Forum posts

Posted 7 years ago2017-07-18 13:25:42 UTC
in Half-Life: The Core Post #336116
Just cut The Core off right where it is and make the rest The Core episode 1 plz thnx.
Rimrook RimrookSince 2003
Posted 7 years ago2017-05-21 16:33:22 UTC
in Post your screenshots! WIP thread Post #334990
Yeah I'm working on a an indie game.
"Temple" is looking good :D
Rimrook RimrookSince 2003
Posted 7 years ago2017-05-21 03:07:42 UTC
in Post your screenshots! WIP thread Post #334986
Since I'm here, here's my latest little invention.
User posted image
It's a dynamic cartographer that maps every tile. It's stupidly optimized and accurate.

Progress is slow, spent all day reinstalling Visual Studio 2015 so it all works again. Numerous bugs but nothing outside my skill level so far. ^_^

@Windawz: Temple maps looks awesome. Who cares about what it is exactly, it's HLDM, a Tau Cannon sounds the same on every arena.
Rimrook RimrookSince 2003
Posted 7 years ago2017-05-01 02:36:11 UTC
in Post your screenshots! WIP thread Post #334698
Yeah, congrats Tetsu0, I was there to witness it on Twitch. ^_^
Rimrook RimrookSince 2003
Posted 7 years ago2017-04-30 13:47:23 UTC
in Post your screenshots! WIP thread Post #334692
Oh god yes, low-spec art is amazing, especially when it's good.
User posted image
Rimrook RimrookSince 2003
Posted 7 years ago2017-04-28 00:38:25 UTC
in Your dream game Post #334663
Takes notes

My dream game would be a sandbox game a lot like minecraft but combine it with that Euclidean Unlimited Detail engine and just go. I actually really prefer more peaceful games, or team games versus a computer opponent.

A pipe dream game would be a new modern version of Blast Corps for the N64 with online multiplayer and a level editor so there's endless levels.

I also love platformers, like Metroid and Megaman, and I'm basically making my dream platformer right now. :)

@jessie - SMJ has a New Game Plus mode, and I fully realize that starting a new game with existing abilities and knowledge trivializes a lot. So I wrote a script to swap rooms with different or harder versions to compensate this. Also, enemies will be tougher and items will be of a higher grade.
Rimrook RimrookSince 2003
Posted 7 years ago2016-12-20 18:19:20 UTC
in Competition 34: HL Re-Imagined Post #332799
I'm going to bring back rat hunt.
Rimrook RimrookSince 2003
Posted 7 years ago2016-12-05 00:01:10 UTC
in Competition 34: HL Re-Imagined Post #332556
If you're worried about packing, make it a mod. It'll keep things nice and tidy and it's easy for the judges to install.
Rimrook RimrookSince 2003
Posted 7 years ago2016-12-01 19:47:33 UTC
in Competition 34: HL Re-Imagined Post #332508
It's been a long time since I've played Super Gordon Freeman Maker.

:hammer:
Rimrook RimrookSince 2003
Posted 8 years ago2016-07-28 01:14:41 UTC
in TWHL Cake Decorating Contest 2016 Post #330996
The mod pack "Long Live the King" is about kingdom ruling and defending. I'm still working on it but a beta is out.

#shamelesspromotion

https://mods.curse.com/modpacks/minecraft/247793-long-live-the-king
Rimrook RimrookSince 2003
Posted 8 years ago2016-07-27 03:45:03 UTC
in TWHL Cake Decorating Contest 2016 Post #330981
Dauby's private Mitch Buchanan lifestyle preservation society pontoon island is nice thiamine of year.
Rimrook RimrookSince 2003
Posted 8 years ago2016-07-25 21:13:01 UTC
in TWHL Cake Decorating Contest 2016 Post #330954
We did image tennis with a blank world map once and claimed territories. We should do image tennis again but do it like the rest of the Internet.
Rimrook RimrookSince 2003
Posted 8 years ago2016-07-21 17:58:26 UTC
in TWHL Cake Decorating Contest 2016 Post #330922
Dammit stu put it on the cake. :pirate:
Rimrook RimrookSince 2003
Posted 8 years ago2016-07-21 13:30:18 UTC
in TWHL Cake Decorating Contest 2016 Post #330920
User posted image
Well they remade Doom so, why not.

