The question was if it's actually possible to have closing doors that also rotate with the elevator that are attached to the elevator. But the whole question was pointless anyhow engine wise it's just not possible.Not with the standard engine, no. This is why more people need to use spirit. That setup would be super easy.
If it isn't fixed in the official game, there's no reason to fix it yourself.Do you mean"If it aint broke, don't fix it" because that's a common rule most people apply to everything. The thing is, as JeffMOD pointed out, some games are broken in places.
i'd play the heck out of a black & white (mostly) post-apocalyptic fps.Play Fallout 3 and use your graphics card control panel to desaturate the image.
Jamie Lannister is in that movie. Who knew.I'll bet HE did.
I think the closest there is to a role play game on the Source engine would be Dota 2.DOTA 2 isn't an RPG at all. It's more like real time strategy than anything else.
I hope that follow-up mod will be for Source engine.If that were the case, someone else would need to run it. And I'm out.
i'm having issues with scripted sequences. i can't make an a_grunt run around a corner.... arghThey tend to struggle with small spaces from what I can tell. Have you given the chunky bastard plenty of space to move? I'm assuming you have info_nodes in place for path finding too?
Urby, please either check my rmf or send it back to me.Pinged you PM with a link.
I kinda hope he and I aren't thinking of the same level, because I'm pretty sure we're speaking of the same gameCurious as to what you think I'm thinking of... Pretty certain it's not the same though