Dimbark: Still patiently waiting for an airlockI do believe Archie made a good connector/airlock!
How important is zero gravity? Spirit can create zero grav areas that can help with that. If this is all compiled into a single mod like "Rooms" we could do that, for gold source anyway...Your level has to be navigable with sv_gravity set to "20."
Is there a communal skybox that we will use so it all looks like one or is it a free for all?This is all going to be one map, keep that in mind, so I'll set up a skybox when I add all of the space stations together in one big map.
2048x2048x2048 is actually pretty big; i'm not sure how many stations will be able to fit before hammer says fuck off.. Maybe impose a brush limit?A functional space station with personality probably won't take up the maximum requirement for space, and I think we'll be fine without brush limits.
Maybe modules Rufee said would be more doable?(piecing them together would be a lot of fun wink-wink - )Perhaps. How about at the center of the map, there is one large space station with everybody's connected modules, and then we surround it with all of the other space stations?
so i have to map a module? (for example a small room and u connect the thing into the station?)The goal is for you to design your own station. To design your own modules to make one big space station would be rather restrictive to peoples' tastes in mapping. But...
So who am I paired with, or is this no longer a team activity?If you want to work with somebody on your space station, you can! But the goal is to compile all of the different space stations into one open space. And if it ever gets ported to deathmatch, we could have ourselves a little bit of a space war! With lasers. And space missiles. And... bullets?
Maybe whip up a modular prefab airlock system to give people a starting point?(this would also make it a breeze to connect modules/spcecraft/etc from separate entries, if you ever wanted to do that)Well, my idea to making this a singleplayer map is to separate each space station by setting sv_gravity to 0 at specific points and sending the player flying through space towards the next space station.