Rules are simple: Use your photoshop kung-fu to decorate this cake. Extra points for creativity.

Have fun!
Rimrook RimrookSince 2003
Posted 8 years ago2016-06-19 11:22:27 UTC
in Post your screenshots! WIP thread Post #330516
This one's my favorite :)
User posted image
Rimrook RimrookSince 2003
Posted 9 years ago2015-09-28 12:45:24 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327066
couldn't we form a list and everyone link their map to the person after them?
Rimrook RimrookSince 2003
Posted 9 years ago2015-08-20 23:06:00 UTC
in Windows 10 Desktops Post #326783
Hey guys what did I miss?

...

Awww :nervous:
Rimrook RimrookSince 2003
Posted 9 years ago2015-07-25 01:21:13 UTC
in Sledge (Hammer Alternative) Alpha Build Post #326554
Rimrook drops his dough-nut.

fuck.
Rimrook RimrookSince 2003
Posted 9 years ago2015-07-01 23:04:43 UTC
in Latest Wall Worm Updates and New Videos Post #326157
There's a walk through camera in max. It's the two little shoe prints icon in the bottom left I think. Been a while. Max was created for architecture and has remained to be oriented towards that since. Though it does a lot of things now but it's still compatible with cad softwares.

A blender plugin would still be a good idea.

If I can spend 4 months getting controller support for my indie project, you can certainly make a port to blender. Fuck I know I don't need controller support but it is indeed a good idea. Plus people wanted it.
Rimrook RimrookSince 2003
Posted 9 years ago2015-07-01 20:01:15 UTC
in Latest Wall Worm Updates and New Videos Post #326155
I didn't learn Blender for shits and giggles, I needed it for my new job.

I believe it would be good for the plugin as well.
Rimrook RimrookSince 2003
Posted 9 years ago2015-07-01 16:41:46 UTC
in Latest Wall Worm Updates and New Videos Post #326152
Blender version please? More people have blender because its free. I use blender now too. Not as well as Max but I needed to upgrade from Max7 badly.
Rimrook RimrookSince 2003
Posted 9 years ago2015-06-05 13:05:48 UTC
in game_player_equip info Post #325802
This example might provide some insight.
http://twhl.info/vault.php?map=5393
Rimrook RimrookSince 2003
Posted 9 years ago2015-04-23 01:55:19 UTC
in Competition Proposition Post #325345
How about "fire" for a theme?
Rimrook RimrookSince 2003
Posted 9 years ago2015-02-10 12:23:04 UTC
in Mod's that never were... Post #323875
Wanted to mention one you didn't really know about.
Rimrook RimrookSince 2003
Posted 9 years ago2015-02-10 04:34:54 UTC
in Mod's that never were... Post #323866
I began a mod called The Travelus a few years back. I was going to link a 10x10 grid of open maps and let the player choose how to complete necessary tasks in a mostly open alien world.

I wrote a theme song and modeled a cool arm-cannon and gave up after 6 hours.
Rimrook RimrookSince 2003
Posted 9 years ago2015-02-08 20:46:31 UTC
in TWHL Tower Post #323785
GLHF everyone else :(
Rimrook RimrookSince 2003
Posted 9 years ago2015-02-06 12:21:20 UTC
in Top 5s (Final Form) Post #323695
Just Shadow of Colossus I guess. Trying to think of fun bosses or ones I would fight multiple times and can't think of any.
Rimrook RimrookSince 2003
Posted 9 years ago2015-02-04 12:32:16 UTC
in Team Mapping - GB contest #54 Post #323653
I have to resign from this. I just can't do this on my time and February is always such a short month. :(

I'll post what I have so you guys can look at it.
Rimrook RimrookSince 2003
Posted 9 years ago2015-02-03 16:38:04 UTC
in GldSrc Model Transparency Post #323627
Setup the textures as you would for Hammer Sledge and and compile it normally and all that. No extra crap in the QC script.

