Wait.
What is this?
Time to contact Valve. They'd better reply, darn it!They did'nt.
Try turning everything back into world brushes, and just func wall the important stuff. (TINY details / handrails / cylinders)Better yet: turn those into illusionaries. If you want people to stand on it, turn them into func_walls instead or just put a CLIP brush over them.
"Token too large on line 5"This error has been fixed in ZHLT, so it's no longer an issue.
How many WADs have you loaded in Hammer, and how long is the path to each WAD file?
Alternatively, export the map as a .MAP file, open it in notepad, and paste the first 5 or 6 lines here.
Atom: as soon as the above are complete, i'll send you a link to the complete package. If you want to start compiling everthing but "rooms" and "rooms8" (both those maps still need to be edited), be my guest.Nah, ill wait until you get the complete package ready and assembled.