Hey folks.
I'm compiling my maps per batch file and just recently I decided to implement my textures directly into the maps itself in order to safe up on space for the download later on.
Now when I compile with Hammer directly it works as intended textures get implemented just fine.
For my Batch. file it still asks for the wad. files though. Please have a look at my batch. file and tell me what I'm missing here:
hlcsg.exe mil_duty10 -cliptype precise -estimate -chart -wadinclude d:\wads
hlbsp.exe mil_duty10 -estimate -chart
hlvis.exe mil_duty10 -texdata 9355443 -estimate -chart -estimate -high -full
hlrad_x64.exe mil_duty10 -estimate -chart -sparse -nopaque -bounce 9 -threads 4 -notexscale -extra -dscale 1 -fade 2 -minlight 10 -scale 1.20 -smooth 90 -gamma 0.550 -low -texchop 192 -chop 96 -dlight 10.000
pause
Judging by the logfile itself the textures were included so I don't understand why the wads are still required:
[quote]Logfile:
added 15 additional animating textures.
Including Wadfile: \wads\zhlt.wad
- Contains 2 used textures, 1.19 percent of map (19 textures in wad)
Using Wadfile: \wads\42.wad
- Contains 0 used textures, 0.00 percent of map (17 textures in wad)
Using Wadfile: \wads\barney.wad
- Contains 5 used textures, 2.98 percent of map (408 textures in wad)
Using Wadfile: \wads\decals.wad
- Contains 1 used texture, 0.60 percent of map (245 textures in wad)
Using Wadfile: \wads\firestorm.wad
- Contains 17 used textures, 10.12 percent of map (257 textures in wad)
Using Wadfile: \wads\halflife.wad
- Contains 117 used textures, 69.64 percent of map (3116 textures in wad)
Using Wadfile: \wads\hlep2.wad
- Contains 16 used textures, 9.52 percent of map (1342 textures in wad)
Using Wadfile: \wads\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \wads\op4ctf.wad
- Contains 1 used texture, 0.60 percent of map (296 textures in wad)
Using Wadfile: \wads\opfor.wad
- Contains 0 used textures, 0.00 percent of map (332 textures in wad)
Using Wadfile: \wads\tfc.wad
- Contains 6 used textures, 3.57 percent of map (279 textures in wad)
Using Wadfile: \wads\tfc2.wad
- Contains 3 used textures, 1.79 percent of map (395 textures in wad)
Using Wadfile: \wads\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \wads\nw.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \wads\nw_xeno.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \wads\rain.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Wad files required to run the map: "42.wad;barney.wad;decals.wad;firestorm.wad;halflife.wad;hlep2.wad;liquids.wad;op4ctf.wad;opfor.wad;tfc.wad;tfc2.wad;xeno.wad;nw.wad;nw_xeno.wad;rain.wad;"
Texture usage is at 3.08 mb (of 32.00 mb MAX)[/quote]