Forum posts

Posted 18 years ago2006-08-02 06:40:27 UTC
in Competition 21 Post #192260
Heh...Maybe you should share the pain Ant ;)
Not long now...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-08-01 19:44:44 UTC
in Modifying entities Post #192228
Yes in theory he'll have to recompile because even so..By editing, this makes the map custom so people will still have to download it...Even with the slightest edit.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-08-01 19:16:12 UTC
in Modifying entities Post #192226
Gmod + Fixed VMF Exporter = Your Answer but that means recompiling it so...

There is a program that lets you edit entities...Forgot what it was called.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-08-01 13:06:58 UTC
in My train is black. Post #192200
I got it, FX ammount...It's set to 0 instead of 255...and FX Colour...
Thanks so much Rotator, you sir are in the credits.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-08-01 10:30:35 UTC
in My train is black. Post #192177
Alright well I'll give it a go anyway once I can get some free time...So if you don't mind could you test it some more for me...It will also be a good lesson for others anyway.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-08-01 09:12:57 UTC
in Competition 21 Post #192171
own unique theme.
That part caught my eye...I wreckon a nice different theme will win the battle. So far we have an island type map, we used to have an abandoned city type map, we have your grimey urban map, we have a sort of desert map and we have a night theme map.

So yeah I assume so.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-08-01 09:09:43 UTC
in aim_ak_colt_pro Post #192169
Holy! That is some good use of 3D skyboxing. That bridge...Is it all made of brushes? The supports that is...

I do not know what to say...Really those pictures show a map I wish I could pull off...Good work...I might play this because it truly is inspiring.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-08-01 07:18:36 UTC
in Beginnings Post #192163
Thanks for replying Hunter, couldn't really double post but yeah I meant coi'n'cidental...Not coicidental.

It's fricken 12:00 in the morning and you expect me to be awake?
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-08-01 06:27:04 UTC
in Beginnings Post #192160
Ironic cause me and Hunter are co-op mapping a horror map ourselves.
Use Gmod to get the right fog you want, I prefer it to manually typing it in console.

My question is how are you going to get your zombies to be like the ones from RE4...You'd have to change the AI I think unless you are just going to remove the headcrab and replace the sounds with RE4 ones...

Looking good.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-08-01 06:24:30 UTC
in aim_ak_colt_pro Post #192159
I don't really have much time to try it right now but tell me this...Is that water at the bottom? I can't see it...It almost looks like the map is floating in the sky.

Looks good because you presented it nicely but give us more pictures.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-08-01 06:23:23 UTC
in Advanced-Brushwork Minicompo: SOURCE Post #192158
And I'm far too busy with other competitions so although this is a nice idea I think we should leave it to the HL'ers.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-08-01 06:20:26 UTC
in My train is black. Post #192157
Right I'll look at the compile log because it seemed ok but who knows...I might have missed some information.

So here's my question:

Did you make a new train and delete the old one and make that follow the track? Or did you make a new train, place it in a 'new' area similar to mine but didn't make it follow the paths? Cause when I tested this, it lit when I forgot to tell it to follow the paths.

Could you perhaps upload your attempted fix so I could see your actions and so forth.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-08-01 06:18:07 UTC
in HL2 ingame playerview movement Post #192156
I used it in my latest horror map and my TWHL compo map thanks to a kindly example by a man I shant speak of.

Quite simply it's a point_viewcontrol combined with path_tracks and if you want it to turn like you were getting up from a bed then you need to assign func_door_rotating and parent it to the camera so when it follows the path to the door which is a small brush covered in nodraw it rotates like it was part of the door.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-31 18:36:09 UTC
in My train is black. Post #192130
The train will take the lighting from its place of origin and keep it even after it moves to the 1st stop... which can actually be useful in some cases.
This seems plausible..Wait it makes sense! I was looking at the blueshift map and the train started in a box under the map full of...LIGHTS!..I wondered what they were for!

I'll try now.

Edit

I just don't get it...I tried it with the box idea, I tried it first with light1 as the texture of the box and a few scattered lights.

That didn't work so I tried black and sky...Although I fixed the blocking the train thing thanks to the above.

I think I'll upload the map if anyone wants a go...

Edit*

Here:

http://twhl.co.za/mapvault_map.php?id=4064
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-31 18:31:57 UTC
in My train is black. Post #192129
Edit Below reply to Madcow...

