Forum posts

Posted 17 years ago2007-10-05 12:00:05 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #235734
I only did the skybox in about an 2 hours from scratch. since I already did it once, i'm going to do it again in probably have of the time.

Also, I just got max 7 and everything works perfectly! I already crammed to get Sajo's models done first before I stray too far and start working on this again. But the real question is how long can I keep max 7 before it screws up if it ever does...

So once that is done, I'm going to finish up the guardian, and make things that won't be shown until the demo.
Rimrook RimrookSince 2003
Posted 17 years ago2007-10-04 20:46:42 UTC
in Tutorial: How to be a Ninja Post #235681
well fuck you guys too. sheesh.
Rimrook RimrookSince 2003
Posted 17 years ago2007-10-04 16:48:36 UTC
in Tutorial: How to be a Ninja Post #235672
there's one on the internet already? I saw this on a t-shirt and thought there should be one like it on the net.

but who cares. 'tis mah birth day. :glad: :heart:
Rimrook RimrookSince 2003
Posted 17 years ago2007-10-04 15:38:35 UTC
in Tutorial: How to be a Ninja Post #235660
'course its dumb. :)
Rimrook RimrookSince 2003
Posted 17 years ago2007-10-04 15:34:01 UTC
in Tutorial: How to be a Ninja Post #235658
User posted image
Rimrook RimrookSince 2003
Posted 17 years ago2007-10-03 12:22:27 UTC
in How to reduce R_speeds in large map Post #235546
I feel like i'm playing The Legend of Zelda when I read you're posts.
Rimrook RimrookSince 2003
Posted 17 years ago2007-10-03 08:15:42 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #235526
Oh Fuck Me...

The Skybox failed to render and the file was saved, just not on my portable... i lost it and i have to do it again... for the third time.
Rimrook RimrookSince 2003
Posted 17 years ago2007-10-02 22:55:57 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #235508
User posted image
Made the skybox for Atla.

The temple is hidden deep within that... somewhere....
Rimrook RimrookSince 2003
Posted 17 years ago2007-10-02 21:07:02 UTC
in Flat-Life (HL2D) Post #235504
Yeah, I changed mine to D and A as well. Defaults would make sense.
this is what i made of the controls for me.

A - Left (back)
D - Right (forward)
W - Jump / Swim up (Yes jump, I'm weird like that.)
S - Duck / Swim down
CTRL - Duck
Space - Jump

If there is already a mod out there that's like this with multiplayer, then don't. I never knew it existed.

But it still should have wall jump, long jump, and double jump.
Rimrook RimrookSince 2003
Posted 17 years ago2007-10-02 13:51:56 UTC
in Flat-Life (HL2D) Post #235472
BAH WHAT!?

I used the same font for health and armor numbers for 6D! only I change the zeroes i think.

Now one of us has to change it... :furious: :furious: :furious:
Rimrook RimrookSince 2003
Posted 17 years ago2007-10-01 21:33:54 UTC
in Flat-Life (HL2D) Post #235425
haha, this is awesome to get the clogged pipes of mapping unclogged.

I say we make it a mod anyone can map for.

I may do models once I finish some other model comissions. Like fix up the animations and sorts. Just keep working on it and I'll get back to you on that.

The idea of side scrollers is easy, thing you have to watch for is grounding the player. Think of how Mario can jump and the many forms of it. Add wall jumping, fix the long jump, add a double-jump feature and item module to go with it, and moving around would be fun enough to make more elaborate levels without the fear of vertical problems. This makes it more fun to map for and play.

Then try whipping up some multiplayer!
Rimrook RimrookSince 2003
Posted 17 years ago2007-10-01 15:44:03 UTC
in Problem with Skybox Post #235410
Are you taking textures from Source to use in HL1?