Using Jeb's model viewer or a model viewer that can do this, inspect the texture and check the transparent checkbox then go file > save model and give it a new name and use that one.

That's it.
Rimrook RimrookSince 2003
Posted 9 years ago2015-01-31 15:21:01 UTC
in Team Mapping - GB contest #54 Post #323576
I'm trying to redesign some tech to bomb but drawing on my phone is balls as fuck. I need to make a stylus.
Rimrook RimrookSince 2003
Posted 9 years ago2015-01-31 12:35:09 UTC
in Team Mapping - GB contest #54 Post #323570
Feng Zhu does play a lot of games and paints scenes from them. I like his FF7 paintings he did for his YouTube.

I will design a new orb rig or something cool. Where would it go on the map, bomb a or b?
Rimrook RimrookSince 2003
Posted 9 years ago2015-01-29 03:41:18 UTC
in Team Mapping - GB contest #54 Post #323559
I'm pretty sure I'll stick to the space I've been given but I can guarantee I might make a 15 to 20 percent change.

Also, textures. Who's doing them?
Actually those reference pics above almost look like Natural Selection.
Rimrook RimrookSince 2003
Posted 9 years ago2015-01-28 19:39:00 UTC
in Team Mapping - GB contest #54 Post #323553
oh yeah, I have CZ. Maybe I should test it when I can nab a chance. :)
Rimrook RimrookSince 2003
Posted 9 years ago2015-01-28 16:04:20 UTC
in Team Mapping - GB contest #54 Post #323551
I really appreciate the understanding. I wish you guys recorded your playtests so I could watch them while I work.
Rimrook RimrookSince 2003
Posted 9 years ago2015-01-28 14:02:14 UTC
in Team Mapping - GB contest #54 Post #323548
You guys had awful timing with skype last night. I'll go back and read the logs and catch up. For the future, I have to do this on my time or I can't participate at all. I will do more after this month is over and I can relax a little bit.
Rimrook RimrookSince 2003
Posted 9 years ago2015-01-27 21:41:28 UTC
in Team Mapping - GB contest #54 Post #323543
I agree with that but I'm still worried about Long so I guess I'll take that section. Maybe T Spawn and maybe the L unless someone else has a good idea, I have none for those two sections.
Rimrook RimrookSince 2003
Posted 9 years ago2015-01-27 19:02:31 UTC
in Team Mapping - GB contest #54 Post #323539
I have some concerns about the layout. The T Spawn seems cramped and the CT Spawn is far more open and all that. I feel the two spawns should trade places or modify the layout a bit. It's also smaller than I expected but that can push combat engagements.

We need to play-test this as it is as soon possible.

EDIT: I've made some addendums to the sides coming out of T spawn. Uploaded.
Rimrook RimrookSince 2003
Posted 9 years ago2015-01-25 18:05:28 UTC
in Team Mapping - GB contest #54 Post #323524
Why not stasis pods with aliens in them?
Rimrook RimrookSince 2003
Posted 9 years ago2015-01-25 16:10:39 UTC
in Team Mapping - GB contest #54 Post #323522
IKNOWRIGHT!?

That orb thing looks like a lovely thing to bomb.

What else can we blow up?
Rimrook RimrookSince 2003
Posted 9 years ago2015-01-25 13:49:42 UTC
in Team Mapping - GB contest #54 Post #323517
Was browsing to see what Feng Zhu had to offer and I found these.
User posted image
User posted image
User posted image
User posted image
User posted image
User posted image
It's like he painted what I had in mind but way better than what I could do. If we take those shapes/visual language and such and apply our own design, I think we can knock this out of the park. We still have magma and limestone stala(gm)(ct)ites and rocks so break a bunch of that into scenes like these and we could have something awesome.