Erm no I mean when they are inside the train, console complains that the player is blocking the train and it just stops until you either jump or move.

Anyway I tried putting an origin brush in it and tying that with it - No luck.
I placed a brush 'under' the track to no avail...

Madcows idea is impossible...I cannot make a train without some brushes overlapping slightly...Otherwise I get tiny gaps and the train looks badly made if done so.

Anyway I feel a few more pictures might help:

Flashlight on it: http://img246.imageshack.us/img246/457/trainpleasework0003vd7.jpg

Flashlight off:http://img412.imageshack.us/img412/8505/trainpleasework0004pa1.jpg

Also none of the textures are made for models...At first I thought that...I'm going to guess Madcow is right...But this complicates things, can any of you make a train without overlapping slightly? I don't think so...I have no idea what to do so I hope you do...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-31 18:16:19 UTC
in My train is black. Post #192125
Madcow: You use it to tie complex shapes together so it makes it easier to compile.

Muzzle: I'll give it a go, my train is floating quite a bit above the track mind...And the track is tied to func_illusionary to stop the train from getting stuck in it although the player still can block the train...How can I prevent this?

I know HL2 is more of a model based game now but surely brushed based trains still work.

I'll report back if it works.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-31 13:34:38 UTC
in My train is black. Post #192106
I've looked into this for a while and it has got me stumped...I was experimenting with trains and my problem is thus far:

When I compile my map with a func_tracktrain that follows path_tracks it appears fine. But when I test the map I get this problem:

http://img259.imageshack.us/img259/9409/trainpleasework0000om3.jpg

On the right is the train assigned to func_tracktrain and as you can see is pitch black. The two on the left are func_detail with lights inside.

I've tried the following:

Since light, light_spot etc don't have a parent option I tried parenting the train to the lights...This just makes the train dissapear in-game.

So I tried light_dynamic but that doesn't seem to light it at all...Nothing...

So I tried just grouping them in Hammer and obviously that wouldn't work.

If I shine my flashlight on it then it lights up in that area where I have shone my light on. I've builtcubemaps etc and reset the map for affect. I have no more ideas and searched for a similar problem...No-one on my MSN lists knows what to do so can somebody please help...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-31 11:03:23 UTC
in Etape2 -> Timeline/journal! Post #192097
There's something about that car...It makes the map have a story...Like a couple of Mafia men stop off here and pick up a man to beat him.

Loving it so far.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-31 07:22:22 UTC
in Competition 21 Post #192075
Sorry Doodle...I didn't exactly forget you...I just didn't know if you were still entering.

Madcow: I believe someone on Iwannamap or Interlopers got that error...I suggest you look around.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-30 17:55:45 UTC
in Competition 21 Post #192044
So lets get this straight:

Rabid left so we have:

Trapt and Kasperg as the top competition.

That leaves room for 3rd place so either Madcow, Pepper etc could bag it.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-30 05:54:03 UTC
in level change_ stuck in air (in game!!) Post #192016
You MUST place the second map start in the exact location as the end of the first map or the player will be loaded in that spot evenif a map doesn't exist there.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-29 06:45:20 UTC
in Advanced Brushwork Mini-Compos Post #191962
Two questions:

1. Did Rim model that trophy?
2. How come not many people entered the toilet one?
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-29 06:42:23 UTC
in Competition 21 Post #191961
Ouch seems very dirty as in nice use of props to make it appear like Midgar heh.

I'm sure you're working on a 3D skybox right?
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-29 05:16:36 UTC
in Display Rooted Post #191957
I have a 9800 Pro also and this has ben troubling me...At first I thought it was the weather but it seems as though my fan isn't as efective as it used to be.

Games like Gmod crash if three players on my server do lots of stuff...Sounds normal but it never used to crash so much.

I often turn my cooling fan for hot days and place it next to the tower.