You should shrink them down to 256x256 for textures and skies. Its not a good idea to use textures over 256 in either dimension.
Rimrook RimrookSince 2003
Posted 17 years ago2007-10-01 11:25:32 UTC
in You Laugh, You Lose Post #235376
friggin awsome video caboose!
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-30 17:14:14 UTC
in Competition 24: Map from Layout Post #235339
The traced version of the layout looks kinda shotty. Is there a any good reason why a grid isn't projected onto it? for mappers to make up their own proportions maybe?

because I still have the original here.
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-29 22:20:00 UTC
in Flat-Life (HL2D) Post #235282
I do hope you fix the long jump, you can only LJ in one direction.
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-28 13:39:56 UTC
in Flat-Life (HL2D) Post #235168
Well to fix the text prob, you can always use the upper half of the screen for the panel and place the text centered on it.
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-28 13:25:06 UTC
in Lets Write Poetry! Post #235164
Sweet breathe beholds me
Upon mounting my beauty
How she breathes in love
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-28 13:20:18 UTC
in Not Getting Shot buy a cannon. Post #235163
Spirit is a mod of HL. DoD had a team of coders and all that to add whatever they needed so I doubt they needed spirit.

Spirit adds flexibility to the HL entities so that people who don't code may have some advanced control.
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-28 13:16:36 UTC
in Flat-Life (HL2D) Post #235162
Any chance of (lol) multiplayer!?
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-27 14:01:48 UTC
in de_caerla - WIP Post #235118
Cliffs is my Kryptonite.

Very well done so far, I can't say anything that hasn't already been said. If you have photoshop or similar, make a texture to blend the grass and the cliff together. It'll look better for the sake of terrain.

I'm interested in what choice of lighting this will get..

Also, is it me or is it popular to do cliffs and houses lately....
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-27 13:31:12 UTC
in Flat-Life (HL2D) Post #235117
You and me both, Urb.

Easily done if the player's yaw could be set with a console command.

If i could code however, i wouldn't mod too much, i'd continue the spirit project in many ways necessary for the common needs throughout the modding community. Not to be a hero or anyting, I just like to help. Spirit needs an expansion anyway, i'd hate to direct a project I have little control over.
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-27 13:24:17 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #235116
uhm... please say you read that post about the stages a while back...

6D is mostly environment based like the one above. Several of the elements will be tied into them much like the dungeons in the zelda games, only a little more non-linear and experimental. I know everyone is familiar with the floating block stages, they will be in the game only they are a part of one of the more advanced stages.

The mod's gameplay is thickened immensely with this decision. However the 'classic' puzzles don't accomodate the new code very well.

The lack of demo is lacking.
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-27 08:50:43 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #235105
someone mentioned icicles so i put in icicles.... not to conform to society or anything....
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-26 13:54:59 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #235066
Look what I mapped Sober!
User posted image
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-26 13:49:01 UTC
in Flat-Life (HL2D) Post #235065
also, correct the jump height to be a little higher. 2D games with low jump height fail terribly, megaman was saved with wall jumping.

Isn't there a lack of animations for the character model? or are they fixed?
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-26 13:45:23 UTC
in You Laugh, You Lose Post #235064
still looks bad from about 4 meters away. I'm in a library... I'm gonna get kicked out....
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-26 13:19:50 UTC
in You Laugh, You Lose Post #235061
Dammit put a [!!!NSFW!!!] on that!
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-26 08:46:11 UTC
in Flat-Life (HL2D) Post #235047
OMG I wanted to do something like this forever!

I could throw up a few maps just for fun

EDIT: Codename Gordon, only this one is not as crappy nor short.

Also, how do you aim weapons? is there a mouse cursor and you soot towards it, or is it like the mouselook stuff like normal.

any quick demo soon? just wanna see how it works...
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-25 13:07:06 UTC
in [UTILITY] Compilator 3 Public Beta Post #234987
I still vote for a 'Tools' section in TWHL3!
I agree, I pass out my model utilities package once in a while, mostly because they can't find them on their own, or don't want to search around. Also, I have the utilities to make custom screen fonts for HL. Which I may make a tutorial some time.
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-22 13:25:56 UTC
in Advice on looking after your PC Post #234738
Disable the indexing service.
I should do that. :D

Also, avoid stuff like Registry Cleaners or Registry Defraggers, I did it once and It messed up a few things and almost knocked out my HL install... which is ok now I got a new disc... and it still didn't fix my 3ds max problem.

But check the performance and maintainence tab in control panels. Disable everything you don't need visually. I know in XP, if you disable all but the last 3 things, you keep all of the fanciness without the subtle details that eat ram and you won't miss.
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-20 19:58:23 UTC
in Trouble Making my first hammer map! Post #234664
habboi ftstfu. :biggrin:
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-20 18:04:04 UTC
in Gyradell: Node6 Post #234643
How about a "Finish a mod for once" compo. we could give out kittens.
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-19 19:36:51 UTC
in Map/Mod of the Month : August Post #234549
k

edit: only 8 maps? theirs not much competition...

