Forum posts

Posted 9 years ago2014-12-24 20:27:13 UTC
in Xmas tournament ? Post #322987
So about as boring as CS 1.6 awp maps.
Dimbeak DimbeakRotten Bastard
Posted 9 years ago2014-12-23 22:38:43 UTC
in TWHL Tournament 2014 Post #322966
The person who screams a lot with the shitty mic is me. ;)
Dimbeak DimbeakRotten Bastard
Posted 9 years ago2014-12-23 19:29:11 UTC
in More Albums That Never Existed (game) Post #322961
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Dimbeak DimbeakRotten Bastard
Posted 9 years ago2014-12-21 02:57:35 UTC
in TWHL Tournament 2014 Post #322887
We oughta do a CSGO tournament next! TWHL has a bunch of quality CSGO maps to fit the roster.
Dimbeak DimbeakRotten Bastard
Posted 9 years ago2014-12-21 01:04:12 UTC
in TWHL Tournament 2014 Post #322884
Absotively!
Dimbeak DimbeakRotten Bastard
Posted 9 years ago2014-12-21 00:24:17 UTC
in TWHL Tournament 2014 Post #322882
THE POWER OF WENDYS!
Dimbeak DimbeakRotten Bastard
Posted 9 years ago2014-12-20 23:40:31 UTC
in TWHL Tournament 2014 Post #322872
It was a fair fight, no one can say it wasn't.
Dimbeak DimbeakRotten Bastard
Posted 9 years ago2014-12-20 06:45:50 UTC
in TWHL Tournament 2014 Post #322848
I LOVE RACETOWNZ.

Please don't remove it. It's a magical map.
Dimbeak DimbeakRotten Bastard
Posted 9 years ago2014-12-16 03:34:15 UTC
in Post your screenshots! WIP thread Post #322796
Workin' on a little HL2: EP2 project.
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Dimbeak DimbeakRotten Bastard
Posted 9 years ago2014-12-02 21:38:20 UTC
in Xmas tournament ? Post #322607
I'm gonna have to teach myself how to play CS 1.6, shouldn't be too hard with my 500 hours on CSGO.
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-10-31 18:05:31 UTC
in Post your screenshots! WIP thread Post #322191
Been working on a spaceship map.
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Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-10-19 18:46:51 UTC
in Now Gaming: ... Post #322089
I've been playing Max Payne. Really liking the dark tone, characters, really gritty story in a fantastic...
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...And the game stopped taking itself seriously. Ah, well.
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-10-11 15:56:37 UTC
in Post your screenshots! WIP thread Post #322031
Nghhhaa...
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Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-10-09 21:27:31 UTC
in Halloween 2014 Post #322011
My grandfather's getting the wheelchair from his church, I'm gonna load up text-to-speech, and dress up as Steven Hawking for my Halloween.
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-09-05 16:01:44 UTC
in Mini-Competition: Tree Mapping Post #321642
My WIP citadel.
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Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-08-31 12:38:38 UTC
in Mini-Competition: Tree Mapping Post #321561
What's with all of these competitions being made for Goldsource primarily?
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-08-09 23:42:19 UTC
in Post your screenshots! WIP thread Post #321087
Honestly, I don't see the point of a level editor for Dota 2 when the 3 lane structure is as perfect as it's gonna get.
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-08-03 12:37:58 UTC
in Top 5s Post #320966
(Ah, ninja'd me, I posted my top 5 least fave games.)

V. Final Fantasy 8 - The most boring game in the series, which "sets up" all of these unreliable plot lines with no payoff or solid explanation. And the GF system is the most unexciting and time-wastey systems ever.

IV. Day of Defeat: Source - May have been good back in the day, but now their servers are only populated by those willing to spend the time to learn to play it. The recoil is ridiculous, and I know that's the point, but the one-hit-one-kill rifle that everyone always uses doesn't lead to anything fun.

III. Dino D-Day: - It's like Day of Defeat: Source, but with broken, buggy dinosaurs.

II. Call of Duty: Black Ops II - So I was like, "hey, people like CoD. I wonder why." and I booted up Black Ops II, the latest one at the time. I tried out the singleplayer, and it was the most dull, uninspired trash I've ever had the misfortune to play. Never was there an FPS that I only needed the W key and mouse to play.