I've see sketches of the drill digger. I can start modelling that out asap but in case I can't, there needs to be a backup plan. For now Plan A though.
Rimrook RimrookSince 2003
Posted 9 years ago2015-01-24 23:14:38 UTC
in Team Mapping - GB contest #54 Post #323502
As soon as a plan is good enough, plot out the floors only in hammer, sky box it, and pass it around as soon as possible. We all need to know the space immediately so we can all help to refine it.
Rimrook RimrookSince 2003
Posted 9 years ago2015-01-24 16:22:02 UTC
in Team Mapping - GB contest #54 Post #323495
Since other people are doing things like layout and textures, I'm looking at things like color, light and light sources, shapes and visual language etc. starting with limestone caves, I like seeing the sugary white look of it, and with deep earth we get orange and burnt reds from magma. Borg tech is like gun metal and green. Many of the spaces may as well have sub themes of their own with one or two combined sets of visuals. I could scratch up some conceptual design to illustrate what I mean when I nab some time.
Rimrook RimrookSince 2003
Posted 9 years ago2015-01-24 03:34:52 UTC
in Team Mapping - GB contest #54 Post #323482
"Invite"...
User posted image
"Dropbox"...
Rimrook RimrookSince 2003
Posted 9 years ago2015-01-23 00:34:11 UTC
in Team Mapping - GB contest #54 Post #323465
Of course I could whip them out like it's nobody's business but that takes time and I have a massively overloaded queue of work I need to do for the next couple months. THAT's the kicker. :/

I can't hand-paint every square inch of this map. Though I can help a bit. Doesn't Urby do textures? The core looks pretty snazzy and if it's subterraneous then we have some options.

I want to fully participate but my priorities are shifting. I'm doing that thing that adults do. Ya know, adulting and junk.
Rimrook RimrookSince 2003
Posted 9 years ago2015-01-22 22:36:27 UTC
in Team Mapping - GB contest #54 Post #323463
I have no idea what I could feasibly contribute. I'm good with starting stuff but I'm terrible with the end-game. Maybe I can make the skybox or something, I have the know-how and such to do that. Perhaps some important non-gimmicky well needed models for some stuff as well. Gotta know what things are before I commit to doing that much work when I can't actually afford it.

We need a rough. If archie is putting forth a layout, he needs to display every one of his ideas early and often so we can decided and feedback. Also, plotting the floors in hammer/sledge is also a fast way to concept in a 3D space that pen/paper seems to lack.

Get to it
Rimrook RimrookSince 2003
Posted 9 years ago2015-01-22 01:37:54 UTC
in Team Mapping - GB contest #54 Post #323451
do we still have the TWHL irc?
Rimrook RimrookSince 2003
Posted 9 years ago2015-01-20 17:38:33 UTC
in Team Mapping - GB contest #54 Post #323421
Ok... is all of TWHL a team? cuz if so I can provide some stuff but if it's a small 2-3 person team, I can't devote too much time.

Otherwise I say we need to start with step 1: a layout.
Not sure what to do about the theme though. Maybe a deep-earth upside-down suspended rock complex of science or something. Suspended over magma or whatever.

This doesn't mean I'm [b]in[/b] just throwing my two-cents in.
Rimrook RimrookSince 2003
Posted 9 years ago2015-01-20 17:23:53 UTC
in TWHL Lan Party!!! ~2017-18? Post #323419
in HL1, 12 units = 12 inches. The player is 72 units tall, equal to 6 feet.

If you scale everything by 0.6 it would come out to real world proportions.
Rimrook RimrookSince 2003
Posted 9 years ago2015-01-18 03:07:18 UTC
in Half-Life: The Core Post #323358
Welcome to the moral event horizon you potentially evil bastard.
Rimrook RimrookSince 2003
Posted 9 years ago2015-01-16 14:47:41 UTC
in Half-Life: The Core Post #323343
I will calmly speak to you in a sinister, aggressive tone and tell you to go play it.
Rimrook RimrookSince 2003