?
Posted 20 years ago2004-08-20 10:51:55 UTC
in what do you want? Post #52291
ok, got the basics done for my stargate map, spawn areas, the gates, stuff like that, but its still a bit thin....... what else do people want to see in it?
Posted 20 years ago2004-08-20 09:21:09 UTC
in Dual Switches Post #52286
Ok, i cant get my head round this, but it might be more simple than i think:

I want to get the player to activate say... 2 switches before a door can open, each switch is in a different area of the map, only after both switches are activated will the door open, im not worried about the order in which they are activated............... any help?
Posted 20 years ago2004-08-19 16:01:07 UTC
in Grammar and Punctuation class. Post #52153
The other 5% is caused the monarchy on state visit!!! zzzziiing!!!

Quote from Prince Phillip on state visit to...china i believe: I shouldnt stay for long or i will become all slitty eyed
Posted 20 years ago2004-08-19 12:59:23 UTC
in Mortar Field Post #52106
or func mortar, i forget, something like that
Posted 20 years ago2004-08-19 12:57:33 UTC
in jump out of window. Post #52103
where can i get a HL model viewer from? maybe a dumb question, so, sorry!
Posted 20 years ago2004-08-19 12:54:21 UTC
in Mortar Field Post #52101
func mortar field!! brush based, lots of booooooms!!!!
Posted 20 years ago2004-08-19 06:53:28 UTC
in Monstermaker Post #52034
multi managers are soooo useful
Posted 20 years ago2004-08-18 15:01:05 UTC
in Textures Post #51887
plz say this is for CS, cuz i would question the playability of a Mcdonalds HL map......
Posted 20 years ago2004-08-18 14:58:29 UTC
in Everyones best tips Post #51886
get used to making lifts out of func train.... its a lot less buggy but more time consuming than making them as func doors!!
Posted 20 years ago2004-08-18 14:25:02 UTC
in Mortar Field Post #51880
Is it just me or... with a large mortar field set up, you can semi control where the explosions are by the direction you are facing when it is activated.... just wonderin what other people experience
Posted 20 years ago2004-08-18 14:23:13 UTC
in Angel with train Post #51879
angel train?!?!? and also check the direction of the train... it needs to start facing east (0 degrees).
Posted 20 years ago2004-08-15 13:57:39 UTC
in Health/Armor/etc. - How to make appear? Post #51202
or add + deathmatch 1 in the run box-y thing
Posted 20 years ago2004-08-13 14:25:26 UTC
in Monster Jump Post #50696
Can someone plz give a good describtion on how to use this.... im gonna use it as a bit of comedy for a credits sequence at the end of a short movie
Posted 20 years ago2004-08-11 10:17:47 UTC
in How do you use the path tool Post #50140
is this in the 2d views?
Posted 20 years ago2004-08-11 10:16:10 UTC
in speech Post #50139
how does one extract the sound files????? or read the sentences.txt!!! For original HL... not mods
Posted 20 years ago2004-08-11 04:40:17 UTC
in speech Post #50032
spacifcally?
Posted 20 years ago2004-08-07 15:21:31 UTC
in Help With Architecture..... Post #48788
from the tutorial: " (the light fixtures are func_walls to stop face splitting). " EH??? Im confuzed!!
Posted 20 years ago2004-08-07 15:18:48 UTC
in Help With Architecture..... Post #48787
ok!! im going im going!!!
Posted 20 years ago2004-08-07 15:11:27 UTC
in Help With Architecture..... Post #48784
I need a really good tut on how to improve the look of a level..... its all too boxy at the moment, and when i try to improve it, each room starts to look similar. Is there a cure for this,doctor???
Posted 20 years ago2004-08-07 15:09:21 UTC
in Signature Post #48783
yeah, good idea to stop people copying your levels (not mentionin any names) would be to hide a signature somewhere.......
Posted 20 years ago2004-08-07 15:06:29 UTC
in Reflective glass Post #48781
Gone Latin is waiting for zeeba-Gs proof...... :D

Not only to mock him, but it would be cool if HL could do it (well), and with minimal amount of coding
Posted 20 years ago2004-08-07 13:17:41 UTC
in Traps! Post #48748
What about killtarget??? Wouldnt that get rid of the barrel?!?!? Any entity could 'kill' the barrel, so long as the barrel has a name and the entity is run at the same time as the explosion, check around in the properties for KillTarget, then put the name of the barrel there!!
Posted 20 years ago2004-08-07 13:15:40 UTC
in Movie Magic Post #48747
I was lookin at the results for the make a movie contest, but not having a computer capable of HL (OH GOD!), i could download the files... so has anyone got a tutorial or stuff on how to make these.....movies?? So i could try my hand at it when ive got my computer back!!
Posted 20 years ago2004-08-06 15:17:11 UTC
in Tricky Stuff Post #48488
Ok, this might sound a bit ambtious..... but bear with me.....
Is it possible to make real-time cameras in HL so that you can see what is going on in other areas of the map?? And could it be fixed onto something you can control, maybe a pivot or even a set of wheels!?
Posted 20 years ago2004-08-06 15:02:22 UTC
in HL2 Map Editor Post #48485
Je ne comprand pas!!
Posted 20 years ago2004-08-06 10:51:25 UTC
in Reflective glass Post #48428
so HL cant do reflections then? IE reflect the player in a mirror or something like that??
Posted 20 years ago2004-08-06 10:49:02 UTC
in Tunnel Vision Post #48425
Cheers
Posted 20 years ago2004-08-05 12:58:27 UTC
in Tunnel Vision Post #48127
Ok, so ive made a six sided tunnel.... but i want it to spin, like those hamster wheels in parks!!! I tried using func_rotate, but failed miserably whilst getting crushed between the tunnel and a wall...... Anyone got some ideas??? :nuts:
Posted 20 years ago2004-07-28 14:45:01 UTC
in Stargate!!! Ambitious eh? Post #45945
Ok, i think i know what im doin, but im missing some vital information, how can i make the circular gate? I looked at the vertex manipulation tutorials but im not sure if that is 100% compatible with my ideas.... Anyone got any instructions or advice?