Sounds as though others are having a problem...Maybe I've got dust as well since I've never cleaned it since day one. We'll see because right now it seems fine (Plus today, it doesn't seem so hot.)
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-28 12:51:45 UTC
in Sin EP1 Post #191908
Unless they're made for models...What is the name of the texture aka:

model/wall1
or
walls/wall1
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-28 09:46:12 UTC
in Etape2 -> Timeline/journal! Post #191891
Looking good. - All I can think to say.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-27 14:07:49 UTC
in Fan Concerned Comic Post #191821
Haha I couldn't tell the difference between who made it! :D
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-27 09:54:46 UTC
in New Emulation Site Ready Post #191813
Revolution! :x
It's gonna be hard to choose PS3 or Revolution ;)

By the way N64 games are extremely easy to use on a keyboard...Especially Banjo Kazooie.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-27 09:13:45 UTC
in New Emulation Site Ready Post #191808
Hey thanks, I might use the OoT ROM to search for the Triforce...The hunt is on people!
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-27 07:52:57 UTC
in The Mesa Times - A HL1 Comic Post #191801
I got a suggestion...Stop making these comics! They're 'TOO' good :P
Where 'do' you get your ideas I wonder...
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-27 07:50:57 UTC
in Competition 21 Post #191800
Too good...These sort of maps should be banned @_@
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-26 04:36:18 UTC
in Portals Post #191690
Try 'Narbacular Drop' Rotator and you'll see how.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-25 18:14:56 UTC
in Antlion rush Post #191668
Posted 18 years ago2006-07-25 18:13:51 UTC
in Point_clientcommand Problems Post #191667
Be careful with clients...They can cause VMF's to stop working...Annoyingly you gotta remove all mention of the word in notepad.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-24 19:11:55 UTC
in Brain teasers Post #191559
Some kind of evil satonic religious day!?
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-24 07:06:01 UTC
in The Mesa Times - A HL1 Comic Post #191426
Maybe it was different in other countries? Good comic.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-23 08:42:44 UTC
in Unforseen Consequences Post #191362
Bump

Pretty good, not funny but I'm sure you're getting to that in the next issue or so.

Good posing but the oh my head put me off...More like ow would have suited me.

Lets see where this takes us.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-23 08:21:56 UTC
in Month of July Mini-Contests Post #191360
Orange hand looks like the HEV suit...
Also edit your posts next time, wait your turn and draw better.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-23 08:20:26 UTC
in Questions Post #191359
Post the Compile log and we'll see.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-23 08:19:54 UTC
in CUtLinkedlist overflow! Post #191358
Also fix those models that are assigned to static...Or they wont show.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-22 09:59:02 UTC
in Questions Post #191264
meaning no one will notice
Wrong, people check all the threads because it turns green when you edit.

Does this error cause you problems...I recognise that error as a serious one.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-22 09:57:12 UTC
in CUtLinkedlist overflow! Post #191260
Post the compile log so I can check.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-22 08:28:49 UTC
in HL2: Episode 2 Post #191256
Bump

For those who have turned on Steam you will have noticed Valve updated the EP2 trailer containing a bridge realistically falling, how the Hunters work, in-game footage etc. Also shows Vorts with new attacking ability and HDR enabled.

Looking good.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-22 08:19:21 UTC
in Model Browser Post #191255
You make a prop_physic or prop_static and go to properties and select a model:

http://twhl.co.za/tutorial.php?id=100
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-22 07:20:10 UTC
in Etape2 -> Timeline/journal! Post #191249
It has a sense of realism in it but maybe that isn't always so good...The colour of the lighting and sky and the textures match.

Custom road sign? Pwns.
If you keep this style it could work out provided you use a good layout otherwise one mistake and bam off you go.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-21 17:09:39 UTC
in Message on your HUD Post #191193
If you are talking about when it says press 'e' to grab objects etc then you use env_hint or something similar like env_hud_hint...Can't remember it exactly. Be warned that you have to look up the correct name of commands otherwise Hammer crashes and your map will always crash everytime you open it and so you have no choice but to open the VMF in .txt format and remove all notations of the entity.
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-21 17:07:29 UTC
in Portals Post #191192
Oh damn FF...I press copy and it doesn't always work. Here is the real link:

http://forums.facepunchstudios.com/showthread.php?t=167947
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-21 17:06:33 UTC
in new JACKASS mod need more people Post #191191
Looks but anyone can type like that...

look im saco i talk in crappy speak. Point proven?
Habboi HabboiSticky White Love Glue
Posted 18 years ago2006-07-21 17:04:05 UTC
in Portals Post #191189
Posted 18 years ago2006-07-21 12:19:05 UTC
in Water Troubles Post #191145
No problem Hitler.
Habboi HabboiSticky White Love Glue