You can get it on spirit.valve-erc.com, and it's not that difficult at all, however, for some reason, I didn't start in my info_player_start. I ended up to the side. I think I know what I did wrong, though.
never heard of it, otherwise im sure i would have been using it. Never heard anyone mention it before apart from Andy but didnt relise that it was a mod.
No - it's a mod, but I can't personally see the point of at, as few people other than other mappers actually have it! It is incorporated into other popular mods though, according to Andy (DoD and another one :))
Is Spirit of HL just an FGD file with special new entities and entities with new properties? I once saw something in this forum saying that spirit was really complicated and you needed to be an expert mapper to use it, but I was looking through the entity guide on spirit.valve-erc.com, and it doesn't look that difficult really. Of course, I could quite possibly be wrong, and I've seen stuff saying that some things are quite buggy with it, but I just dont think it looks that difficult. Please correct me if I'm wrong, and if you think I'm over confident, please give me the kicking I deserve.
For all those people who didn't know, Half-Life Two is soon to be released. It's an official sequel. For more information, I recommend www.planethalflife.com/half-life2
Yeah - it said the shadows were crap, just wanted to see how far they'd progressed with Hl2 w00t for t3h d3lay - more time to save up and UPGRADE D00D LOL
Right, first things first: the tank: you cannot make it shoot at anything else but you i.e. gordo. there were flags on the func_tank entity that allowed you to set what it would attack but those options were removed in a really old half-life patch, v1.0.0.5 i think. the only way to get your desired effect is to use spirit of hl, sorry.
as for R_SHADDOWS, it was also removed in some patch, probably coz the shaddows were crap, i'm not sure if they'll ever come back.
and on a posetive note i got a cool new inet provider which means i'll be arround a lot of the time...
Posted 21 years ago2003-08-22 13:42:21 UTC
in ETAPost #1139
I spent at least a whole day bashing my pc because it wouldnt compile the bloody map, and because getting a player to go 'up' a level using ladders tended to cause getting thrown to the floor and dying horribly
No, because an active tank will fire at you and nothing else. I want barney to control a tank using tank controls (scripted_sequence, idle animation, target, tankcontrols' name?). The reason I want barney to do this is so he can reduce the constant stream of grunts to a thin but still constant stream of grunts.
Can you get a barney to use a func_tank? I'd like him to operate an automatic gun in my level, so that I don't have to stand by it the whole time to get rid of the endless stream of grunts (monstermakers and info_nodes, tried it, works brilliantly). It would give my secret agent HQ level better defences other than the guns on the roof which you have to control, and are designed to take out repelling grunts and helicopters.
first multiplayer and then single player. cause it isnt going to be a to small mod(il try t keep it as small as possible but..) and there is a bigger need to multiplyer and single player. and i dont now if you can make such a thing in singleplayer on the hl engine. i think that if you want sp then you should turn to games like il2 sturnovik or combat flightsimpulator 1,2,3.
I'd also like to make a mod. Sort of. For single player. I don't need any new models or textures, just helpers. BTW, when I said new textures, I mean custom textures. I'm likely to use any decent mod texture files I can find. And then get rid of what I don't need. I also need a bunch of ideas.
download the halflife modol viewer then you can listen to the soudns form al the chater with senteces and you will now how it sounds inthe game so you can alos the g-man talk.
i think we should add some of the most asked questions from the forums. we could make a tutorial on its own for that so we have one basic tutorial and a few ectra tutorial with it. a kind of in the beginnig for scripted sequence. and working wiht scripted sequences is using you imatination to make it look nice also the eviroment must fit with it.
i wannna make a new mod for hl only i cnat modle or program and iam not really the best texture artist you can have.
this is the idea for the mod.
ever heard of varoom no wel it is a maod i wich you cna fly helicopters only the development is a bit still. then you have rocketcrowbar where you can go into helis and aliens but not really my mod idea. then you have hl rally wiht huge racemaps cause they have a special hull file thats why the models and textures are small and you can race hughe maps.
this is my idea for a mod only i need people wo can programm map making textures and model models form wwII aircraft like the messerschmit 109 and the spitfire or p-51d. the scenario is in a wwII style and you have to battle with aircraft. in death match and it is going to be multi plyer. how you can make hughe maps??? with a adapted hull file and fgd.
the types of maps: dwathmatch a hughe dogfight between al the aircraft there are.
coo-op bombing a anymy base by invading there enymy terotoryti and destroy there base
btb bomb the base (ctf idea): to bases wich have to be bomb by bombers.
ctf fly trohw a ring and capture the enymy flag
there will be no single player.
if you are intrested leave a post on this forum and show some of your work.
well thats the only way seventh monkey, u have to do them individually, and obviously you cant have the glass brush already as an entity before cutting it as i forgot to mention, thanks andy, always turn into an entity once you have the brush shaped how you want.
All previous competition entries are available for download in the competitions section. They've always been there. I agree, they would be easier to find if they were located in the map vault.