I. Deus Ex: The Fall - They said they cared about me. They lied.
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-08-01 21:27:28 UTC
in Top 5s Post #320942
Speaking of which, Urby, did you hear that they were going to get Yahtzee to write for the game?
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-07-23 17:35:07 UTC
in Top 5s Post #320675
1. Carve
2. Carve
3. Carve
4. Carve
5. Carve
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-07-22 03:04:15 UTC
in Mini Competition 2 - Colors! Post #320604
I tried porting the textures to Source, but something went horribly wrong.
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-07-16 05:29:17 UTC
in Post your screenshots! WIP thread Post #320355
'Been gettin' back into mapping for CSGO.
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Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-06-09 23:40:05 UTC
in E3 2014 Post #319713
I heard that Valve has something to say during the Sony conference, so we've got that going for us!
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-06-09 21:04:46 UTC
in E3 2014 Post #319705
I can't wait to see the new Watch Dogs sequel.

That's my prediction for what's coming. Ubisoft themselves had said that they don't want to make a new IP unless they think they can build a franchise around it.
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-06-09 19:44:51 UTC
in E3 2014 Post #319699
Never have I been less interested in a Battlefield game.

They're trying to sell it as something new with a "cops and robbers" appeal, but in reality it's just BF4 with different scenarios nicked from Payday.
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-05-25 23:05:50 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319553
I've removed every WAD Sledge was using, and then went through all of my WADs one by one, but they all gave me the same error when I tried to open a map.
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-05-25 21:56:17 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319548
I've been getting this error since the new update.
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-05-25 18:01:28 UTC
in HLDM Server! Post #319540
Wow, Archie! I'm in every single picture! :D
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-05-21 13:25:05 UTC
in Wanted - Partner for CEVO Contest [csgo] Post #319478
I'd be up to help you out. I've been wanting to work on a map, but haven't come up with any interesting level layouts. I'd love to join for the CEVO competition, especially for the missile silo map.
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-05-01 01:32:49 UTC
in Unofficial Competition 34 Post #319094
I really want to remake a HLDM map in CSGO. Can my map be for any other game?
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-04-30 22:07:35 UTC
in HLDM Server! Post #319085
Yeah, I'm missing ns.wad, too

*ninja'd
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-04-30 19:23:49 UTC
in Unofficial Competition 34 Post #319072
Does it have to be for HLDM, or can it be for any game?
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-03-29 01:16:08 UTC
in Facebook to buy Oculus Post #318489
Just because Facebook doesn't develop triple-A titles doesn't mean that their hardware is going to be bad.

The people over at Oculus Rift didn't develop games for the thing. They just gave away devkits to let OTHER people make the games for them. And as long as Facebook continues this, then it'll probably turn out alright.
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-03-28 21:56:39 UTC
in Facebook to buy Oculus Post #318484
You do realize that Facebook already is into gaming?

They've practically cornered the market on browser-based games, with their only competitor being Zynga. They already have control over a larger amount of the gaming market than you may think.
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-03-28 01:16:24 UTC
in Facebook to buy Oculus Post #318472
If I know one thing, it's that Zuckerberg isn't an idiot. I doubt that the Oculus is going to die and become crap because of him.
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-03-27 19:21:08 UTC
in Facebook to buy Oculus Post #318463
I don't see why this is such a bad thing.

Would you rather EA Games have control of Oculus Rift, so they can sell it for an overpriced amount and tag it to work only Origin?

Pretty much every GAMES STUDIO (besides Valve) doesn't have half as healthy a track record as Facebook. When Facebook takes control of things, they don't really tamper with it that much. There are far worse people who could take control of things, and the developers of Facebook aren't stupid. They've stated that they still want to design the things for games, and I, personally, still want to have hope that the Oculus Rift will be a part of the future.
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-03-14 01:31:31 UTC
in de_twostorey Post #318262
I made a new map for Counter-Strike: Global Offensive! Yay!

You can find the workshop file here!
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Check it out!
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-03-09 22:05:53 UTC
in Post your screenshots! WIP thread Post #318205
Gettin' back into CSGO mapping.
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Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-02-16 15:16:17 UTC
in Twelve Absent Men Post #317978
I disagree with Tetsu0 on the turret fight. I found myself scrambling a lot in it, and I resorted to using bug tactics to take on the hunter by staying back in the room.