I'll get back to you on this one...
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-19 17:53:05 UTC
in Smiley :-) 25yrs Old Post #234543
I invented the topless bar. No one ever credits me!
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-18 18:29:15 UTC
in [WIP][HL1] Xen Assault Post #234487
I see dark rooms with bright lights... couldn't you use some spotlights to control the light and create some better contrast maybe? just a thought...

Other than that, i love it! The bottom one, however, I can't tell what I'm looking at, but it still looks really cool with the cave... i think...
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-17 19:14:10 UTC
in Gyradell: Node6 Post #234437
Thats a good idea for a compo. Cleanest Map............

Define what a "Clean map" looks like....
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-17 18:53:08 UTC
in Gyradell: Node6 Post #234435
We're TWHL.... We Do Sexy.
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-17 18:43:58 UTC
in Gyradell: Node6 Post #234433
d'oh
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-17 18:36:23 UTC
in Gyradell: Node6 Post #234431
You're cleaning it up very, VERY NICELY!!!

I demand 30 screens when you finish it.
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-17 18:29:08 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #234430
I was hoping to map and work on it, but i had to finish a final. Which is now finished, so I may map, if permitting i may model for Sajo in the meanwhile since I do have a few hours of lab time left.

I need to draw out and better design the things I model anyway.

Prevents crap... ya know.
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-13 14:43:01 UTC
in You Laugh, You Lose Post #234028
Posted 17 years ago2007-09-12 12:42:59 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #233949
Well... the first area was once a proving ground, but had gotten so run down that it was later used for a storage locker for the other proving grounds hidden across the universe. Though its only for storage, its network of teleports to the other grounds are still connected. Its a place to start, there's no security, and the layout is simpler than the rest of the game. Don't worry it will still host loads of puzzles, since its an industrial zone, maybe I could do a sort of puzzles that correspond with industrial elements.

Either way, it still needs to look pretty, I agree. I have some ideas, but it may take more time to polish off the look I would like to achieve. I'm open to suggestions at this point.
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-12 12:29:43 UTC
in Map/Mod of the Month : August Post #233948
I could fix up alpestrine like I want to and resubmit it... it would qualify for september, but I'm not going to do it because, to me, the project is done.

I like how mod stuff can enter as well. Foresay I can enter something from 6D. So working on a mod doesn't count me out of the competition.

I like the rules here, makes me want to do something pretty.
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-11 21:25:59 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #233925
I doodled.
User posted image
I was thinking of what kind of stuff i could put in. Its quick so I didn't divulge on the archetectural aspect. Apparently I still map better then what I can draw. :(
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-11 15:20:17 UTC
in Desktops of September Post #233898
Habboi: My eyes splode from your desktops. :zonked:
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-10 21:20:32 UTC
in You Laugh, You Lose Post #233868
User posted image
made it in class... nothing better to do.
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-10 19:30:43 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #233862
its mostly about the snow. particle snow is the shit.
...and the ramp is stairs. btw.

Also, the ambience, snow, and even the crappy lighting pulls this sample to life like i never done before in any previous map. It just needs style.

I'm still working on it, I posted it to prove that stuff has been happening behind the scenes here. I'm developing 4 times as many textures than normal for this one part of the game. I spend a good day working on that alone for just 1 map, so this process is going slow. Also, I need something to test daub's code.

Once I develop some decent visual styles, i'll repost... and i was drinking... emphasis on was.
User posted image
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-10 18:48:36 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #233839
'Loving you... its easy 'cuz you so beautifuuuuull.... doot'n doot'n doo doo...'
User posted image
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-06 19:33:00 UTC
in No footsteps?! Post #233611
Custom DLL's is modified game code, based from the DLL's from HL of course. Sometimes when new things are added to it, it can make existing stuff not work right.

If you are not using custom DLL's, something else is wrong.
Rimrook RimrookSince 2003
Posted 17 years ago2007-09-06 19:24:58 UTC
in The Artifact Post #233610
Is this mod dead? Its been a month and no one has said anything...
Rimrook RimrookSince 2003