But then again, I always play every map and mod on hard mode.
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-02-09 18:10:30 UTC
in TWHL SPACE STATIONS Team Mapping! Post #317846
Dimbark: Still patiently waiting for an airlock
I do believe Archie made a good connector/airlock!
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-02-08 22:47:47 UTC
in TWHL SPACE STATIONS Team Mapping! Post #317832
I think that's a cool idea, ninja! If you think it'll work, and it's not bigger than the size limit!
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-02-08 22:01:36 UTC
in TWHL SPACE STATIONS Team Mapping! Post #317830
How important is zero gravity? Spirit can create zero grav areas that can help with that. If this is all compiled into a single mod like "Rooms" we could do that, for gold source anyway...
Your level has to be navigable with sv_gravity set to "20."
Is there a communal skybox that we will use so it all looks like one or is it a free for all?
This is all going to be one map, keep that in mind, so I'll set up a skybox when I add all of the space stations together in one big map.
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-02-05 18:53:27 UTC
in TWHL SPACE STATIONS Team Mapping! Post #317764
I'm tired, okay!?

Note to self: Never try to map something immediately after waking up, before breakfast.
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-02-05 17:53:46 UTC
in TWHL SPACE STATIONS Team Mapping! Post #317761
Alright, for the main Mother-Space Station, use this as your airlock system! I urge you to retexture it as you see fit, and you can change the properties of the brushes/door all you want. Just don't just from the main structure of it, and make sure that your capsule has two of these, one on each end.

But if you plan on doing your own space station entirely, then you don't need this! Your own, independent space station is allowed to have its own airlocks, however they may work.
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-02-02 23:07:44 UTC
in TWHL SPACE STATIONS Team Mapping! Post #317730
Both! All in one map!

1 main space station in the middle made up of custom modules,

tons of custom space ships out in the depths of space (within Hammer's constraints)!
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-02-02 19:43:14 UTC
in TWHL SPACE STATIONS Team Mapping! Post #317727
2048x2048x2048 is actually pretty big; i'm not sure how many stations will be able to fit before hammer says fuck off.. Maybe impose a brush limit?
A functional space station with personality probably won't take up the maximum requirement for space, and I think we'll be fine without brush limits.
Maybe modules Rufee said would be more doable?(piecing them together would be a lot of fun wink-wink - ;) )
Perhaps. How about at the center of the map, there is one large space station with everybody's connected modules, and then we surround it with all of the other space stations?

If so, then I'll start work on a bit of a mainframe and a design on what the airlocks connecting modules should look like.

So if you desire, you could do a space station with no module, the other way around, or both! The focus of this map that I wanted to present, though, was moving through 0 gravity, being pushed from one station to the next to explore each and every different station.
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-02-02 00:44:29 UTC
in TWHL SPACE STATIONS Team Mapping! Post #317716
so i have to map a module? (for example a small room and u connect the thing into the station?)
The goal is for you to design your own station. To design your own modules to make one big space station would be rather restrictive to peoples' tastes in mapping. But...
So who am I paired with, or is this no longer a team activity?
If you want to work with somebody on your space station, you can! But the goal is to compile all of the different space stations into one open space. And if it ever gets ported to deathmatch, we could have ourselves a little bit of a space war! With lasers. And space missiles. And... bullets?
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-01-31 23:38:05 UTC
in TWHL SPACE STATIONS Team Mapping! Post #317710
Alright, GS mappers are permitted, but the conversion process must be handled entirely by Captain Terror (and that includes administering texture packs)!
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-01-29 22:13:05 UTC
in TWHL SPACE STATIONS Team Mapping! Post #317688
And in Source, the level can be big enough to actually have an open vacuum of space, rather than everything just squished together.
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2014-01-29 06:02:01 UTC
in TWHL SPACE STATIONS Team Mapping! Post #317663
Maybe whip up a modular prefab airlock system to give people a starting point?(this would also make it a breeze to connect modules/spcecraft/etc from separate entries, if you ever wanted to do that)
Well, my idea to making this a singleplayer map is to separate each space station by setting sv_gravity to 0 at specific points and sending the player flying through space towards the next space station.

This will make sure that every space station can have its own theme, they're split apart pretty definitively, and it's just an idea I've had brewing, flying through the void of space on a set path to the next space station.
Dimbeak DimbeakRotten Bastard